Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -1,6 +1,5 @@
using Content.Server.GameObjects.Components.Weapon;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Projectiles
@@ -32,15 +31,20 @@ namespace Content.Server.GameObjects.Components.Projectiles
Owner.EnsureComponent<ProjectileComponent>();
}
void ICollideBehavior.CollideWith(IPhysBody ourBody, IPhysBody otherBody)
void ICollideBehavior.CollideWith(IEntity entity)
{
if (_flashed)
{
return;
}
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
_flashed = true;
}
// Projectile should handle the deleting
void ICollideBehavior.PostCollide(int collisionCount)
{
return;
}
}
}