Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -5,7 +5,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
using Robust.Shared.Physics;
namespace Content.Server.GameObjects.Components.Projectiles
{
@@ -37,9 +36,9 @@ namespace Content.Server.GameObjects.Components.Projectiles
_solutionContainer = Owner.EnsureComponent<SolutionContainerComponent>();
}
void ICollideBehavior.CollideWith(IPhysBody ourBody, IPhysBody otherBody)
void ICollideBehavior.CollideWith(IEntity entity)
{
if (!otherBody.Entity.TryGetComponent<BloodstreamComponent>(out var bloodstream))
if (!entity.TryGetComponent<BloodstreamComponent>(out var bloodstream))
return;
var solution = _solutionContainer.Solution;