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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Movement
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{
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/// <summary>
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/// Moves the entity based on input from a KeyBindingInputComponent.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IMoverComponent))]
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public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
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{
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public override EntityCoordinates LastPosition { get; set; }
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public override float StepSoundDistance { get; set; }
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}
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}
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