Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -4,7 +4,6 @@ using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
namespace Content.Server.GameObjects.Components.Mobs.State
{
@@ -31,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Mobs.State
EntitySystem.Get<StandingStateSystem>().Down(entity);
if (entity.TryGetComponent(out IPhysBody physics))
if (entity.TryGetComponent(out IPhysicsComponent physics))
{
physics.CanCollide = false;
}
@@ -41,7 +40,7 @@ namespace Content.Server.GameObjects.Components.Mobs.State
{
base.ExitState(entity);
if (entity.TryGetComponent(out IPhysBody physics))
if (entity.TryGetComponent(out IPhysicsComponent physics))
{
physics.CanCollide = true;
}