Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -27,9 +27,6 @@ using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics;
namespace Content.Server.GameObjects.Components.GUI
{
@@ -720,13 +717,13 @@ namespace Content.Server.GameObjects.Components.GUI
Dirty();
if (!message.Entity.TryGetComponent(out IPhysBody? physics))
if (!message.Entity.TryGetComponent(out IPhysicsComponent? physics))
{
return;
}
// set velocity to zero
physics.LinearVelocity = Vector2.Zero;
physics.Stop();
return;
}
}