Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -15,7 +15,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
@@ -373,7 +372,7 @@ namespace Content.Server.GameObjects.Components.Fluids
foreach (var entity in _snapGrid.GetInDir(direction))
{
if (entity.TryGetComponent(out IPhysBody physics) &&
if (entity.TryGetComponent(out IPhysicsComponent physics) &&
(physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
{
puddle = default;