Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -1,21 +1,22 @@
#nullable enable
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Server.GameObjects.Components.Explosion;
using Robust.Shared.GameObjects;
using System.Threading.Tasks;
using Robust.Shared.Serialization;
using System;
using System.Diagnostics.CodeAnalysis;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Items;
using Content.Server.GameObjects.Components.Trigger.TimerTrigger;
using Content.Shared.GameObjects.Components.Explosion;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Server.Throw;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Explosion;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Explosion
namespace Content.Server.GameObjects.Components.Explosives
{
[RegisterComponent]
public sealed class ClusterFlashComponent : Component, IInteractUsing, IUse
@@ -116,13 +117,10 @@ namespace Content.Server.GameObjects.Components.Explosion
var angleMin = segmentAngle * thrownCount;
var angleMax = segmentAngle * (thrownCount + 1);
var angle = Angle.FromDegrees(random.Next(angleMin, angleMax));
// var distance = random.NextFloat() * _throwDistance;
var distance = (float)random.NextFloat() * _throwDistance;
var target = new EntityCoordinates(Owner.Uid, angle.ToVec().Normalized * distance);
delay += random.Next(550, 900);
thrownCount++;
// TODO: Suss out throw strength
grenade.TryThrow(angle.ToVec().Normalized * 50);
grenade.Throw(0.5f, target, grenade.Transform.Coordinates);
grenade.SpawnTimer(delay, () =>
{
@@ -134,6 +132,9 @@ namespace Content.Server.GameObjects.Components.Explosion
useTimer.Trigger(eventArgs.User);
}
});
delay += random.Next(550, 900);
thrownCount++;
}
Owner.Delete();
@@ -148,7 +149,7 @@ namespace Content.Server.GameObjects.Components.Explosion
if (_unspawnedCount > 0)
{
_unspawnedCount--;
grenade = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.MapPosition);
grenade = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
return true;
}