Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -10,7 +10,6 @@ using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -81,7 +80,7 @@ namespace Content.Server.GameObjects.Components.Disposal
return false;
}
if (!entity.TryGetComponent(out IPhysBody? physics) ||
if (!entity.TryGetComponent(out IPhysicsComponent? physics) ||
!physics.CanCollide)
{
return false;
@@ -98,7 +97,7 @@ namespace Content.Server.GameObjects.Components.Disposal
return false;
}
if (entity.TryGetComponent(out IPhysBody? physics))
if (entity.TryGetComponent(out IPhysicsComponent? physics))
{
physics.CanCollide = false;
}
@@ -130,7 +129,7 @@ namespace Content.Server.GameObjects.Components.Disposal
foreach (var entity in _contents.ContainedEntities.ToArray())
{
if (entity.TryGetComponent(out IPhysBody? physics))
if (entity.TryGetComponent(out IPhysicsComponent? physics))
{
physics.CanCollide = true;
}