Add docking window to shuttle consoles (#8756)
* lewd * A * Realtime * Sleepy dork * Draw radar position * Accurate infiltrator * experiments * Better drawing * Labels * I need aan adult * Cleanup * Show toggles * display I guess * A * fix * fix * cleanupsies * Bit more polish * Make sure mass scanners actually work * Remove dummy state * fren * opposite * aghost crash * comment * What's in a name * woops * Show docking ports * Dock highlighting * Drawing dock * Shitty docks * Lots of docking drawing * Autodock working * dork * More graceful shutdown * zoomies * Lines and distance change * revert * Good enough * cleanup * Fix default range * Dock UI and loc update * Update on undock * Loc fixes
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using Content.Shared.ActionBlocker;
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using Content.Shared.Movement;
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using Content.Shared.Shuttles.Components;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Shuttles.Systems
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{
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public abstract class SharedShuttleConsoleSystem : EntitySystem
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{
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[Dependency] protected readonly ActionBlockerSystem ActionBlockerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PilotComponent, UpdateCanMoveEvent>(HandleMovementBlock);
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SubscribeLocalEvent<PilotComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<PilotComponent, ComponentShutdown>(HandlePilotShutdown);
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}
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[Serializable, NetSerializable]
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protected sealed class PilotComponentState : ComponentState
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{
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public EntityUid? Console { get; }
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public PilotComponentState(EntityUid? uid)
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{
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Console = uid;
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}
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}
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protected virtual void HandlePilotShutdown(EntityUid uid, PilotComponent component, ComponentShutdown args)
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{
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ActionBlockerSystem.UpdateCanMove(uid);
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}
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private void OnStartup(EntityUid uid, PilotComponent component, ComponentStartup args)
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{
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ActionBlockerSystem.UpdateCanMove(uid);
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}
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private void HandleMovementBlock(EntityUid uid, PilotComponent component, UpdateCanMoveEvent args)
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{
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if (component.LifeStage > ComponentLifeStage.Running)
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return;
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if (component.Console == null) return;
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args.Cancel();
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}
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}
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}
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