Add docking window to shuttle consoles (#8756)
* lewd * A * Realtime * Sleepy dork * Draw radar position * Accurate infiltrator * experiments * Better drawing * Labels * I need aan adult * Cleanup * Show toggles * display I guess * A * fix * fix * cleanupsies * Bit more polish * Make sure mass scanners actually work * Remove dummy state * fren * opposite * aghost crash * comment * What's in a name * woops * Show docking ports * Dock highlighting * Drawing dock * Shitty docks * Lots of docking drawing * Autodock working * dork * More graceful shutdown * zoomies * Lines and distance change * revert * Good enough * cleanup * Fix default range * Dock UI and loc update * Update on undock * Loc fixes
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Content.Shared/Shuttles/Components/RadarConsoleComponent.cs
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21
Content.Shared/Shuttles/Components/RadarConsoleComponent.cs
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using Content.Shared.Shuttles.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Shuttles.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedRadarConsoleSystem))]
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public sealed class RadarConsoleComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public float RangeVV
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{
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get => MaxRange;
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set => IoCManager
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.Resolve<IEntitySystemManager>()
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.GetEntitySystem<SharedRadarConsoleSystem>()
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.SetRange(this, value);
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}
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[ViewVariables, DataField("maxRange")]
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public float MaxRange = 120f;
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}
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