Buckling an entity requires a do-after (#29621)

* Buckling an entity requires a do-after

* Works but feels like bad code?

* Cleanup

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-08-09 08:43:02 -07:00
committed by GitHub
parent 873c314aec
commit 1e824d704f
5 changed files with 83 additions and 2 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
@@ -36,6 +37,7 @@ public abstract partial class SharedBuckleSystem : EntitySystem
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedRotationVisualsSystem _rotationVisuals = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
/// <inheritdoc/>
public override void Initialize()