Buckling an entity requires a do-after (#29621)
* Buckling an entity requires a do-after * Works but feels like bad code? * Cleanup --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -1,6 +1,7 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Alert;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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@@ -36,6 +37,7 @@ public abstract partial class SharedBuckleSystem : EntitySystem
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedRotationVisualsSystem _rotationVisuals = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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/// <inheritdoc/>
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public override void Initialize()
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