Buckling an entity requires a do-after (#29621)
* Buckling an entity requires a do-after * Works but feels like bad code? * Cleanup --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -84,6 +84,12 @@ public sealed partial class StrapComponent : Component
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/// </summary>
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[DataField]
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public ProtoId<AlertPrototype> BuckledAlertType = "Buckled";
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/// <summary>
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/// How long it takes to buckle someone else into a chair
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/// </summary>
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[DataField]
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public float BuckleDoafterTime = 2f;
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}
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public enum StrapPosition
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