Fix npcs throwing themselves straight into space (#31118)

This commit is contained in:
Nemanja
2024-08-17 01:08:13 -04:00
committed by GitHub
parent 38e698e7df
commit 1e7fb2f4d8

View File

@@ -1,5 +1,8 @@
using Content.Shared.Gravity;
using Content.Shared.Maps;
using Content.Shared.NPC;
using Robust.Shared.Map.Components;
using Robust.Shared.Spawners;
namespace Content.Server.NPC.Pathfinding;
@@ -44,8 +47,7 @@ public sealed partial class PathfindingSystem
var modifier = 1f;
// TODO
if ((end.Data.Flags & PathfindingBreadcrumbFlag.Space) != 0x0 &&
(!TryComp<GravityComponent>(end.GraphUid, out var gravity) || !gravity.Enabled))
if ((end.Data.Flags & PathfindingBreadcrumbFlag.Space) != 0x0)
{
return 0f;
}