Cherry Pick Round-start Solar Variation (#36825)
* Roundstart Variation for Solar Panels (#86) * Added roundstart variation for solar panels * Removed HV cable spawner since i don't want to bother with mapping them * Solar Panel Variation Pass Fix (#96) Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety * Reorganized everything to no longer be in the _Moffstation subdirectory * Removed a forgotten tag for Moffstation * Removed the moffstation namespace settings * Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
This commit is contained in:
@@ -0,0 +1,11 @@
|
||||
using Content.Server.GameTicking.Rules.VariationPass.Components;
|
||||
using Content.Server.GameTicking.Rules.VariationPass.Components.ReplacementMarkers;
|
||||
|
||||
namespace Content.Server.GameTicking.Rules.VariationPass;
|
||||
|
||||
/// <summary>
|
||||
/// This handles the ability to replace entities marked with <see cref="SolarPanelReplacementMarkerComponent"/> in a variation pass
|
||||
/// </summary>
|
||||
public sealed class SolarPanelReplaceVariationPassSystem : BaseEntityReplaceVariationPassSystem<SolarPanelReplacementMarkerComponent, SolarPanelReplaceVariationPassComponent>
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user