Clean up YAML issues in animals.yml (#26696)
* Cleaned up YAML issues in animals.yml * Cleaned up TimedSpawnerComponent
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@@ -1,33 +1,48 @@
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using System.Threading;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.Spawners.Components
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{
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namespace Content.Server.Spawners.Components;
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/// <summary>
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/// Spawns entities at a set interval.
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/// Can configure the set of entities, spawn timing, spawn chance,
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/// and min/max number of entities to spawn.
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/// </summary>
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[RegisterComponent]
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public sealed partial class TimedSpawnerComponent : Component, ISerializationHooks
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("prototypes", customTypeSerializer:typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> Prototypes { get; set; } = new();
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/// <summary>
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/// List of entities that can be spawned by this component. One will be randomly
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/// chosen for each entity spawned. When multiple entities are spawned at once,
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/// each will be randomly chosen separately.
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/// </summary>
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[DataField]
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public List<EntProtoId> Prototypes = [];
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("chance")]
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public float Chance { get; set; } = 1.0f;
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/// <summary>
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/// Chance of an entity being spawned at the end of each interval.
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/// </summary>
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[DataField]
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public float Chance = 1.0f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("intervalSeconds")]
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public int IntervalSeconds { get; set; } = 60;
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/// <summary>
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/// Length of the interval between spawn attempts.
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/// </summary>
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[DataField]
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public int IntervalSeconds = 60;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("MinimumEntitiesSpawned")]
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public int MinimumEntitiesSpawned { get; set; } = 1;
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/// <summary>
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/// The minimum number of entities that can be spawned when an interval elapses.
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/// </summary>
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[DataField]
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public int MinimumEntitiesSpawned = 1;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("MaximumEntitiesSpawned")]
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public int MaximumEntitiesSpawned { get; set; } = 1;
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/// <summary>
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/// The maximum number of entities that can be spawned when an interval elapses.
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/// </summary>
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[DataField]
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public int MaximumEntitiesSpawned = 1;
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public CancellationTokenSource? TokenSource;
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@@ -37,4 +52,3 @@ namespace Content.Server.Spawners.Components
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throw new ArgumentException("MaximumEntitiesSpawned can't be lower than MinimumEntitiesSpawned!");
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}
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}
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}
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@@ -415,7 +415,6 @@
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makeSentient: true
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allowSpeech: true
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allowMovement: true
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whitelistRequired: false
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name: ghost-role-information-mothroach-name
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description: ghost-role-information-mothroach-description
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- type: Fixtures
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@@ -744,9 +743,8 @@
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Quantity: 30
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- type: Udder
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reagentId: Milk
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targetSolution: udder
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quantity: 25
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updateRate: 30
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quantityPerUpdate: 25
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growthDelay: 30
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- type: Butcherable
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spawned:
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- id: FoodMeat
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@@ -3057,7 +3055,7 @@
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- type: Bloodstream
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bloodMaxVolume: 60
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- type: CanEscapeInventory
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BaseResistTime: 3
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baseResistTime: 3
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- type: MobPrice
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price: 60
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- type: NonSpreaderZombie
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