Add a debug overlay for accessreaders (#9681)

> didnt pjb have issues with doing the control stuff in an overlay and just wanted direct texture draw

I ended up doing dis.
This commit is contained in:
metalgearsloth
2022-09-14 19:33:25 +10:00
committed by GitHub
parent c9d3545b39
commit 1e30848cf7
11 changed files with 167 additions and 10 deletions

View File

@@ -0,0 +1,33 @@
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Console;
namespace Content.Client.Access.Commands;
public sealed class ShowAccessReadersCommand : IConsoleCommand
{
public string Command => "showaccessreaders";
public string Description => "Shows all access readers in the viewport";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var collection = IoCManager.Instance;
if (collection == null) return;
var overlay = collection.Resolve<IOverlayManager>();
if (overlay.RemoveOverlay<AccessOverlay>())
{
shell.WriteLine($"Set access reader debug overlay to false");
return;
}
var entManager = collection.Resolve<IEntityManager>();
var cache = collection.Resolve<IResourceCache>();
var system = entManager.EntitySysManager.GetEntitySystem<EntityLookupSystem>();
overlay.AddOverlay(new AccessOverlay(entManager, cache, system));
shell.WriteLine($"Set access reader debug overlay to true");
}
}