Reduce node resolves (#6435)

This commit is contained in:
Leon Friedrich
2022-02-07 01:10:33 +13:00
committed by GitHub
parent b82926e324
commit 1e10314900
12 changed files with 195 additions and 147 deletions

View File

@@ -1,4 +1,6 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.NodeContainer.Nodes
@@ -6,15 +8,24 @@ namespace Content.Server.NodeContainer.Nodes
[DataDefinition]
public class PortablePipeNode : PipeNode
{
public override IEnumerable<Node> GetReachableNodes()
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
EntityQuery<NodeContainerComponent> nodeQuery,
EntityQuery<TransformComponent> xformQuery,
IMapGrid? grid,
IEntityManager entMan)
{
foreach (var node in PipesInTile())
if (!xform.Anchored || grid == null)
yield break;
var gridIndex = grid.TileIndicesFor(xform.Coordinates);
foreach (var node in NodeHelpers.GetNodesInTile(nodeQuery, grid, gridIndex))
{
if (node is PortPipeNode)
yield return node;
}
foreach (var node in base.GetReachableNodes())
foreach (var node in base.GetReachableNodes(xform, nodeQuery, xformQuery, grid, entMan))
{
yield return node;
}