Reduce node resolves (#6435)

This commit is contained in:
Leon Friedrich
2022-02-07 01:10:33 +13:00
committed by GitHub
parent b82926e324
commit 1e10314900
12 changed files with 195 additions and 147 deletions

View File

@@ -7,6 +7,7 @@ using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -89,6 +90,11 @@ namespace Content.Server.NodeContainer.Nodes
[DataField("connectionsEnabled")]
private bool _connectionsEnabled = true;
public override bool Connectable(IEntityManager entMan, TransformComponent? xform = null)
{
return _connectionsEnabled && base.Connectable(entMan, xform);
}
[DataField("rotationsEnabled")]
public bool RotationsEnabled { get; set; } = true;
@@ -144,25 +150,16 @@ namespace Content.Server.NodeContainer.Nodes
UpdateAppearance();
}
public override IEnumerable<Node> GetReachableNodes()
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
EntityQuery<NodeContainerComponent> nodeQuery,
EntityQuery<TransformComponent> xformQuery,
IMapGrid? grid,
IEntityManager entMan)
{
for (var i = 0; i < PipeDirectionHelpers.AllPipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
if (!CurrentPipeDirection.HasDirection(pipeDir))
continue;
foreach (var pipe in LinkableNodesInDirection(pipeDir))
{
yield return pipe;
}
}
if(_alwaysReachable != null)
if (_alwaysReachable != null)
{
var remQ = new RemQueue<PipeNode>();
foreach(var pipe in _alwaysReachable)
foreach (var pipe in _alwaysReachable)
{
if (pipe.Deleting)
{
@@ -171,64 +168,58 @@ namespace Content.Server.NodeContainer.Nodes
yield return pipe;
}
foreach(var pipe in remQ)
foreach (var pipe in remQ)
{
_alwaysReachable.Remove(pipe);
}
}
if (!xform.Anchored || grid == null)
yield break;
var pos = grid.TileIndicesFor(xform.Coordinates);
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
if (!CurrentPipeDirection.HasDirection(pipeDir))
continue;
foreach (var pipe in LinkableNodesInDirection(pos, pipeDir, grid, nodeQuery))
{
yield return pipe;
}
}
}
/// <summary>
/// Gets the pipes that can connect to us from entities on the tile or adjacent in a direction.
/// </summary>
private IEnumerable<PipeNode> LinkableNodesInDirection(PipeDirection pipeDir)
private IEnumerable<PipeNode> LinkableNodesInDirection(Vector2i pos, PipeDirection pipeDir, IMapGrid grid,
EntityQuery<NodeContainerComponent> nodeQuery)
{
if (!Anchored)
yield break;
foreach (var pipe in PipesInDirection(pipeDir))
foreach (var pipe in PipesInDirection(pos, pipeDir, grid, nodeQuery))
{
if (pipe.ConnectionsEnabled && pipe.CurrentPipeDirection.HasDirection(pipeDir.GetOpposite()))
if (pipe.NodeGroupID == NodeGroupID
&& pipe.CurrentPipeDirection.HasDirection(pipeDir.GetOpposite()))
{
yield return pipe;
}
}
}
/// <summary>
/// Gets the pipes from entities on the tile adjacent in a direction.
/// </summary>
protected IEnumerable<PipeNode> PipesInDirection(PipeDirection pipeDir)
protected IEnumerable<PipeNode> PipesInDirection(Vector2i pos, PipeDirection pipeDir, IMapGrid grid,
EntityQuery<NodeContainerComponent> nodeQuery)
{
if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Anchored)
yield break;
var offsetPos = pos.Offset(pipeDir.ToDirection());
var grid = IoCManager.Resolve<IMapManager>().GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).GridID);
var position = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates;
foreach (var entity in grid.GetInDir(position, pipeDir.ToDirection()))
foreach (var entity in grid.GetAnchoredEntities(offsetPos))
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<NodeContainerComponent>(entity, out var container))
continue;
foreach (var node in container.Nodes.Values)
{
if (node is PipeNode pipe)
yield return pipe;
}
}
}
/// <summary>
/// Gets the pipes from entities on the same tile.
/// </summary>
protected IEnumerable<PipeNode> PipesInTile()
{
if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Anchored)
yield break;
var grid = IoCManager.Resolve<IMapManager>().GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).GridID);
var position = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates;
foreach (var entity in grid.GetLocal(position))
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<NodeContainerComponent>(entity, out var container))
if (!nodeQuery.TryGetComponent(entity, out var container))
continue;
foreach (var node in container.Nodes.Values)
@@ -265,6 +256,13 @@ namespace Content.Server.NodeContainer.Nodes
{
ConnectedDirections = PipeDirection.None;
var entMan = IoCManager.Resolve<IEntityManager>();
var xform = entMan.GetComponent<TransformComponent>(Owner);
if (!IoCManager.Resolve<IMapManager>().TryGetGrid(xform.GridID, out var grid))
return;
var pos = grid.WorldToTile(xform.WorldPosition);
var query = entMan.GetEntityQuery<NodeContainerComponent>();
for (var i = 0; i < PipeDirectionHelpers.AllPipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
@@ -272,9 +270,9 @@ namespace Content.Server.NodeContainer.Nodes
if (!CurrentPipeDirection.HasDirection(pipeDir))
continue;
foreach (var pipe in LinkableNodesInDirection(pipeDir))
foreach (var pipe in LinkableNodesInDirection(pos, pipeDir, grid, query))
{
if (pipe.Connectable && pipe.NodeGroupID == NodeGroupID)
if (pipe.Connectable(entMan) && pipe.NodeGroupID == NodeGroupID)
{
ConnectedDirections |= pipeDir;
break;
@@ -289,11 +287,18 @@ namespace Content.Server.NodeContainer.Nodes
/// </summary>
private void UpdateAdjacentConnectedDirections()
{
var entMan = IoCManager.Resolve<IEntityManager>();
var xform = entMan.GetComponent<TransformComponent>(Owner);
if (!IoCManager.Resolve<IMapManager>().TryGetGrid(xform.GridID, out var grid))
return;
var pos = grid.WorldToTile(xform.WorldPosition);
var query = entMan.GetEntityQuery<NodeContainerComponent>();
for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
{
var pipeDir = (PipeDirection) (1 << i);
foreach (var pipe in LinkableNodesInDirection(pipeDir))
foreach (var pipe in LinkableNodesInDirection(pos, pipeDir, grid, query))
{
pipe.UpdateConnectedDirections();
pipe.UpdateAppearance();