Add EntityWorldTargetAction (#29819)
* Add EntityWorldTargetAction initial implementation * Update obsolete methods * Partially working EntityWorldTargetAction * Fix entity selection * Move and clean up AfterInteract * Fix building new walls * Readd no entity or coordinates error * Consolidate action validation code * Add summaries to component --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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@@ -101,6 +101,13 @@ public sealed class RequestPerformActionEvent : EntityEventArgs
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Action = action;
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EntityCoordinatesTarget = entityCoordinatesTarget;
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}
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public RequestPerformActionEvent(NetEntity action, NetEntity entityTarget, NetCoordinates entityCoordinatesTarget)
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{
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Action = action;
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EntityTarget = entityTarget;
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EntityCoordinatesTarget = entityCoordinatesTarget;
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}
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}
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/// <summary>
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@@ -144,6 +151,27 @@ public abstract partial class WorldTargetActionEvent : BaseActionEvent
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public EntityCoordinates Target;
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}
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/// <summary>
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/// This is the type of event that gets raised when an <see cref="EntityWorldTargetActionComponent"/> is performed.
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/// The <see cref="BaseActionEvent.Performer"/>, <see cref="Entity"/>, and <see cref="Coords"/>
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/// fields will automatically be filled out by the <see cref="SharedActionsSystem"/>.
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/// </summary>
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/// <remarks>
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/// To define a new action for some system, you need to create an event that inherits from this class.
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/// </remarks>
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public abstract partial class EntityWorldTargetActionEvent : BaseActionEvent
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{
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/// <summary>
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/// The entity that the user targeted.
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/// </summary>
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public EntityUid? Entity;
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/// <summary>
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/// The coordinates of the location that the user targeted.
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/// </summary>
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public EntityCoordinates? Coords;
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}
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/// <summary>
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/// Base class for events that are raised when an action gets performed. This should not generally be used outside of the action
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/// system.
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