Add EntityWorldTargetAction (#29819)

* Add EntityWorldTargetAction initial implementation

* Update obsolete methods

* Partially working EntityWorldTargetAction

* Fix entity selection

* Move and clean up AfterInteract

* Fix building new walls

* Readd no entity or coordinates error

* Consolidate action validation code

* Add summaries to component

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
ShadowCommander
2024-08-08 02:47:08 -07:00
committed by GitHub
parent 489efeb717
commit 1df84515c7
7 changed files with 266 additions and 19 deletions

View File

@@ -184,10 +184,13 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
switch (action)
{
case WorldTargetActionComponent mapTarget:
return TryTargetWorld(args, actionId, mapTarget, user, comp) || !mapTarget.InteractOnMiss;
return TryTargetWorld(args, actionId, mapTarget, user, comp) || !mapTarget.InteractOnMiss;
case EntityTargetActionComponent entTarget:
return TryTargetEntity(args, actionId, entTarget, user, comp) || !entTarget.InteractOnMiss;
return TryTargetEntity(args, actionId, entTarget, user, comp) || !entTarget.InteractOnMiss;
case EntityWorldTargetActionComponent entMapTarget:
return TryTargetEntityWorld(args, actionId, entMapTarget, user, comp) || !entMapTarget.InteractOnMiss;
default:
Logger.Error($"Unknown targeting action: {actionId.GetType()}");
@@ -266,6 +269,47 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
return true;
}
private bool TryTargetEntityWorld(in PointerInputCmdArgs args,
EntityUid actionId,
EntityWorldTargetActionComponent action,
EntityUid user,
ActionsComponent actionComp)
{
if (_actionsSystem == null)
return false;
var entity = args.EntityUid;
var coords = args.Coordinates;
if (!_actionsSystem.ValidateEntityWorldTarget(user, entity, coords, (actionId, action)))
{
if (action.DeselectOnMiss)
StopTargeting();
return false;
}
if (action.ClientExclusive)
{
if (action.Event != null)
{
action.Event.Entity = entity;
action.Event.Coords = coords;
action.Event.Performer = user;
action.Event.Action = actionId;
}
_actionsSystem.PerformAction(user, actionComp, actionId, action, action.Event, _timing.CurTime);
}
else
EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(EntityManager.GetNetEntity(actionId), EntityManager.GetNetEntity(args.EntityUid), EntityManager.GetNetCoordinates(coords)));
if (!action.Repeat)
StopTargeting();
return true;
}
public void UnloadButton()
{
if (ActionButton == null)