Support weighted tile variantize (#18940)
* Support weighted tile variantize * Remove unused using * Use an array
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@@ -177,7 +177,7 @@ public sealed class FloorTileSystem : EntitySystem
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{
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):actor} placed tile {_tileDefinitionManager[tileId].Name} at {ToPrettyString(gridUid)} {location}");
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var variant = _random.Pick(((ContentTileDefinition) _tileDefinitionManager[tileId]).PlacementVariants);
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var variant = ((ContentTileDefinition) _tileDefinitionManager[tileId]).PickVariant();
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mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId, 0, variant));
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_audio.PlayPredicted(placeSound, location, user, AudioHelpers.WithVariation(0.125f, _random));
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