Support weighted tile variantize (#18940)
* Support weighted tile variantize * Remove unused using * Use an array
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Map;
|
||||
@@ -42,7 +42,7 @@ public sealed class VariantizeCommand : IConsoleCommand
|
||||
foreach (var tile in gridComp.GetAllTiles())
|
||||
{
|
||||
var def = tile.GetContentTileDefinition();
|
||||
var newTile = new Tile(tile.Tile.TypeId, tile.Tile.Flags, random.Pick(def.PlacementVariants));
|
||||
var newTile = new Tile(tile.Tile.TypeId, tile.Tile.Flags, def.PickVariant(random));
|
||||
gridComp.SetTile(tile.GridIndices, newTile);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user