scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Shared.Network;
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namespace Content.Shared.Chemistry.EntitySystems;
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/// <summary>
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/// Handles solution transfer when a beaker is used on a scoopable entity.
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/// </summary>
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public sealed class ScoopableSolutionSystem : EntitySystem
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{
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
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[Dependency] private readonly SolutionTransferSystem _solutionTransfer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ScoopableSolutionComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnInteractUsing(Entity<ScoopableSolutionComponent> ent, ref InteractUsingEvent args)
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{
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TryScoop(ent, args.Used, args.User);
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}
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public bool TryScoop(Entity<ScoopableSolutionComponent> ent, EntityUid beaker, EntityUid user)
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{
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if (!_solution.TryGetSolution(ent.Owner, ent.Comp.Solution, out var src, out var srcSolution) ||
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!_solution.TryGetRefillableSolution(beaker, out var target, out _))
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return false;
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var scooped = _solutionTransfer.Transfer(user, ent, src.Value, beaker, target.Value, srcSolution.Volume);
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if (scooped == 0)
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return false;
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_popup.PopupClient(Loc.GetString(ent.Comp.Popup, ("scooped", ent.Owner), ("beaker", beaker)), user, user);
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if (srcSolution.Volume == 0 && ent.Comp.Delete)
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{
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// deletion isnt predicted so do this to prevent spam clicking to see "the ash is empty!"
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RemCompDeferred<ScoopableSolutionComponent>(ent);
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if (!_netManager.IsClient)
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QueueDel(ent);
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}
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return true;
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}
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}
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