VV support.
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@@ -5,6 +5,7 @@ using SS14.Server.Interfaces.Player;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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using SS14.Shared.Network;
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using SS14.Shared.ViewVariables;
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namespace Content.Server.Mobs
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{
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@@ -14,7 +15,7 @@ namespace Content.Server.Mobs
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/// <remarks>
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/// Think of it like this: if a player is supposed to have their memories,
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/// their mind follows along.
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///
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///
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/// Things such as respawning do not follow, because you're a new character.
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/// Getting borged, cloned, turned into a catbeast, etc... will keep it following you.
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/// </remarks>
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@@ -184,7 +185,7 @@ namespace Content.Server.Mobs
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throw new ArgumentException("That entity already has a mind.", nameof(entity));
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}
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}
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CurrentMob?.InternalEjectMind();
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CurrentMob = component;
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CurrentMob?.InternalAssignMind(this);
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