Fix grabbing things out of storage items doing an attack sometimes.
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@@ -101,7 +101,7 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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}
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// Up.
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// Up.
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if (_timeHeld >= AttackTimeThreshold)
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if (UseOrAttackIsDown && _timeHeld >= AttackTimeThreshold)
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{
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{
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// Attack.
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// Attack.
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SendMsg(ContentKeyFunctions.Attack, BoundKeyState.Down);
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SendMsg(ContentKeyFunctions.Attack, BoundKeyState.Down);
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