Fix grabbing things out of storage items doing an attack sometimes.
This commit is contained in:
@@ -101,7 +101,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
}
|
||||
|
||||
// Up.
|
||||
if (_timeHeld >= AttackTimeThreshold)
|
||||
if (UseOrAttackIsDown && _timeHeld >= AttackTimeThreshold)
|
||||
{
|
||||
// Attack.
|
||||
SendMsg(ContentKeyFunctions.Attack, BoundKeyState.Down);
|
||||
|
||||
Reference in New Issue
Block a user