Add mind and ghost logs (#13306)
This commit is contained in:
@@ -33,7 +33,7 @@ namespace Content.Server.Chat
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if (!TryComp<MobStateComponent>(victim, out var mobState) || _mobState.IsDead(victim, mobState))
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if (!TryComp<MobStateComponent>(victim, out var mobState) || _mobState.IsDead(victim, mobState))
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return false;
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return false;
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_adminLogger.Add(LogType.Suicide, $"{EntityManager.ToPrettyString(victim):player} is committing suicide");
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_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(victim):player} is attempting to suicide");
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var suicideEvent = new SuicideEvent(victim);
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var suicideEvent = new SuicideEvent(victim);
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@@ -41,9 +41,12 @@ namespace Content.Server.Chat
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if (SuicideAttemptBlocked(victim, suicideEvent))
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if (SuicideAttemptBlocked(victim, suicideEvent))
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return false;
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return false;
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bool environmentSuicide = false;
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// If you are critical, you wouldn't be able to use your surroundings to suicide, so you do the default suicide
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// If you are critical, you wouldn't be able to use your surroundings to suicide, so you do the default suicide
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if (!_mobState.IsCritical(victim, mobState))
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if (!_mobState.IsCritical(victim, mobState))
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EnvironmentSuicideHandler(victim, suicideEvent);
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{
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environmentSuicide = EnvironmentSuicideHandler(victim, suicideEvent);
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}
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if (suicideEvent.AttemptBlocked)
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if (suicideEvent.AttemptBlocked)
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return false;
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return false;
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@@ -51,6 +54,7 @@ namespace Content.Server.Chat
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DefaultSuicideHandler(victim, suicideEvent);
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DefaultSuicideHandler(victim, suicideEvent);
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ApplyDeath(victim, suicideEvent.Kind!.Value);
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ApplyDeath(victim, suicideEvent.Kind!.Value);
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_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(victim):player} suicided{(environmentSuicide ? " (environment)" : "")}");
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return true;
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return true;
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}
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}
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@@ -87,7 +91,7 @@ namespace Content.Server.Chat
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/// <summary>
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/// <summary>
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/// Raise event to attempt to use held item, or surrounding entities to attempt to commit suicide
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/// Raise event to attempt to use held item, or surrounding entities to attempt to commit suicide
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/// </summary>
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/// </summary>
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private void EnvironmentSuicideHandler(EntityUid victim, SuicideEvent suicideEvent)
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private bool EnvironmentSuicideHandler(EntityUid victim, SuicideEvent suicideEvent)
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{
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{
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var itemQuery = GetEntityQuery<ItemComponent>();
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var itemQuery = GetEntityQuery<ItemComponent>();
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@@ -98,7 +102,7 @@ namespace Content.Server.Chat
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RaiseLocalEvent(item, suicideEvent, false);
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RaiseLocalEvent(item, suicideEvent, false);
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if (suicideEvent.Handled)
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if (suicideEvent.Handled)
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return;
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return true;
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}
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}
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// Suicide by nearby entity (ex: Microwave)
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// Suicide by nearby entity (ex: Microwave)
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@@ -111,8 +115,10 @@ namespace Content.Server.Chat
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RaiseLocalEvent(entity, suicideEvent, false);
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RaiseLocalEvent(entity, suicideEvent, false);
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if (suicideEvent.Handled)
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if (suicideEvent.Handled)
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break;
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return true;
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}
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}
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return false;
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}
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}
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private void ApplyDeath(EntityUid target, SuicideKind kind)
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private void ApplyDeath(EntityUid target, SuicideKind kind)
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@@ -7,6 +7,7 @@ using Content.Server.MobState;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Database;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.Components;
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using Robust.Server.Player;
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using Robust.Server.Player;
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@@ -147,8 +148,13 @@ namespace Content.Server.GameTicking
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}
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}
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}
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}
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public bool OnGhostAttempt(Mind.Mind mind, bool canReturnGlobal)
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public bool OnGhostAttempt(Mind.Mind mind, bool canReturnGlobal, bool viaCommand = false)
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{
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{
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var playerEntity = mind.CurrentEntity;
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if (playerEntity != null && viaCommand)
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_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} is attempting to ghost via command");
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var handleEv = new GhostAttemptHandleEvent(mind, canReturnGlobal);
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var handleEv = new GhostAttemptHandleEvent(mind, canReturnGlobal);
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RaiseLocalEvent(handleEv);
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RaiseLocalEvent(handleEv);
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@@ -160,12 +166,11 @@ namespace Content.Server.GameTicking
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{
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{
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if (mind.Session != null)
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if (mind.Session != null)
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// Logging is suppressed to prevent spam from ghost attempts caused by movement attempts
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// Logging is suppressed to prevent spam from ghost attempts caused by movement attempts
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_chatManager.DispatchServerMessage(mind.Session, Loc.GetString("comp-mind-ghosting-prevented"), true);
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_chatManager.DispatchServerMessage(mind.Session, Loc.GetString("comp-mind-ghosting-prevented"),
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true);
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return false;
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return false;
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}
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}
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var playerEntity = mind.CurrentEntity;
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var entities = IoCManager.Resolve<IEntityManager>();
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var entities = IoCManager.Resolve<IEntityManager>();
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if (entities.HasComponent<GhostComponent>(playerEntity))
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if (entities.HasComponent<GhostComponent>(playerEntity))
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return false;
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return false;
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@@ -220,6 +225,9 @@ namespace Content.Server.GameTicking
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ghostComponent.TimeOfDeath = mind.TimeOfDeath!.Value;
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ghostComponent.TimeOfDeath = mind.TimeOfDeath!.Value;
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}
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}
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if (playerEntity != null)
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_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} ghosted{(!canReturn ? " (non-returnable)" : "")}");
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_ghosts.SetCanReturnToBody(ghostComponent, canReturn);
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_ghosts.SetCanReturnToBody(ghostComponent, canReturn);
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if (canReturn)
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if (canReturn)
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@@ -29,7 +29,7 @@ namespace Content.Server.Ghost
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return;
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return;
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}
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}
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if (!EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, true))
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if (!EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, true, viaCommand:true))
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{
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{
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shell?.WriteLine("You can't ghost right now.");
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shell?.WriteLine("You can't ghost right now.");
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return;
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return;
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@@ -1,5 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Mind.Components;
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@@ -7,6 +8,7 @@ using Content.Server.MobState;
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using Content.Server.Objectives;
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using Content.Server.Objectives;
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using Content.Server.Players;
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using Content.Server.Players;
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using Content.Server.Roles;
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using Content.Server.Roles;
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using Content.Shared.Database;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Server.Player;
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@@ -32,6 +34,7 @@ namespace Content.Server.Mind
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private readonly MindSystem _mindSystem = default!;
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private readonly MindSystem _mindSystem = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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private readonly ISet<Role> _roles = new HashSet<Role>();
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private readonly ISet<Role> _roles = new HashSet<Role>();
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@@ -177,6 +180,21 @@ namespace Content.Server.Mind
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}
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}
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}
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}
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/// <summary>
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/// A string to represent the mind for logging
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/// </summary>
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private string MindOwnerLoggingString
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{
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get
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{
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if (OwnedEntity != null)
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return _entityManager.ToPrettyString(OwnedEntity.Value);
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if (UserId != null)
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return UserId.Value.ToString();
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return "(originally " + OriginalOwnerUserId + ")";
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}
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}
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/// <summary>
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/// <summary>
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/// Gives this mind a new role.
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/// Gives this mind a new role.
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/// </summary>
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/// </summary>
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@@ -200,6 +218,8 @@ namespace Content.Server.Mind
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{
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{
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_entityManager.EventBus.RaiseLocalEvent(OwnedEntity.Value, message, true);
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_entityManager.EventBus.RaiseLocalEvent(OwnedEntity.Value, message, true);
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}
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}
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"'{role.Name}' added to mind of {MindOwnerLoggingString}");
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return role;
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return role;
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}
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}
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@@ -226,6 +246,8 @@ namespace Content.Server.Mind
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{
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{
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_entityManager.EventBus.RaiseLocalEvent(OwnedEntity.Value, message, true);
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_entityManager.EventBus.RaiseLocalEvent(OwnedEntity.Value, message, true);
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}
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}
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"'{role.Name}' removed from mind of {MindOwnerLoggingString}");
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}
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}
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public bool HasRole<T>() where T : Role
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public bool HasRole<T>() where T : Role
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@@ -250,6 +272,11 @@ namespace Content.Server.Mind
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var objective = objectivePrototype.GetObjective(this);
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var objective = objectivePrototype.GetObjective(this);
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if (_objectives.Contains(objective))
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if (_objectives.Contains(objective))
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return false;
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return false;
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foreach (var condition in objective.Conditions)
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_adminLogger.Add(LogType.Mind, LogImpact.Low, $"'{condition.Title}' added to mind of {MindOwnerLoggingString}");
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_objectives.Add(objective);
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_objectives.Add(objective);
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return true;
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return true;
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}
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}
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@@ -263,6 +290,10 @@ namespace Content.Server.Mind
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if (_objectives.Count >= index) return false;
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if (_objectives.Count >= index) return false;
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var objective = _objectives[index];
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var objective = _objectives[index];
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foreach (var condition in objective.Conditions)
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_adminLogger.Add(LogType.Mind, LogImpact.Low, $"'{condition.Title}' removed from the mind of {MindOwnerLoggingString}");
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_objectives.Remove(objective);
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_objectives.Remove(objective);
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return true;
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return true;
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}
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}
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@@ -404,8 +435,13 @@ namespace Content.Server.Mind
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/// </summary>
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/// </summary>
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public void UnVisit()
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public void UnVisit()
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{
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{
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var currentEntity = Session?.AttachedEntity;
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Session?.AttachToEntity(OwnedEntity);
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Session?.AttachToEntity(OwnedEntity);
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RemoveVisitingEntity();
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RemoveVisitingEntity();
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if (Session != null && OwnedEntity != null && currentEntity != OwnedEntity)
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"{Session.Name} returned to {_entityManager.ToPrettyString(OwnedEntity.Value)}");
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}
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}
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/// <summary>
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/// <summary>
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@@ -44,7 +44,7 @@ public enum LogType
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Ingestion = 53, // voluntary
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Ingestion = 53, // voluntary
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MeleeHit = 41,
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MeleeHit = 41,
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HitScanHit = 42,
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HitScanHit = 42,
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Suicide = 43,
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Mind = 43, // Suicides, ghosting, repossession, objectives, etc.
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Explosion = 44,
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Explosion = 44,
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Radiation = 45, // Unused
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Radiation = 45, // Unused
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Barotrauma = 46,
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Barotrauma = 46,
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