Use AttackAttempt for pax (#11844)

This commit is contained in:
metalgearsloth
2022-10-16 07:19:40 +11:00
committed by GitHub
parent 56a8dac3fc
commit 1ce609b865
2 changed files with 14 additions and 3 deletions

View File

@@ -1,18 +1,26 @@
using Content.Shared.Actions;
using Content.Shared.Interaction.Events;
namespace Content.Shared.CombatMode.Pacification
{
public sealed class PacificationSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PacifiedComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<PacifiedComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<PacifiedComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<PacifiedComponent, AttackAttemptEvent>(OnAttackAttempt);
}
private void OnInit(EntityUid uid, PacifiedComponent component, ComponentInit args)
private void OnAttackAttempt(EntityUid uid, PacifiedComponent component, AttackAttemptEvent args)
{
args.Cancel();
}
private void OnStartup(EntityUid uid, PacifiedComponent component, ComponentStartup args)
{
if (!TryComp<SharedCombatModeComponent>(uid, out var combatMode))
return;
@@ -34,6 +42,7 @@ namespace Content.Shared.CombatMode.Pacification
if (combatMode.CanDisarm != null)
combatMode.CanDisarm = true;
if (combatMode.CombatToggleAction != null)
_actionsSystem.SetEnabled(combatMode.CombatToggleAction, true);
}