Spreaders travels across connected grids and SpreaderIgnore tag (#15419)
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@@ -2,8 +2,10 @@ using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.Shuttles.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Spreader;
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using Content.Shared.Tag;
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using Robust.Shared.Collections;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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@@ -27,6 +29,8 @@ public sealed class SpreaderSystem : EntitySystem
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private readonly List<string> _spreaderGroups = new();
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private const string IgnoredTag = "SpreaderIgnore";
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/// <inheritdoc/>
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public override void Initialize()
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{
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@@ -178,15 +182,11 @@ public sealed class SpreaderSystem : EntitySystem
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private void Spread(EntityUid uid, SpreaderNode node, INodeGroup group, ref int updates)
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{
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GetNeighbors(uid, node.Name, out var freeTiles, out var occupiedTiles, out var neighbors);
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TryComp<MapGridComponent>(Transform(uid).GridUid, out var grid);
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GetNeighbors(uid, node.Name, out var freeTiles, out _, out var neighbors);
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var ev = new SpreadNeighborsEvent()
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{
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Grid = grid,
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NeighborFreeTiles = freeTiles,
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NeighborOccupiedTiles = occupiedTiles,
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Neighbors = neighbors,
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Updates = updates,
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};
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@@ -198,9 +198,9 @@ public sealed class SpreaderSystem : EntitySystem
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/// <summary>
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/// Gets the neighboring node data for the specified entity and the specified node group.
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/// </summary>
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public void GetNeighbors(EntityUid uid, string groupName, out ValueList<Vector2i> freeTiles, out ValueList<Vector2i> occupiedTiles, out ValueList<EntityUid> neighbors)
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public void GetNeighbors(EntityUid uid, string groupName, out ValueList<(MapGridComponent Grid, Vector2i Tile)> freeTiles, out ValueList<Vector2i> occupiedTiles, out ValueList<EntityUid> neighbors)
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{
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freeTiles = new ValueList<Vector2i>();
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freeTiles = new ValueList<(MapGridComponent Grid, Vector2i Tile)>();
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occupiedTiles = new ValueList<Vector2i>();
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neighbors = new ValueList<EntityUid>();
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@@ -213,47 +213,82 @@ public sealed class SpreaderSystem : EntitySystem
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var tile = grid.TileIndicesFor(transform.Coordinates);
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var nodeQuery = GetEntityQuery<NodeContainerComponent>();
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var airtightQuery = GetEntityQuery<AirtightComponent>();
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var dockQuery = GetEntityQuery<DockingComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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var tagQuery = GetEntityQuery<TagComponent>();
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var blockedAtmosDirs = AtmosDirection.Invalid;
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// Due to docking ports they may not necessarily be opposite directions.
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var neighborTiles = new ValueList<(MapGridComponent grid, Vector2i Indices, AtmosDirection OtherDir, AtmosDirection OurDir)>();
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// Check if anything on our own tile blocking that direction.
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var ourEnts = grid.GetAnchoredEntitiesEnumerator(tile);
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while (ourEnts.MoveNext(out var ent))
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{
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// Spread via docks in a special-case.
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if (dockQuery.TryGetComponent(ent, out var dock) &&
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dock.Docked &&
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xformQuery.TryGetComponent(ent, out var xform) &&
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xformQuery.TryGetComponent(dock.DockedWith, out var dockedXform) &&
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TryComp<MapGridComponent>(dockedXform.GridUid, out var dockedGrid))
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{
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neighborTiles.Add((dockedGrid, dockedGrid.CoordinatesToTile(dockedXform.Coordinates), xform.LocalRotation.ToAtmosDirection(), dockedXform.LocalRotation.ToAtmosDirection()));
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}
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// If we're on a blocked tile work out which directions we can go.
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if (!airtightQuery.TryGetComponent(ent, out var airtight) || !airtight.AirBlocked ||
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tagQuery.TryGetComponent(ent, out var tags) && tags.Tags.Contains(IgnoredTag))
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{
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continue;
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}
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foreach (var value in new[] { AtmosDirection.North, AtmosDirection.East, AtmosDirection.South, AtmosDirection.West})
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{
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if ((value & airtight.AirBlockedDirection) == 0x0)
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continue;
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blockedAtmosDirs |= value;
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break;
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}
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break;
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}
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// Add the normal neighbors.
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for (var i = 0; i < 4; i++)
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{
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var direction = (Direction) (i * 2);
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var atmosDir = direction.ToAtmosDirection();
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var neighborPos = SharedMapSystem.GetDirection(tile, direction);
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neighborTiles.Add((grid, neighborPos, atmosDir, atmosDir.GetOpposite()));
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}
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if (!grid.TryGetTileRef(neighborPos, out var tileRef) || tileRef.Tile.IsEmpty)
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foreach (var (neighborGrid, neighborPos, ourAtmosDir, otherAtmosDir) in neighborTiles)
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{
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// This tile is blocked to that direction.
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if ((blockedAtmosDirs & ourAtmosDir) != 0x0)
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continue;
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if (!neighborGrid.TryGetTileRef(neighborPos, out var tileRef) || tileRef.Tile.IsEmpty)
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continue;
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var directionEnumerator =
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grid.GetAnchoredEntitiesEnumerator(neighborPos);
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neighborGrid.GetAnchoredEntitiesEnumerator(neighborPos);
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var occupied = false;
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while (directionEnumerator.MoveNext(out var ent))
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{
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if (airtightQuery.TryGetComponent(ent, out var airtight) && airtight.AirBlocked)
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if (!airtightQuery.TryGetComponent(ent, out var airtight) || !airtight.AirBlocked ||
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tagQuery.TryGetComponent(ent, out var tags) && tags.Tags.Contains(IgnoredTag))
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{
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// Check if air direction matters.
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var blocked = false;
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foreach (var value in new[] { AtmosDirection.North, AtmosDirection.East})
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{
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if ((value & airtight.AirBlockedDirection) == 0x0)
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continue;
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var airDirection = value.ToDirection();
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var oppositeDirection = value.ToDirection().GetOpposite();
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if (direction != airDirection && direction != oppositeDirection)
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continue;
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blocked = true;
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break;
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}
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if (!blocked)
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continue;
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occupied = true;
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break;
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continue;
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}
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if ((airtight.AirBlockedDirection & otherAtmosDir) == 0x0)
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continue;
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occupied = true;
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break;
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}
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if (occupied)
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@@ -261,7 +296,7 @@ public sealed class SpreaderSystem : EntitySystem
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var oldCount = occupiedTiles.Count;
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directionEnumerator =
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grid.GetAnchoredEntitiesEnumerator(neighborPos);
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neighborGrid.GetAnchoredEntitiesEnumerator(neighborPos);
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while (directionEnumerator.MoveNext(out var ent))
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{
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@@ -277,7 +312,7 @@ public sealed class SpreaderSystem : EntitySystem
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}
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if (oldCount == occupiedTiles.Count)
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freeTiles.Add(neighborPos);
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freeTiles.Add((neighborGrid, neighborPos));
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}
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}
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