Remove NoDoor and locking from the base locker component.
This commit is contained in:
@@ -32,19 +32,8 @@ namespace Content.Server.GameObjects.Components
|
||||
private bool IsCollidableWhenOpen;
|
||||
private Container Contents;
|
||||
private IEntityQuery entityQuery;
|
||||
private bool _locked;
|
||||
private bool _showContents;
|
||||
private bool _noDoor;
|
||||
|
||||
/// <summary>
|
||||
/// Determines if the storage is locked, meaning it cannot be opened.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Locked
|
||||
{
|
||||
get => _locked;
|
||||
set => _locked = value;
|
||||
}
|
||||
private bool _open;
|
||||
|
||||
/// <summary>
|
||||
/// Determines if the container contents should be drawn when the container is closed.
|
||||
@@ -60,17 +49,6 @@ namespace Content.Server.GameObjects.Components
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables door control, and synchronizes the door with the lock. This is used for
|
||||
/// attaching entities to the container without having a toggleable door.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool NoDoor
|
||||
{
|
||||
get => _noDoor;
|
||||
set => _noDoor = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -80,9 +58,6 @@ namespace Content.Server.GameObjects.Components
|
||||
|
||||
Contents.ShowContents = _showContents;
|
||||
|
||||
if (_noDoor && !_locked)
|
||||
Open = true;
|
||||
|
||||
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
|
||||
{
|
||||
placeableSurfaceComponent.IsPlaceable = Open;
|
||||
@@ -96,20 +71,20 @@ namespace Content.Server.GameObjects.Components
|
||||
|
||||
serializer.DataField(ref StorageCapacityMax, "Capacity", 30);
|
||||
serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
|
||||
serializer.DataField(ref _locked, "locked", false);
|
||||
serializer.DataField(ref _showContents, "showContents", false);
|
||||
serializer.DataField(ref _noDoor, "noDoor", false);
|
||||
serializer.DataField(ref _open, "open", false);
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Open { get; private set; }
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
public bool Open
|
||||
{
|
||||
if(_noDoor)
|
||||
ToggleLock();
|
||||
else
|
||||
ToggleOpen();
|
||||
get => _open;
|
||||
private set => _open = value;
|
||||
}
|
||||
|
||||
public virtual void Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
ToggleOpen();
|
||||
}
|
||||
|
||||
private void ToggleOpen()
|
||||
@@ -124,22 +99,6 @@ namespace Content.Server.GameObjects.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void ToggleLock()
|
||||
{
|
||||
_locked = !_locked;
|
||||
|
||||
if(_noDoor)
|
||||
{
|
||||
if(_locked)
|
||||
CloseStorage();
|
||||
else
|
||||
OpenStorage();
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent(out SoundComponent soundComponent))
|
||||
soundComponent.Play(_locked ? "/Audio/machines/lockenable.ogg" : "/Audio/machines/lockreset.ogg");
|
||||
}
|
||||
|
||||
private void CloseStorage()
|
||||
{
|
||||
Open = false;
|
||||
@@ -175,9 +134,6 @@ namespace Content.Server.GameObjects.Components
|
||||
|
||||
private void OpenStorage()
|
||||
{
|
||||
if (_locked)
|
||||
return;
|
||||
|
||||
Open = true;
|
||||
EmptyContents();
|
||||
ModifyComponents();
|
||||
@@ -323,35 +279,11 @@ namespace Content.Server.GameObjects.Components
|
||||
return Contents.CanInsert(entity);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a verb that toggles the lock of the storage.
|
||||
/// </summary>
|
||||
[Verb]
|
||||
private sealed class LockToggleVerb : Verb<EntityStorageComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, EntityStorageComponent component, VerbData data)
|
||||
{
|
||||
data.Text = component._locked ? "Unlock" : "Lock";
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Activate(IEntity user, EntityStorageComponent component)
|
||||
{
|
||||
component.ToggleLock();
|
||||
}
|
||||
}
|
||||
|
||||
[Verb]
|
||||
private sealed class OpenToggleVerb : Verb<EntityStorageComponent>
|
||||
{
|
||||
protected override void GetData(IEntity user, EntityStorageComponent component, VerbData data)
|
||||
{
|
||||
if (component.NoDoor)
|
||||
{
|
||||
data.Visibility = VerbVisibility.Invisible;
|
||||
return;
|
||||
}
|
||||
|
||||
data.Text = component.Open ? "Close" : "Open";
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user