Remove NoDoor and locking from the base locker component.

This commit is contained in:
Pieter-Jan Briers
2020-05-25 01:03:44 +02:00
parent fdda48ca56
commit 1cd6edb1a2

View File

@@ -32,19 +32,8 @@ namespace Content.Server.GameObjects.Components
private bool IsCollidableWhenOpen;
private Container Contents;
private IEntityQuery entityQuery;
private bool _locked;
private bool _showContents;
private bool _noDoor;
/// <summary>
/// Determines if the storage is locked, meaning it cannot be opened.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Locked
{
get => _locked;
set => _locked = value;
}
private bool _open;
/// <summary>
/// Determines if the container contents should be drawn when the container is closed.
@@ -60,17 +49,6 @@ namespace Content.Server.GameObjects.Components
}
}
/// <summary>
/// Disables door control, and synchronizes the door with the lock. This is used for
/// attaching entities to the container without having a toggleable door.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool NoDoor
{
get => _noDoor;
set => _noDoor = value;
}
/// <inheritdoc />
public override void Initialize()
{
@@ -80,9 +58,6 @@ namespace Content.Server.GameObjects.Components
Contents.ShowContents = _showContents;
if (_noDoor && !_locked)
Open = true;
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
{
placeableSurfaceComponent.IsPlaceable = Open;
@@ -96,20 +71,20 @@ namespace Content.Server.GameObjects.Components
serializer.DataField(ref StorageCapacityMax, "Capacity", 30);
serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
serializer.DataField(ref _locked, "locked", false);
serializer.DataField(ref _showContents, "showContents", false);
serializer.DataField(ref _noDoor, "noDoor", false);
serializer.DataField(ref _open, "open", false);
}
[ViewVariables(VVAccess.ReadWrite)]
public bool Open { get; private set; }
void IActivate.Activate(ActivateEventArgs eventArgs)
public bool Open
{
if(_noDoor)
ToggleLock();
else
ToggleOpen();
get => _open;
private set => _open = value;
}
public virtual void Activate(ActivateEventArgs eventArgs)
{
ToggleOpen();
}
private void ToggleOpen()
@@ -124,22 +99,6 @@ namespace Content.Server.GameObjects.Components
}
}
private void ToggleLock()
{
_locked = !_locked;
if(_noDoor)
{
if(_locked)
CloseStorage();
else
OpenStorage();
}
if (Owner.TryGetComponent(out SoundComponent soundComponent))
soundComponent.Play(_locked ? "/Audio/machines/lockenable.ogg" : "/Audio/machines/lockreset.ogg");
}
private void CloseStorage()
{
Open = false;
@@ -175,9 +134,6 @@ namespace Content.Server.GameObjects.Components
private void OpenStorage()
{
if (_locked)
return;
Open = true;
EmptyContents();
ModifyComponents();
@@ -323,35 +279,11 @@ namespace Content.Server.GameObjects.Components
return Contents.CanInsert(entity);
}
/// <summary>
/// Adds a verb that toggles the lock of the storage.
/// </summary>
[Verb]
private sealed class LockToggleVerb : Verb<EntityStorageComponent>
{
protected override void GetData(IEntity user, EntityStorageComponent component, VerbData data)
{
data.Text = component._locked ? "Unlock" : "Lock";
}
/// <inheritdoc />
protected override void Activate(IEntity user, EntityStorageComponent component)
{
component.ToggleLock();
}
}
[Verb]
private sealed class OpenToggleVerb : Verb<EntityStorageComponent>
{
protected override void GetData(IEntity user, EntityStorageComponent component, VerbData data)
{
if (component.NoDoor)
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = component.Open ? "Close" : "Open";
}