Add on-call functionality for adminning (#30443)

* Add on-call functionality for adminning

The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.

* Remove redundant name

Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.

* Update Content.Server/Administration/Systems/BwoinkSystem.cs

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2024-11-02 20:29:16 +11:00
committed by GitHub
parent 2537bff7ba
commit 1c8eed8b45
2 changed files with 182 additions and 37 deletions

View File

@@ -47,20 +47,23 @@ namespace Content.Server.Administration.Systems
[GeneratedRegex(@"^https://discord\.com/api/webhooks/(\d+)/((?!.*/).*)$")] [GeneratedRegex(@"^https://discord\.com/api/webhooks/(\d+)/((?!.*/).*)$")]
private static partial Regex DiscordRegex(); private static partial Regex DiscordRegex();
private ISawmill _sawmill = default!;
private readonly HttpClient _httpClient = new();
private string _webhookUrl = string.Empty; private string _webhookUrl = string.Empty;
private WebhookData? _webhookData; private WebhookData? _webhookData;
private string _onCallUrl = string.Empty;
private WebhookData? _onCallData;
private ISawmill _sawmill = default!;
private readonly HttpClient _httpClient = new();
private string _footerIconUrl = string.Empty; private string _footerIconUrl = string.Empty;
private string _avatarUrl = string.Empty; private string _avatarUrl = string.Empty;
private string _serverName = string.Empty; private string _serverName = string.Empty;
private readonly private readonly Dictionary<NetUserId, DiscordRelayInteraction> _relayMessages = new();
Dictionary<NetUserId, (string? id, string username, string description, string? characterName, GameRunLevel
lastRunLevel)> _relayMessages = new();
private Dictionary<NetUserId, string> _oldMessageIds = new(); private Dictionary<NetUserId, string> _oldMessageIds = new();
private readonly Dictionary<NetUserId, Queue<string>> _messageQueues = new(); private readonly Dictionary<NetUserId, Queue<DiscordRelayedData>> _messageQueues = new();
private readonly HashSet<NetUserId> _processingChannels = new(); private readonly HashSet<NetUserId> _processingChannels = new();
private readonly Dictionary<NetUserId, (TimeSpan Timestamp, bool Typing)> _typingUpdateTimestamps = new(); private readonly Dictionary<NetUserId, (TimeSpan Timestamp, bool Typing)> _typingUpdateTimestamps = new();
private string _overrideClientName = string.Empty; private string _overrideClientName = string.Empty;
@@ -82,12 +85,16 @@ namespace Content.Server.Administration.Systems
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
Subs.CVar(_config, CCVars.DiscordOnCallWebhook, OnCallChanged, true);
Subs.CVar(_config, CCVars.DiscordAHelpWebhook, OnWebhookChanged, true); Subs.CVar(_config, CCVars.DiscordAHelpWebhook, OnWebhookChanged, true);
Subs.CVar(_config, CCVars.DiscordAHelpFooterIcon, OnFooterIconChanged, true); Subs.CVar(_config, CCVars.DiscordAHelpFooterIcon, OnFooterIconChanged, true);
Subs.CVar(_config, CCVars.DiscordAHelpAvatar, OnAvatarChanged, true); Subs.CVar(_config, CCVars.DiscordAHelpAvatar, OnAvatarChanged, true);
Subs.CVar(_config, CVars.GameHostName, OnServerNameChanged, true); Subs.CVar(_config, CVars.GameHostName, OnServerNameChanged, true);
Subs.CVar(_config, CCVars.AdminAhelpOverrideClientName, OnOverrideChanged, true); Subs.CVar(_config, CCVars.AdminAhelpOverrideClientName, OnOverrideChanged, true);
_sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("AHELP"); _sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("AHELP");
var defaultParams = new AHelpMessageParams( var defaultParams = new AHelpMessageParams(
string.Empty, string.Empty,
string.Empty, string.Empty,
@@ -96,7 +103,7 @@ namespace Content.Server.Administration.Systems
_gameTicker.RunLevel, _gameTicker.RunLevel,
playedSound: false playedSound: false
); );
_maxAdditionalChars = GenerateAHelpMessage(defaultParams).Length; _maxAdditionalChars = GenerateAHelpMessage(defaultParams).Message.Length;
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged; _playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged); SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged);
@@ -111,6 +118,33 @@ namespace Content.Server.Administration.Systems
); );
} }
private async void OnCallChanged(string url)
{
_onCallUrl = url;
if (url == string.Empty)
return;
var match = DiscordRegex().Match(url);
if (!match.Success)
{
Log.Error("On call URL does not appear to be valid.");
return;
}
if (match.Groups.Count <= 2)
{
Log.Error("Could not get webhook ID or token for on call URL.");
return;
}
var webhookId = match.Groups[1].Value;
var webhookToken = match.Groups[2].Value;
_onCallData = await GetWebhookData(webhookId, webhookToken);
}
private void PlayerRateLimitedAction(ICommonSession obj) private void PlayerRateLimitedAction(ICommonSession obj)
{ {
RaiseNetworkEvent( RaiseNetworkEvent(
@@ -259,13 +293,13 @@ namespace Content.Server.Administration.Systems
// Store the Discord message IDs of the previous round // Store the Discord message IDs of the previous round
_oldMessageIds = new Dictionary<NetUserId, string>(); _oldMessageIds = new Dictionary<NetUserId, string>();
foreach (var message in _relayMessages) foreach (var (user, interaction) in _relayMessages)
{ {
var id = message.Value.id; var id = interaction.Id;
if (id == null) if (id == null)
return; return;
_oldMessageIds[message.Key] = id; _oldMessageIds[user] = id;
} }
_relayMessages.Clear(); _relayMessages.Clear();
@@ -330,10 +364,10 @@ namespace Content.Server.Administration.Systems
var webhookToken = match.Groups[2].Value; var webhookToken = match.Groups[2].Value;
// Fire and forget // Fire and forget
await SetWebhookData(webhookId, webhookToken); _webhookData = await GetWebhookData(webhookId, webhookToken);
} }
private async Task SetWebhookData(string id, string token) private async Task<WebhookData?> GetWebhookData(string id, string token)
{ {
var response = await _httpClient.GetAsync($"https://discord.com/api/v10/webhooks/{id}/{token}"); var response = await _httpClient.GetAsync($"https://discord.com/api/v10/webhooks/{id}/{token}");
@@ -342,10 +376,10 @@ namespace Content.Server.Administration.Systems
{ {
_sawmill.Log(LogLevel.Error, _sawmill.Log(LogLevel.Error,
$"Discord returned bad status code when trying to get webhook data (perhaps the webhook URL is invalid?): {response.StatusCode}\nResponse: {content}"); $"Discord returned bad status code when trying to get webhook data (perhaps the webhook URL is invalid?): {response.StatusCode}\nResponse: {content}");
return; return null;
} }
_webhookData = JsonSerializer.Deserialize<WebhookData>(content); return JsonSerializer.Deserialize<WebhookData>(content);
} }
private void OnFooterIconChanged(string url) private void OnFooterIconChanged(string url)
@@ -358,14 +392,14 @@ namespace Content.Server.Administration.Systems
_avatarUrl = url; _avatarUrl = url;
} }
private async void ProcessQueue(NetUserId userId, Queue<string> messages) private async void ProcessQueue(NetUserId userId, Queue<DiscordRelayedData> messages)
{ {
// Whether an embed already exists for this player // Whether an embed already exists for this player
var exists = _relayMessages.TryGetValue(userId, out var existingEmbed); var exists = _relayMessages.TryGetValue(userId, out var existingEmbed);
// Whether the message will become too long after adding these new messages // Whether the message will become too long after adding these new messages
var tooLong = exists && messages.Sum(msg => Math.Min(msg.Length, MessageLengthCap) + "\n".Length) var tooLong = exists && messages.Sum(msg => Math.Min(msg.Message.Length, MessageLengthCap) + "\n".Length)
+ existingEmbed.description.Length > DescriptionMax; + existingEmbed?.Description.Length > DescriptionMax;
// If there is no existing embed, or it is getting too long, we create a new embed // If there is no existing embed, or it is getting too long, we create a new embed
if (!exists || tooLong) if (!exists || tooLong)
@@ -385,10 +419,10 @@ namespace Content.Server.Administration.Systems
// If we have all the data required, we can link to the embed of the previous round or embed that was too long // If we have all the data required, we can link to the embed of the previous round or embed that was too long
if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId }) if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId })
{ {
if (tooLong && existingEmbed.id != null) if (tooLong && existingEmbed?.Id != null)
{ {
linkToPrevious = linkToPrevious =
$"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.id})**\n"; $"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**\n";
} }
else if (_oldMessageIds.TryGetValue(userId, out var id) && !string.IsNullOrEmpty(id)) else if (_oldMessageIds.TryGetValue(userId, out var id) && !string.IsNullOrEmpty(id))
{ {
@@ -398,13 +432,22 @@ namespace Content.Server.Administration.Systems
} }
var characterName = _minds.GetCharacterName(userId); var characterName = _minds.GetCharacterName(userId);
existingEmbed = (null, lookup.Username, linkToPrevious, characterName, _gameTicker.RunLevel); existingEmbed = new DiscordRelayInteraction()
{
Id = null,
CharacterName = characterName,
Description = linkToPrevious,
Username = lookup.Username,
LastRunLevel = _gameTicker.RunLevel,
};
_relayMessages[userId] = existingEmbed;
} }
// Previous message was in another RunLevel, so show that in the embed // Previous message was in another RunLevel, so show that in the embed
if (existingEmbed.lastRunLevel != _gameTicker.RunLevel) if (existingEmbed!.LastRunLevel != _gameTicker.RunLevel)
{ {
existingEmbed.description += _gameTicker.RunLevel switch existingEmbed.Description += _gameTicker.RunLevel switch
{ {
GameRunLevel.PreRoundLobby => "\n\n:arrow_forward: _**Pre-round lobby started**_\n", GameRunLevel.PreRoundLobby => "\n\n:arrow_forward: _**Pre-round lobby started**_\n",
GameRunLevel.InRound => "\n\n:arrow_forward: _**Round started**_\n", GameRunLevel.InRound => "\n\n:arrow_forward: _**Round started**_\n",
@@ -413,26 +456,35 @@ namespace Content.Server.Administration.Systems
$"{_gameTicker.RunLevel} was not matched."), $"{_gameTicker.RunLevel} was not matched."),
}; };
existingEmbed.lastRunLevel = _gameTicker.RunLevel; existingEmbed.LastRunLevel = _gameTicker.RunLevel;
} }
// If last message of the new batch is SOS then relay it to on-call.
// ... as long as it hasn't been relayed already.
var discordMention = messages.Last();
var onCallRelay = !discordMention.Receivers && !existingEmbed.OnCall;
// Add available messages to the embed description // Add available messages to the embed description
while (messages.TryDequeue(out var message)) while (messages.TryDequeue(out var message))
{ {
// In case someone thinks they're funny string text;
if (message.Length > MessageLengthCap)
message = message[..(MessageLengthCap - TooLongText.Length)] + TooLongText;
existingEmbed.description += $"\n{message}"; // In case someone thinks they're funny
if (message.Message.Length > MessageLengthCap)
text = message.Message[..(MessageLengthCap - TooLongText.Length)] + TooLongText;
else
text = message.Message;
existingEmbed.Description += $"\n{text}";
} }
var payload = GeneratePayload(existingEmbed.description, var payload = GeneratePayload(existingEmbed.Description,
existingEmbed.username, existingEmbed.Username,
existingEmbed.characterName); existingEmbed.CharacterName);
// If there is no existing embed, create a new one // If there is no existing embed, create a new one
// Otherwise patch (edit) it // Otherwise patch (edit) it
if (existingEmbed.id == null) if (existingEmbed.Id == null)
{ {
var request = await _httpClient.PostAsync($"{_webhookUrl}?wait=true", var request = await _httpClient.PostAsync($"{_webhookUrl}?wait=true",
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json")); new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
@@ -455,11 +507,11 @@ namespace Content.Server.Administration.Systems
return; return;
} }
existingEmbed.id = id.ToString(); existingEmbed.Id = id.ToString();
} }
else else
{ {
var request = await _httpClient.PatchAsync($"{_webhookUrl}/messages/{existingEmbed.id}", var request = await _httpClient.PatchAsync($"{_webhookUrl}/messages/{existingEmbed.Id}",
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json")); new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
if (!request.IsSuccessStatusCode) if (!request.IsSuccessStatusCode)
@@ -474,6 +526,43 @@ namespace Content.Server.Administration.Systems
_relayMessages[userId] = existingEmbed; _relayMessages[userId] = existingEmbed;
// Actually do the on call relay last, we just need to grab it before we dequeue every message above.
if (onCallRelay &&
_onCallData != null)
{
existingEmbed.OnCall = true;
var roleMention = _config.GetCVar(CCVars.DiscordAhelpMention);
if (!string.IsNullOrEmpty(roleMention))
{
var message = new StringBuilder();
message.AppendLine($"<@&{roleMention}>");
message.AppendLine("Unanswered SOS");
// Need webhook data to get the correct link for that channel rather than on-call data.
if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId })
{
message.AppendLine(
$"**[Go to ahelp](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**");
}
payload = GeneratePayload(message.ToString(), existingEmbed.Username, existingEmbed.CharacterName);
var request = await _httpClient.PostAsync($"{_onCallUrl}?wait=true",
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
var content = await request.Content.ReadAsStringAsync();
if (!request.IsSuccessStatusCode)
{
_sawmill.Log(LogLevel.Error, $"Discord returned bad status code when posting relay message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
}
}
}
else
{
existingEmbed.OnCall = false;
}
_processingChannels.Remove(userId); _processingChannels.Remove(userId);
} }
@@ -652,7 +741,7 @@ namespace Content.Server.Administration.Systems
if (sendsWebhook) if (sendsWebhook)
{ {
if (!_messageQueues.ContainsKey(msg.UserId)) if (!_messageQueues.ContainsKey(msg.UserId))
_messageQueues[msg.UserId] = new Queue<string>(); _messageQueues[msg.UserId] = new Queue<DiscordRelayedData>();
var str = message.Text; var str = message.Text;
var unameLength = senderSession.Name.Length; var unameLength = senderSession.Name.Length;
@@ -701,7 +790,7 @@ namespace Content.Server.Administration.Systems
.ToList(); .ToList();
} }
private static string GenerateAHelpMessage(AHelpMessageParams parameters) private static DiscordRelayedData GenerateAHelpMessage(AHelpMessageParams parameters)
{ {
var stringbuilder = new StringBuilder(); var stringbuilder = new StringBuilder();
@@ -718,13 +807,57 @@ namespace Content.Server.Administration.Systems
stringbuilder.Append($" **{parameters.RoundTime}**"); stringbuilder.Append($" **{parameters.RoundTime}**");
if (!parameters.PlayedSound) if (!parameters.PlayedSound)
stringbuilder.Append(" **(S)**"); stringbuilder.Append(" **(S)**");
if (parameters.Icon == null) if (parameters.Icon == null)
stringbuilder.Append($" **{parameters.Username}:** "); stringbuilder.Append($" **{parameters.Username}:** ");
else else
stringbuilder.Append($" **{parameters.Username}** "); stringbuilder.Append($" **{parameters.Username}** ");
stringbuilder.Append(parameters.Message); stringbuilder.Append(parameters.Message);
return stringbuilder.ToString();
return new DiscordRelayedData()
{
Receivers = !parameters.NoReceivers,
Message = stringbuilder.ToString(),
};
}
private record struct DiscordRelayedData
{
/// <summary>
/// Was anyone online to receive it.
/// </summary>
public bool Receivers;
/// <summary>
/// What's the payload to send to discord.
/// </summary>
public string Message;
}
/// <summary>
/// Class specifically for holding information regarding existing Discord embeds
/// </summary>
private sealed class DiscordRelayInteraction
{
public string? Id;
public string Username = String.Empty;
public string? CharacterName;
/// <summary>
/// Contents for the discord message.
/// </summary>
public string Description = string.Empty;
/// <summary>
/// Run level of the last interaction. If different we'll link to the last Id.
/// </summary>
public GameRunLevel LastRunLevel;
/// <summary>
/// Did we relay this interaction to OnCall previously.
/// </summary>
public bool OnCall;
} }
} }

View File

@@ -461,6 +461,18 @@ namespace Content.Shared.CCVar
* Discord * Discord
*/ */
/// <summary>
/// The role that will get mentioned if a new SOS ahelp comes in.
/// </summary>
public static readonly CVarDef<string> DiscordAhelpMention =
CVarDef.Create("discord.on_call_ping", string.Empty, CVar.SERVERONLY | CVar.CONFIDENTIAL);
/// <summary>
/// URL of the discord webhook to relay unanswered ahelp messages.
/// </summary>
public static readonly CVarDef<string> DiscordOnCallWebhook =
CVarDef.Create("discord.on_call_webhook", string.Empty, CVar.SERVERONLY | CVar.CONFIDENTIAL);
/// <summary> /// <summary>
/// URL of the Discord webhook which will relay all ahelp messages. /// URL of the Discord webhook which will relay all ahelp messages.
/// </summary> /// </summary>