Sleeping (#9793)
This commit is contained in:
@@ -45,7 +45,8 @@ namespace Content.Server.Atmos.Miasma
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"VanAusdallsRobovirus",
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"BleedersBite",
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"Plague",
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"TongueTwister"
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"TongueTwister",
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"MemeticAmirmir"
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};
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/// <summary>
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@@ -28,7 +28,8 @@ namespace Content.Server.Atmos.Portable
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Gas.Plasma,
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Gas.Tritium,
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Gas.WaterVapor,
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Gas.Miasma
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Gas.Miasma,
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Gas.NitrousOxide
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};
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/// <summary>
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@@ -5,17 +5,26 @@ using Content.Server.Body.Systems;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Bed;
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using Content.Shared.Bed.Sleep;
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using Content.Server.Bed.Sleep;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Emag.Systems;
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using Content.Shared.MobState.Components;
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using Content.Server.Actions;
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using Content.Server.MobState;
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Bed
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{
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public sealed class BedSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly ActionsSystem _actionsSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SleepingSystem _sleepingSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -27,12 +36,19 @@ namespace Content.Server.Bed
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private void ManageUpdateList(EntityUid uid, HealOnBuckleComponent component, BuckleChangeEvent args)
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{
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_prototypeManager.TryIndex<InstantActionPrototype>("Sleep", out var sleepAction);
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if (args.Buckling)
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{
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AddComp<HealOnBuckleHealingComponent>(uid);
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if (sleepAction != null)
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_actionsSystem.AddAction(args.BuckledEntity, new InstantAction(sleepAction), null);
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return;
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}
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if (sleepAction != null)
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_actionsSystem.RemoveAction(args.BuckledEntity, sleepAction, null);
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_sleepingSystem.TryWaking(args.BuckledEntity);
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RemComp<HealOnBuckleHealingComponent>(uid);
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component.Accumulator = 0;
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}
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@@ -52,13 +68,16 @@ namespace Content.Server.Bed
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if (strapComponent.BuckledEntities.Count == 0) continue;
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var mobStateQuery = GetEntityQuery<MobStateComponent>();
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foreach (var healedEntity in strapComponent.BuckledEntities)
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{
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if (mobStateQuery.TryGetComponent(healedEntity, out var state) && state.IsDead())
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if (_mobStateSystem.IsDead(healedEntity))
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continue;
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var damage = bedComponent.Damage;
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if (HasComp<SleepingComponent>(healedEntity))
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damage *= bedComponent.SleepMultiplier;
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_damageableSystem.TryChangeDamage(healedEntity, bedComponent.Damage, true);
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}
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}
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@@ -12,6 +12,9 @@ namespace Content.Server.Bed.Components
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[DataField("healTime", required: false)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float HealTime = 1f; // How often the bed applies the damage
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[DataField("sleepMultiplier")]
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public float SleepMultiplier = 3f;
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public float Accumulator = 0f; //Time accumulated
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}
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}
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198
Content.Server/Bed/Sleep/SleepingSystem.cs
Normal file
198
Content.Server/Bed/Sleep/SleepingSystem.cs
Normal file
@@ -0,0 +1,198 @@
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using Content.Shared.Stunnable;
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using Content.Shared.MobState.Components;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Damage;
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using Content.Server.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Prototypes;
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using Content.Shared.Sound;
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using Robust.Shared.Timing;
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using Content.Shared.MobState;
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using Content.Server.MobState;
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using Content.Server.Sound.Components;
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using Content.Shared.Verbs;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Content.Shared.Audio;
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using Content.Server.Popups;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Robust.Shared.Random;
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namespace Content.Server.Bed.Sleep
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{
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public sealed class SleepingSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ActionsSystem _actionsSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MobStateComponent, SleepStateChangedEvent>(OnSleepStateChanged);
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SubscribeLocalEvent<SleepingComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<MobStateComponent, SleepActionEvent>(OnSleepAction);
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SubscribeLocalEvent<MobStateComponent, WakeActionEvent>(OnWakeAction);
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SubscribeLocalEvent<SleepingComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<SleepingComponent, GetVerbsEvent<AlternativeVerb>>(AddWakeVerb);
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SubscribeLocalEvent<SleepingComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<SleepingComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<ForcedSleepingComponent, ComponentInit>(OnInit);
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}
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/// <summary>
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/// when sleeping component is added or removed, we do some stuff with other components.
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/// </summary>
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private void OnSleepStateChanged(EntityUid uid, MobStateComponent component, SleepStateChangedEvent args)
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{
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_prototypeManager.TryIndex<InstantActionPrototype>("Wake", out var wakeAction);
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if (args.FellAsleep)
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{
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EnsureComp<StunnedComponent>(uid);
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EnsureComp<KnockedDownComponent>(uid);
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var emitSound = EnsureComp<SpamEmitSoundComponent>(uid);
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emitSound.Sound = new SoundCollectionSpecifier("Snores");
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emitSound.PlayChance = 0.33f;
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emitSound.RollInterval = 5f;
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emitSound.PopUp = "sleep-onomatopoeia";
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emitSound.PitchVariation = 0.2f;
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if (wakeAction != null)
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{
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var wakeInstance = new InstantAction(wakeAction);
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wakeInstance.Cooldown = (_gameTiming.CurTime, _gameTiming.CurTime + TimeSpan.FromSeconds(15));
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_actionsSystem.AddAction(uid, wakeInstance, null);
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}
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return;
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}
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if (wakeAction != null)
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_actionsSystem.RemoveAction(uid, wakeAction);
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RemComp<StunnedComponent>(uid);
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RemComp<KnockedDownComponent>(uid);
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RemComp<SpamEmitSoundComponent>(uid);
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}
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/// <summary>
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/// Wake up if we take an instance of more than 2 damage.
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/// </summary>
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private void OnDamageChanged(EntityUid uid, SleepingComponent component, DamageChangedEvent args)
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{
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if (!args.DamageIncreased || args.DamageDelta == null)
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return;
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if (args.DamageDelta.Total >= component.WakeThreshold)
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TryWaking(uid);
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}
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private void OnSleepAction(EntityUid uid, MobStateComponent component, SleepActionEvent args)
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{
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TrySleeping(uid);
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}
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private void OnWakeAction(EntityUid uid, MobStateComponent component, WakeActionEvent args)
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{
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TryWaking(uid);
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}
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/// <summary>
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/// In crit, we wake up if we are not being forced to sleep.
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/// And, you can't sleep when dead...
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/// </summary>
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private void OnMobStateChanged(EntityUid uid, SleepingComponent component, MobStateChangedEvent args)
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{
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if (_mobStateSystem.IsCritical(uid) && !HasComp<ForcedSleepingComponent>(uid))
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{
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RemComp<SleepingComponent>(uid);
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return;
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}
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if (_mobStateSystem.IsDead(uid))
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RemComp<SleepingComponent>(uid);
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}
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private void AddWakeVerb(EntityUid uid, SleepingComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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AlternativeVerb verb = new()
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{
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Act = () =>
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{
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TryWaking(args.Target, user: args.User);
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},
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Text = Loc.GetString("action-name-wake"),
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Priority = 2
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};
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// When you click on a sleeping person with an empty hand, try to wake them.
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/// </summary>
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private void OnInteractHand(EntityUid uid, SleepingComponent component, InteractHandEvent args)
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{
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args.Handled = true;
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TryWaking(args.Target, user: args.User);
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}
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private void OnExamined(EntityUid uid, SleepingComponent component, ExaminedEvent args)
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{
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if (args.IsInDetailsRange)
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{
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args.PushMarkup(Loc.GetString("sleep-examined", ("target", Identity.Entity(uid, EntityManager))));
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}
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}
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private void OnInit(EntityUid uid, ForcedSleepingComponent component, ComponentInit args)
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{
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TrySleeping(uid);
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}
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/// <summary>
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/// Try sleeping. Only mobs can sleep.
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/// </summary>
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public bool TrySleeping(EntityUid uid)
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{
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if (!HasComp<MobStateComponent>(uid))
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return false;
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if (_prototypeManager.TryIndex<InstantActionPrototype>("Sleep", out var sleepAction))
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_actionsSystem.RemoveAction(uid, sleepAction);
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EnsureComp<SleepingComponent>(uid);
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return true;
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}
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/// <summary>
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/// Try to wake up.
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/// </summary>
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public bool TryWaking(EntityUid uid, bool force = false, EntityUid? user = null)
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{
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if (!force && HasComp<ForcedSleepingComponent>(uid))
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{
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if (user != null)
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{
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SoundSystem.Play("/Audio/Effects/thudswoosh.ogg", Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.05f, _robustRandom));
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_popupSystem.PopupEntity(Loc.GetString("wake-other-failure", ("target", Identity.Entity(uid, EntityManager))), uid, Filter.Entities(user.Value), Shared.Popups.PopupType.SmallCaution);
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}
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return false;
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}
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if (user != null)
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{
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SoundSystem.Play("/Audio/Effects/thudswoosh.ogg", Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.05f, _robustRandom));
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_popupSystem.PopupEntity(Loc.GetString("wake-other-success", ("target", Identity.Entity(uid, EntityManager))), uid, Filter.Entities(user.Value));
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}
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RemComp<SleepingComponent>(uid);
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return true;
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}
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}
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}
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@@ -18,6 +18,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Bed.Sleep;
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namespace Content.Server.Buckle.Components
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{
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@@ -264,6 +265,9 @@ namespace Content.Server.Buckle.Components
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{
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return false;
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}
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if (EntMan.TryGetComponent<SleepingComponent>(Owner, out var sleeping) && Owner == user)
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return false;
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// If the strap is a vehicle and the rider is not the person unbuckling, return.
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if (EntMan.TryGetComponent<VehicleComponent>(oldBuckledTo.Owner, out var vehicle) &&
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vehicle.Rider != user)
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@@ -1,6 +1,7 @@
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using Content.Shared.Disease;
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using Content.Server.Buckle.Components;
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using Content.Server.Bed.Components;
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using Content.Shared.Bed.Sleep;
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namespace Content.Server.Disease.Cures
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{
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@@ -12,6 +13,11 @@ namespace Content.Server.Disease.Cures
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public int Ticker = 0;
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/// How many extra ticks you get for sleeping.
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[DataField("sleepMultiplier")]
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public int SleepMultiplier = 3;
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[DataField("maxLength", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public int MaxLength = 60;
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@@ -21,14 +27,19 @@ namespace Content.Server.Disease.Cures
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if (!args.EntityManager.TryGetComponent<BuckleComponent>(args.DiseasedEntity, out var buckle) ||
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!args.EntityManager.HasComponent<HealOnBuckleComponent>(buckle.BuckledTo?.Owner))
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return false;
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var ticks = 1;
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if (args.EntityManager.HasComponent<SleepingComponent>(args.DiseasedEntity))
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ticks *= SleepMultiplier;
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if (buckle.Buckled)
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Ticker++;
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Ticker += ticks;
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return Ticker >= MaxLength;
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}
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public override string CureText()
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{
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return (Loc.GetString("diagnoser-cure-bedrest", ("time", MaxLength)));
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return (Loc.GetString("diagnoser-cure-bedrest", ("time", MaxLength), ("sleep", (MaxLength / SleepMultiplier))));
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}
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}
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}
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@@ -1,5 +1,4 @@
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using System.Threading;
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using Content.Server.Chat;
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using Content.Shared.Disease;
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using Content.Shared.Disease.Components;
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using Content.Server.Disease.Components;
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@@ -20,6 +19,8 @@ using Content.Shared.Inventory.Events;
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using Content.Server.Nutrition.EntitySystems;
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using Robust.Shared.Utility;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Item;
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using Content.Server.MobState;
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namespace Content.Server.Disease
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{
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@@ -37,14 +38,14 @@ namespace Content.Server.Disease
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DiseaseCarrierComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<DiseaseCarrierComponent, CureDiseaseAttemptEvent>(OnTryCureDisease);
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SubscribeLocalEvent<DiseasedComponent, InteractHandEvent>(OnInteractDiseasedHand);
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SubscribeLocalEvent<DiseasedComponent, InteractUsingEvent>(OnInteractDiseasedUsing);
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SubscribeLocalEvent<DiseasedComponent, UserInteractedWithItemEvent>(OnUserInteractDiseased);
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SubscribeLocalEvent<DiseasedComponent, ItemInteractedWithEvent>(OnTargetInteractDiseased);
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SubscribeLocalEvent<DiseasedComponent, EntitySpokeEvent>(OnEntitySpeak);
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SubscribeLocalEvent<DiseaseProtectionComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<DiseaseProtectionComponent, GotUnequippedEvent>(OnUnequipped);
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@@ -88,7 +89,7 @@ namespace Content.Server.Disease
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{
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DebugTools.Assert(carrierComp.Diseases.Count > 0);
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if (mobState.IsDead())
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if (_mobStateSystem.IsDead(mobState.Owner, mobState))
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{
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if (_random.Prob(0.005f * frameTime)) //Mean time to remove is 200 seconds per disease
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CureDisease(carrierComp, _random.Pick(carrierComp.Diseases));
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@@ -246,21 +247,19 @@ namespace Content.Server.Disease
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}
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/// <summary>
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/// Called when someone interacts with a diseased person with an empty hand
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/// to check if they get infected
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/// When a diseased person interacts with something, check infection.
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/// </summary>
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private void OnInteractDiseasedHand(EntityUid uid, DiseasedComponent component, InteractHandEvent args)
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private void OnUserInteractDiseased(EntityUid uid, DiseasedComponent component, UserInteractedWithItemEvent args)
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{
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InteractWithDiseased(args.Target, args.User);
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InteractWithDiseased(args.User, args.Item);
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}
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/// <summary>
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/// Called when someone interacts with a diseased person with any object
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/// to check if they get infected
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/// When a diseased person is interacted with, check infection.
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/// </summary>
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private void OnInteractDiseasedUsing(EntityUid uid, DiseasedComponent component, InteractUsingEvent args)
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private void OnTargetInteractDiseased(EntityUid uid, DiseasedComponent component, ItemInteractedWithEvent args)
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{
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InteractWithDiseased(args.Target, args.User);
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InteractWithDiseased(args.Item, args.User);
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}
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private void OnEntitySpeak(EntityUid uid, DiseasedComponent component, EntitySpokeEvent args)
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@@ -7,7 +7,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Random;
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using Content.Shared.Bed.Sleep;
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namespace Content.Server.Interaction;
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@@ -28,6 +28,10 @@ public sealed class InteractionPopupSystem : EntitySystem
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if (args.Handled || args.User == args.Target)
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return;
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//Handling does nothing and this thing annoyingly plays way too often.
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if (HasComp<SleepingComponent>(uid))
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return;
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var curTime = _gameTiming.CurTime;
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if (curTime < component.LastInteractTime + component.InteractDelay)
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@@ -14,5 +14,9 @@ namespace Content.Server.Sound.Components
|
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[DataField("playChance")]
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public float PlayChance = 0.5f;
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||||
// Always Pvs.
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[DataField("popUp")]
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public string? PopUp;
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}
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||||
}
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@@ -12,6 +12,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Content.Server.Popups;
|
||||
|
||||
namespace Content.Server.Sound
|
||||
{
|
||||
@@ -24,6 +25,7 @@ namespace Content.Server.Sound
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -41,6 +43,8 @@ namespace Content.Server.Sound
|
||||
|
||||
if (_random.Prob(soundSpammer.PlayChance))
|
||||
{
|
||||
if (soundSpammer.PopUp != null)
|
||||
_popupSystem.PopupEntity(Loc.GetString(soundSpammer.PopUp), soundSpammer.Owner, Filter.Pvs(soundSpammer.Owner));
|
||||
TryEmitSound(soundSpammer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ public sealed class GasArtifactComponent : Component
|
||||
Gas.CarbonDioxide,
|
||||
Gas.Tritium,
|
||||
Gas.Miasma,
|
||||
Gas.NitrousOxide,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems
|
||||
"OwOnavirus",
|
||||
"BleedersBite",
|
||||
"Ultragigacancer",
|
||||
"MemeticAmirmir",
|
||||
"AMIV"
|
||||
};
|
||||
|
||||
|
||||
@@ -18,7 +18,8 @@ public sealed class ArtifactGasTriggerComponent : Component
|
||||
Gas.Plasma,
|
||||
Gas.Nitrogen,
|
||||
Gas.CarbonDioxide,
|
||||
Gas.Miasma
|
||||
Gas.Miasma,
|
||||
Gas.NitrousOxide,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -181,8 +181,10 @@ namespace Content.Shared.ActionBlocker
|
||||
|
||||
private void InteractWithItem(EntityUid user, EntityUid item)
|
||||
{
|
||||
var itemEvent = new UserInteractedWithItemEvent(user, item);
|
||||
RaiseLocalEvent(user, itemEvent);
|
||||
var userEvent = new UserInteractedWithItemEvent(user, item);
|
||||
RaiseLocalEvent(user, userEvent);
|
||||
var itemEvent = new ItemInteractedWithEvent(user, item);
|
||||
RaiseLocalEvent(item, itemEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,7 +168,7 @@ namespace Content.Shared.Atmos
|
||||
/// <summary>
|
||||
/// Total number of gases. Increase this if you want to add more!
|
||||
/// </summary>
|
||||
public const int TotalNumberOfGases = 7;
|
||||
public const int TotalNumberOfGases = 8;
|
||||
|
||||
/// <summary>
|
||||
/// This is the actual length of the gases arrays in mixtures.
|
||||
@@ -285,6 +285,7 @@ namespace Content.Shared.Atmos
|
||||
Plasma = 3,
|
||||
Tritium = 4,
|
||||
WaterVapor = 5,
|
||||
Miasma = 6
|
||||
Miasma = 6,
|
||||
NitrousOxide = 7
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,8 @@ namespace Content.Shared.Atmos.Piping.Unary.Components
|
||||
Gas.Plasma,
|
||||
Gas.Tritium,
|
||||
Gas.WaterVapor,
|
||||
Gas.Miasma
|
||||
Gas.Miasma,
|
||||
Gas.NitrousOxide
|
||||
};
|
||||
|
||||
// Presets for 'dumb' air alarm modes
|
||||
|
||||
11
Content.Shared/Bed/Sleep/ForcedSleepingComponent.cs
Normal file
11
Content.Shared/Bed/Sleep/ForcedSleepingComponent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Bed.Sleep
|
||||
{
|
||||
[NetworkedComponent, RegisterComponent]
|
||||
/// <summary>
|
||||
/// Prevents waking up. Use as a status effect.
|
||||
/// </summary>
|
||||
public sealed class ForcedSleepingComponent : Component
|
||||
{}
|
||||
}
|
||||
56
Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
Normal file
56
Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using Content.Shared.Eye.Blinding;
|
||||
using Content.Shared.Speech;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Bed.Sleep;
|
||||
|
||||
namespace Content.Server.Bed.Sleep
|
||||
{
|
||||
public sealed class SharedSleepingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedBlindingSystem _blindingSystem = default!;
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SleepingComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<SleepingComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<SleepingComponent, SpeakAttemptEvent>(OnSpeakAttempt);
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, SleepingComponent component, ComponentInit args)
|
||||
{
|
||||
var ev = new SleepStateChangedEvent(true);
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
_blindingSystem.AdjustBlindSources(uid, true);
|
||||
}
|
||||
|
||||
private void OnShutdown(EntityUid uid, SleepingComponent component, ComponentShutdown args)
|
||||
{
|
||||
var ev = new SleepStateChangedEvent(false);
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
_blindingSystem.AdjustBlindSources(uid, false);
|
||||
}
|
||||
|
||||
private void OnSpeakAttempt(EntityUid uid, SleepingComponent component, SpeakAttemptEvent args)
|
||||
{
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public sealed class SleepActionEvent : InstantActionEvent {}
|
||||
|
||||
public sealed class WakeActionEvent : InstantActionEvent {}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when they fall asleep or wake up.
|
||||
/// </summary>
|
||||
public sealed class SleepStateChangedEvent : EntityEventArgs
|
||||
{
|
||||
public bool FellAsleep = false;
|
||||
|
||||
public SleepStateChangedEvent(bool fellAsleep)
|
||||
{
|
||||
FellAsleep = fellAsleep;
|
||||
}
|
||||
}
|
||||
14
Content.Shared/Bed/Sleep/SleepingComponent.cs
Normal file
14
Content.Shared/Bed/Sleep/SleepingComponent.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Bed.Sleep;
|
||||
|
||||
[NetworkedComponent, RegisterComponent]
|
||||
/// <summary>
|
||||
/// Added to entities when they go to sleep.
|
||||
/// </summary>
|
||||
public sealed class SleepingComponent : Component
|
||||
{
|
||||
// How much damage of any type it takes to wake this entity.
|
||||
[DataField("wakeThreshold")]
|
||||
public float WakeThreshold = 2;
|
||||
}
|
||||
17
Content.Shared/Item/ItemInteractedWithEvent.cs
Normal file
17
Content.Shared/Item/ItemInteractedWithEvent.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
namespace Content.Shared.Item;
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the item after they do any sort of interaction with an item,
|
||||
/// useful for when you want a component on the user to do something to the user
|
||||
/// E.g. forensics, disease, etc.
|
||||
/// </summary>
|
||||
public sealed class ItemInteractedWithEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid User;
|
||||
public EntityUid Item;
|
||||
public ItemInteractedWithEvent(EntityUid user, EntityUid item)
|
||||
{
|
||||
User = user;
|
||||
Item = item;
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Movement;
|
||||
using Content.Shared.Bed.Sleep;
|
||||
using Content.Shared.Movement.Events;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Standing;
|
||||
@@ -198,6 +198,9 @@ namespace Content.Shared.Stunnable
|
||||
if (args.Handled || knocked.HelpTimer > 0f)
|
||||
return;
|
||||
|
||||
if (HasComp<SleepingComponent>(uid))
|
||||
return;
|
||||
|
||||
// Set it to half the help interval so helping is actually useful...
|
||||
knocked.HelpTimer = knocked.HelpInterval/2f;
|
||||
|
||||
|
||||
@@ -6,3 +6,6 @@ monkey1.ogg taken from https://freesound.org/people/TRAVELcandies/sounds/423396/
|
||||
monkey2.ogg taken from https://freesound.org/people/Archeos/sounds/325549/
|
||||
sneeze2.ogg taken from https://freesound.org/people/InspectorJ/sounds/352177/
|
||||
vomiting.ogg taken from https://freesound.org/people/vikuserro/sounds/246308/
|
||||
yawn1.ogg taken from https://freesound.org/people/ckvoiceover/sounds/401338/ user ckvoiceover CC-3.0
|
||||
yawn2.ogg taken from https://freesound.org/people/Reitanna/sounds/252239/ user reitanna CC-0
|
||||
snore1, snore2, snore3.ogg taken from https://freesound.org/people/mattyharm/sounds/432995/ user mattyharm CC-0
|
||||
|
||||
BIN
Resources/Audio/Effects/Diseases/snore1.ogg
Normal file
BIN
Resources/Audio/Effects/Diseases/snore1.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/Diseases/snore2.ogg
Normal file
BIN
Resources/Audio/Effects/Diseases/snore2.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/Diseases/snore3.ogg
Normal file
BIN
Resources/Audio/Effects/Diseases/snore3.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/Diseases/yawn1.ogg
Normal file
BIN
Resources/Audio/Effects/Diseases/yawn1.ogg
Normal file
Binary file not shown.
BIN
Resources/Audio/Effects/Diseases/yawn2.ogg
Normal file
BIN
Resources/Audio/Effects/Diseases/yawn2.ogg
Normal file
Binary file not shown.
9
Resources/Locale/en-US/actions/actions/sleep.ftl
Normal file
9
Resources/Locale/en-US/actions/actions/sleep.ftl
Normal file
@@ -0,0 +1,9 @@
|
||||
action-name-sleep = Sleep
|
||||
action-desc-sleep = Go to sleep.
|
||||
action-name-wake = Wake up
|
||||
action-desc-wake = Stop sleeping.
|
||||
sleep-onomatopoeia = Zzz...
|
||||
sleep-examined = [color=lightblue]{CAPITALIZE(SUBJECT($target))} {CONJUGATE-BE($target)} asleep.[/color]
|
||||
|
||||
wake-other-success = You shake {THE($target)} awake.
|
||||
wake-other-failure = You shake {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} not waking up.
|
||||
1
Resources/Locale/en-US/chemistry/reagent-effects.ftl
Normal file
1
Resources/Locale/en-US/chemistry/reagent-effects.ftl
Normal file
@@ -0,0 +1 @@
|
||||
effect-sleepy = You feel a bit sleepy.
|
||||
@@ -12,7 +12,7 @@ diagnoser-disease-report-cureresist-medium = Spaceacillin Resistance: [color=ora
|
||||
diagnoser-disease-report-cureresist-high = Spaceacillin Resistance: [color=red]High[/color]
|
||||
diagnoser-cure-none = The disease has no specific cures.
|
||||
diagnoser-cure-has = The disease has the following cures:
|
||||
diagnoser-cure-bedrest = Rest in bed for {$time} seconds.
|
||||
diagnoser-cure-bedrest = Rest in bed for {$time} seconds, or {$sleep} seconds if sleeping.
|
||||
diagnoser-cure-reagent = Consume at least {$units}u of {$reagent}.
|
||||
diagnoser-cure-wait = It will go away on its own after {$time} seconds.
|
||||
diagnoser-cure-temp = Reach a body temperature below {$max}°K or above {$min}°K.
|
||||
|
||||
@@ -3,6 +3,7 @@ disease-sick-generic = You feel sick.
|
||||
disease-sneeze = {CAPITALIZE($person)} sneezes.
|
||||
disease-cough = {CAPITALIZE($person)} coughs.
|
||||
disease-screech = {CAPITALIZE($person)} screeches.
|
||||
disease-yawn = {CAPITALIZE($person)} yawns.
|
||||
disease-meow = {CAPITALIZE($person)} meows.
|
||||
disease-hiss = {CAPITALIZE($person)} hisses.
|
||||
disease-beep= {CAPITALIZE($person)} beeps.
|
||||
@@ -11,4 +12,4 @@ disease-banana-compulsion = You really want to eat some bananas.
|
||||
disease-beat-chest-compulsion = {CAPITALIZE(THE($person))} beats {POSS-ADJ($person)} chest.
|
||||
disease-vomit = {CAPITALIZE(THE($person))} vomits.
|
||||
disease-think = You feel like you can't think straight.
|
||||
disease-polymorph = You feel your body twist and change form!
|
||||
disease-polymorph = You feel your body twist and change form!
|
||||
|
||||
@@ -15,3 +15,6 @@ reagent-desc-nitrogen = A colorless, odorless unreactive gas. Highly stable.
|
||||
|
||||
reagent-name-miasma = miasma
|
||||
reagent-desc-miasma = Uh oh, stinky!
|
||||
|
||||
reagent-name-nitrous-oxide = nitrous oxide
|
||||
reagent-desc-nitrous-oxide = You know how everything seems funnier when you're tired? Well...
|
||||
|
||||
@@ -10,6 +10,9 @@ reagent-desc-mold = Often found in dark, humid places or on old bread.
|
||||
reagent-name-polytrinic-acid = polytrinic acid
|
||||
reagent-desc-polytrinic-acid = An extremely corrosive chemical substance. The slightest touch of it will melt off most masks and headgear, and it deals extreme damage to anyone who comes directly into contact with it.
|
||||
|
||||
reagent-name-chloral-hydrate = chloral hydrate
|
||||
reagent-desc-chloral-hydrate = In low doses, makes you drowsy. In higher doses, puts you to sleep. Overdoses deal toxin damage.
|
||||
|
||||
reagent-name-fluorosulfuric-acid = fluorosulfuric acid
|
||||
reagent-desc-fluorosulfuric-acid = An extremely corrosive chemical substance.
|
||||
|
||||
|
||||
@@ -77,3 +77,19 @@
|
||||
icon: Objects/Consumable/Food/egg.rsi/icon.png
|
||||
useDelay: 60
|
||||
serverEvent: !type:EggLayInstantActionEvent
|
||||
|
||||
- type: instantAction
|
||||
id: Sleep
|
||||
name: action-name-sleep
|
||||
description: action-desc-sleep
|
||||
checkCanInteract: false
|
||||
icon: Objects/Consumable/Food/egg.rsi/icon.png
|
||||
event: !type:SleepActionEvent
|
||||
|
||||
- type: instantAction
|
||||
id: Wake
|
||||
name: action-name-wake
|
||||
description: action-desc-wake
|
||||
icon: Objects/Consumable/Food/egg.rsi/icon.png
|
||||
checkCanInteract: false
|
||||
event: !type:WakeActionEvent
|
||||
|
||||
@@ -68,3 +68,12 @@
|
||||
gasOverlayState: miasma
|
||||
color: 56941E
|
||||
reagent: Miasma
|
||||
|
||||
- type: gas
|
||||
id: 7
|
||||
name: NitrousOxide
|
||||
specificHeat: 40
|
||||
heatCapacityRatio: 1.3
|
||||
molarMass: 44
|
||||
color: 2887E8
|
||||
reagent: NitrousOxide
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
- 4.75217098 # oxygen
|
||||
- 17.8772147 # nitrogen
|
||||
temperature: 293.15
|
||||
|
||||
|
||||
- type: entity
|
||||
id: NitrogenTankFilled
|
||||
parent: RedOxygenTankFilled
|
||||
@@ -91,6 +91,27 @@
|
||||
- 22.6293856 # nitrogen
|
||||
temperature: 293.15
|
||||
|
||||
- type: entity
|
||||
id: NitrousOxideTankFilled
|
||||
parent: NitrousOxideTank
|
||||
suffix: Filled
|
||||
name: nitrous oxide tank
|
||||
components:
|
||||
- type: GasTank
|
||||
outputPressure: 101.325
|
||||
air:
|
||||
volume: 70
|
||||
moles:
|
||||
- 20.5 # oxygen
|
||||
- 0 # CO2
|
||||
- 0 # Plasma
|
||||
- 0 # Tritium
|
||||
- 0 # Water vapor
|
||||
- 0 # Miasma
|
||||
- 2 # N2O
|
||||
temperature: 293.15
|
||||
|
||||
|
||||
- type: entity
|
||||
id: PlasmaTankFilled
|
||||
parent: PlasmaTank
|
||||
|
||||
@@ -47,6 +47,8 @@
|
||||
- id: UniformScrubsColorPurple
|
||||
prob: 0.05
|
||||
orGroup: Surgshrubs
|
||||
- id: NitrousOxideTankFilled
|
||||
prob: 0.3
|
||||
- id: ClothingMaskSterile
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
probability: 0.000427 ## ~5% chance over 120 secs
|
||||
polymorphId: AMIVMorph
|
||||
polymorphMessage: disease-polymorph
|
||||
polymorphSound:
|
||||
polymorphSound:
|
||||
path: /Audio/Animals/monkey_scream.ogg
|
||||
stages:
|
||||
- 2
|
||||
@@ -208,6 +208,22 @@
|
||||
- 1
|
||||
- 2
|
||||
|
||||
- type: disease
|
||||
id: MemeticAmirmir
|
||||
name: Memetic Amirmir
|
||||
effects:
|
||||
- !type:DiseaseGenericStatusEffect
|
||||
probability: 0.015
|
||||
key: ForcedSleep
|
||||
component: ForcedSleeping
|
||||
time: 3
|
||||
type: Add
|
||||
- !type:DiseaseSnough
|
||||
probability: 0.025
|
||||
snoughMessage: disease-yawn
|
||||
snoughSound:
|
||||
collection: Yawns
|
||||
|
||||
- type: disease
|
||||
id: BleedersBite
|
||||
name: Bleeder's Bite
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
- SlowedDown
|
||||
- Stutter
|
||||
- Electrocution
|
||||
- ForcedSleep
|
||||
- type: Body
|
||||
template: AnimalTemplate
|
||||
preset: AnimalPreset
|
||||
@@ -177,6 +178,7 @@
|
||||
- SlowedDown
|
||||
- Stutter
|
||||
- Electrocution
|
||||
- ForcedSleep
|
||||
- type: ThermalRegulator
|
||||
metabolismHeat: 800
|
||||
radiatedHeat: 100
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
- SlurredSpeech
|
||||
- PressureImmunity
|
||||
- Muted
|
||||
- ForcedSleep
|
||||
- type: DiseaseCarrier
|
||||
- type: Blindable
|
||||
# Other
|
||||
|
||||
@@ -161,6 +161,25 @@
|
||||
- Back
|
||||
- suitStorage
|
||||
|
||||
- type: entity
|
||||
parent: GasTankBase
|
||||
id: NitrousOxideTank
|
||||
name: nitrous oxide tank
|
||||
description: Contains a mixture of air and nitrous oxide. Make sure you don't refill it with pure N2O.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/anesthetic.rsi
|
||||
- type: GasTank
|
||||
outputPressure: 101.325
|
||||
air:
|
||||
volume: 70
|
||||
temperature: 293.15
|
||||
- type: Clothing
|
||||
sprite: Objects/Tanks/anesthetic.rsi
|
||||
Slots:
|
||||
- Back
|
||||
- suitStorage
|
||||
|
||||
- type: entity
|
||||
parent: GasTankBase
|
||||
id: PlasmaTank
|
||||
|
||||
@@ -90,3 +90,23 @@
|
||||
components:
|
||||
- type: GasMiner
|
||||
spawnGas: WaterVapor
|
||||
|
||||
- type: entity
|
||||
name: Miasma gas miner
|
||||
parent: GasMinerBase
|
||||
id: GasMinerMiasma
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: GasMiner
|
||||
spawnGas: Miasma
|
||||
|
||||
- type: entity
|
||||
name: Nitrous Oxide gas miner
|
||||
parent: GasMinerBase
|
||||
id: GasMinerNitrousOxide
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: GasMiner
|
||||
spawnGas: NitrousOxide
|
||||
|
||||
@@ -360,7 +360,7 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: redws
|
||||
- state: greenys
|
||||
- type: GasCanister
|
||||
gasMixture:
|
||||
volume: 1000
|
||||
@@ -390,6 +390,44 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
|
||||
- type: entity
|
||||
parent: GasCanister
|
||||
id: NitrousOxideCanister
|
||||
name: nitrous oxide canister
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: redws
|
||||
- type: GasCanister
|
||||
gasMixture:
|
||||
volume: 1000
|
||||
moles:
|
||||
- 0 # oxygen
|
||||
- 0 # nitrogen
|
||||
- 0 # CO2
|
||||
- 0 # Plasma
|
||||
- 0 # Tritium
|
||||
- 0 # Water vapor
|
||||
- 0 # Miasma
|
||||
- 1871.71051 # N2O
|
||||
temperature: 293.15
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 300
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
path: /Audio/Effects/metalbreak.ogg
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
NitrousOxideCanisterBroken:
|
||||
min: 1
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
|
||||
|
||||
# Broke Entities
|
||||
|
||||
@@ -512,6 +550,15 @@
|
||||
id: MiasmaCanisterBroken
|
||||
name: broken miasma canister
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: greenys-1
|
||||
|
||||
- type: entity
|
||||
parent: GasCanisterBrokenBase
|
||||
id: NitrousOxideCanisterBroken
|
||||
name: broken nitrous oxide canister
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Sprite
|
||||
state: redws-1
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
Tritium: danger
|
||||
WaterVapor: danger
|
||||
Miasma: danger
|
||||
NitrousOxide: danger
|
||||
- type: AtmosAlarmable
|
||||
alarmedBy: ["AirAlarm"]
|
||||
- type: AtmosDevice
|
||||
|
||||
@@ -151,6 +151,13 @@
|
||||
ratios:
|
||||
CarbonDioxide: 1.0
|
||||
Nitrogen: -1.0
|
||||
- !type:ModifyLungGas
|
||||
conditions:
|
||||
- !type:OrganType
|
||||
type: Slime
|
||||
ratios:
|
||||
NitrousOxide: 1.0
|
||||
Nitrogen: -1.0
|
||||
|
||||
- type: reagent
|
||||
id: Miasma
|
||||
@@ -215,3 +222,61 @@
|
||||
Blunt: -4
|
||||
Slash: -3
|
||||
Piercing: -3
|
||||
|
||||
- type: reagent
|
||||
id: NitrousOxide
|
||||
name: reagent-name-nitrous-oxide
|
||||
desc: reagent-desc-nitrous-oxide
|
||||
physicalDesc: reagent-physical-desc-gaseous
|
||||
color: "#808080"
|
||||
boilingPoint: -88
|
||||
meltingPoint: -90
|
||||
metabolisms:
|
||||
Gas:
|
||||
effects:
|
||||
- !type:PopupMessage
|
||||
conditions:
|
||||
- !type:ReagentThreshold
|
||||
reagent: NitrousOxide
|
||||
min: 0.5
|
||||
- !type:OrganType
|
||||
type: Slime
|
||||
shouldHave: false
|
||||
type: Local
|
||||
visualType: Medium
|
||||
messages: [ "effect-sleepy" ]
|
||||
probability: 0.1
|
||||
- !type:MovespeedModifier
|
||||
conditions:
|
||||
- !type:ReagentThreshold
|
||||
reagent: NitrousOxide
|
||||
min: 1
|
||||
- !type:OrganType
|
||||
type: Slime
|
||||
shouldHave: false
|
||||
walkSpeedModifier: 0.65
|
||||
sprintSpeedModifier: 0.65
|
||||
- !type:GenericStatusEffect
|
||||
conditions:
|
||||
- !type:ReagentThreshold
|
||||
reagent: NitrousOxide
|
||||
min: 1.8
|
||||
- !type:OrganType
|
||||
type: Slime
|
||||
shouldHave: false
|
||||
key: ForcedSleep
|
||||
component: ForcedSleeping
|
||||
time: 3
|
||||
type: Add
|
||||
- !type:HealthChange
|
||||
conditions:
|
||||
- !type:ReagentThreshold
|
||||
reagent: NitrousOxide
|
||||
min: 3.5
|
||||
- !type:OrganType
|
||||
type: Slime
|
||||
shouldHave: false
|
||||
ignoreResistances: true
|
||||
damage:
|
||||
types:
|
||||
Poison: 0.25
|
||||
|
||||
@@ -44,6 +44,37 @@
|
||||
probability: 0.33
|
||||
|
||||
|
||||
- type: reagent
|
||||
id: ChloralHydrate
|
||||
name: reagent-name-chloral-hydrate
|
||||
group: Toxins
|
||||
desc: reagent-desc-chloral-hydrate
|
||||
color: "#000067"
|
||||
physicalDesc: reagent-physical-desc-nondescript
|
||||
metabolisms:
|
||||
Poison:
|
||||
effects:
|
||||
- !type:MovespeedModifier
|
||||
walkSpeedModifier: 0.65
|
||||
sprintSpeedModifier: 0.65
|
||||
- !type:GenericStatusEffect
|
||||
conditions:
|
||||
- !type:ReagentThreshold
|
||||
reagent: ChloralHydrate
|
||||
min: 15
|
||||
key: ForcedSleep
|
||||
component: ForcedSleeping
|
||||
refresh: false
|
||||
type: Add
|
||||
- !type:HealthChange
|
||||
conditions:
|
||||
- !type:ReagentThreshold
|
||||
reagent: ChloralHydrate
|
||||
min: 20
|
||||
damage:
|
||||
types:
|
||||
Poison: 1.5
|
||||
|
||||
- type: reagent
|
||||
id: Mold
|
||||
name: reagent-name-mold
|
||||
@@ -69,6 +100,7 @@
|
||||
- SpaceFlu
|
||||
- BirdFlew
|
||||
- Plague
|
||||
- MemeticAmirmir
|
||||
|
||||
- type: reagent
|
||||
id: PolytrinicAcid
|
||||
|
||||
@@ -312,4 +312,17 @@
|
||||
Carbon:
|
||||
amount: 1
|
||||
products:
|
||||
MuteToxin: 2 #Lower yield is intentional
|
||||
MuteToxin: 2
|
||||
|
||||
- type: reaction
|
||||
id: ChloralHydrate
|
||||
impact: Medium
|
||||
reactants:
|
||||
Chlorine:
|
||||
amount: 3
|
||||
Ethanol:
|
||||
amount: 1
|
||||
Water:
|
||||
amount: 1
|
||||
products:
|
||||
ChloralHydrate: 1
|
||||
|
||||
@@ -30,3 +30,16 @@
|
||||
id: RobotBeeps
|
||||
files:
|
||||
- /Audio/Effects/Diseases/beepboop.ogg
|
||||
|
||||
- type: soundCollection
|
||||
id: Yawns
|
||||
files:
|
||||
- /Audio/Effects/Diseases/yawn1.ogg
|
||||
- /Audio/Effects/Diseases/yawn2.ogg
|
||||
|
||||
- type: soundCollection
|
||||
id: Snores
|
||||
files:
|
||||
- /Audio/Effects/Diseases/snore1.ogg
|
||||
- /Audio/Effects/Diseases/snore2.ogg
|
||||
- /Audio/Effects/Diseases/snore3.ogg
|
||||
|
||||
@@ -33,10 +33,13 @@
|
||||
|
||||
- type: statusEffect
|
||||
id: SlurredSpeech
|
||||
|
||||
|
||||
- type: statusEffect
|
||||
id: PressureImmunity
|
||||
|
||||
- type: statusEffect
|
||||
id: Muted
|
||||
alert: Muted
|
||||
|
||||
- type: statusEffect
|
||||
id: ForcedSleep #I.e., they will not wake on damage or similar
|
||||
|
||||
BIN
Resources/Textures/Structures/Storage/canister.rsi/greenys-1.png
Normal file
BIN
Resources/Textures/Structures/Storage/canister.rsi/greenys-1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.8 KiB |
BIN
Resources/Textures/Structures/Storage/canister.rsi/greenys.png
Normal file
BIN
Resources/Textures/Structures/Storage/canister.rsi/greenys.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.6 KiB |
@@ -82,6 +82,12 @@
|
||||
{
|
||||
"name": "green-1"
|
||||
},
|
||||
{
|
||||
"name": "greenys"
|
||||
},
|
||||
{
|
||||
"name": "greenys-1"
|
||||
},
|
||||
{
|
||||
"name": "darkblue"
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user