Sleeping (#9793)
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@@ -18,6 +18,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Bed.Sleep;
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namespace Content.Server.Buckle.Components
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{
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@@ -264,6 +265,9 @@ namespace Content.Server.Buckle.Components
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{
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return false;
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}
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if (EntMan.TryGetComponent<SleepingComponent>(Owner, out var sleeping) && Owner == user)
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return false;
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// If the strap is a vehicle and the rider is not the person unbuckling, return.
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if (EntMan.TryGetComponent<VehicleComponent>(oldBuckledTo.Owner, out var vehicle) &&
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vehicle.Rider != user)
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