move TriggerExplosion to shared (#30227)
* move component to shared * add fake systems * update server explosion system and remove duplicate transform query --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -6,9 +6,10 @@ using Content.Shared.Explosion;
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using Content.Shared.Explosion.EntitySystems;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Explosion.EntitySystems;
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public sealed partial class ExplosionSystem : SharedExplosionSystem
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public sealed partial class ExplosionSystem
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{
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[Dependency] private readonly DestructibleSystem _destructibleSystem = default!;
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