This commit is contained in:
ShadowCommander
2019-08-16 15:46:06 -07:00
423 changed files with 3133 additions and 936 deletions

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public class SharedComputerComponent : Component
{
public override string Name => "Computer";
}
[Serializable, NetSerializable]
public enum ComputerVisuals
{
// Bool
Powered,
// Bool
Broken
}
}

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using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
namespace Content.Shared.GameObjects.Components.VendingMachines
{
public class SharedVendingMachineComponent : Component
{
public override string Name => "VendingMachine";
public override uint? NetID => ContentNetIDs.VENDING_MACHINE;
public List<VendingMachineInventoryEntry> Inventory = new List<VendingMachineInventoryEntry>();
[Serializable, NetSerializable]
public enum VendingMachineVisuals
{
VisualState,
}
[Serializable, NetSerializable]
public enum VendingMachineVisualState
{
Normal,
Off,
Broken,
Eject,
Deny,
}
[Serializable, NetSerializable]
public class VendingMachineEjectMessage : BoundUserInterfaceMessage
{
public readonly string ID;
public VendingMachineEjectMessage(string id)
{
ID = id;
}
}
[Serializable, NetSerializable]
public enum VendingMachineUiKey
{
Key,
}
[Serializable, NetSerializable]
public class InventorySyncRequestMessage : BoundUserInterfaceMessage
{
}
[Serializable, NetSerializable]
public class VendingMachineInventoryMessage : BoundUserInterfaceMessage
{
public readonly List<VendingMachineInventoryEntry> Inventory;
public VendingMachineInventoryMessage(List<VendingMachineInventoryEntry> inventory)
{
Inventory = inventory;
}
}
[Serializable, NetSerializable]
public class VendingMachineInventoryEntry
{
public string ID;
public uint Amount;
public VendingMachineInventoryEntry(string id, uint amount)
{
ID = id;
Amount = amount;
}
}
}
}