Zombification resistance rework (#36485)

* initial commit

* Commit cuz beck said so 👍

* Implement balance changes, and revert some stuff

* fix yaml test real

* Added full stop, ensured display of infection chance, buffed biosuit speed

* Maint reviews, I commit

* Review completed, winter coats nerfed, CMO bio suit removed for future PR

* Final-final commit-REAL (2)-COPY
This commit is contained in:
UpAndLeaves
2025-04-16 19:21:45 +01:00
committed by GitHub
parent c183231834
commit 1c7e6592e9
12 changed files with 153 additions and 34 deletions

View File

@@ -22,6 +22,7 @@ using Content.Shared.Strip.Components;
using Content.Shared.Temperature;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Zombies;
namespace Content.Shared.Inventory;
@@ -44,6 +45,7 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, SelfBeforeGunShotEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, SelfBeforeClimbEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, CoefficientQueryEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, ZombificationResistanceQueryEvent>(RelayInventoryEvent);
// by-ref events
SubscribeLocalEvent<InventoryComponent, BeforeStaminaDamageEvent>(RefRelayInventoryEvent);