Zombification resistance rework (#36485)
* initial commit
* Commit cuz beck said so 👍
* Implement balance changes, and revert some stuff
* fix yaml test real
* Added full stop, ensured display of infection chance, buffed biosuit speed
* Maint reviews, I commit
* Review completed, winter coats nerfed, CMO bio suit removed for future PR
* Final-final commit-REAL (2)-COPY
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@@ -22,6 +22,7 @@ using Content.Shared.Strip.Components;
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using Content.Shared.Temperature;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Zombies;
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namespace Content.Shared.Inventory;
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@@ -44,6 +45,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, SelfBeforeGunShotEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, SelfBeforeClimbEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, CoefficientQueryEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ZombificationResistanceQueryEvent>(RelayInventoryEvent);
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// by-ref events
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SubscribeLocalEvent<InventoryComponent, BeforeStaminaDamageEvent>(RefRelayInventoryEvent);
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