@@ -4,6 +4,7 @@ using Content.Shared.Audio;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Random;
|
||||
using Content.Shared.Random.Rules;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.ResourceManagement;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.Random;
|
||||
using Content.Shared.Random.Rules;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
12
Content.Shared/Random/Rules/AlwaysTrue.cs
Normal file
12
Content.Shared/Random/Rules/AlwaysTrue.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
namespace Content.Shared.Random.Rules;
|
||||
|
||||
/// <summary>
|
||||
/// Always returns true. Used for fallbacks.
|
||||
/// </summary>
|
||||
public sealed partial class AlwaysTrueRule : RulesRule
|
||||
{
|
||||
public override bool Check(EntityManager entManager, EntityUid uid)
|
||||
{
|
||||
return !Inverted;
|
||||
}
|
||||
}
|
||||
39
Content.Shared/Random/Rules/GridInRange.cs
Normal file
39
Content.Shared/Random/Rules/GridInRange.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Numerics;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Shared.Random.Rules;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if on a grid or in range of one.
|
||||
/// </summary>
|
||||
public sealed partial class GridInRangeRule : RulesRule
|
||||
{
|
||||
[DataField]
|
||||
public float Range = 10f;
|
||||
|
||||
public override bool Check(EntityManager entManager, EntityUid uid)
|
||||
{
|
||||
if (!entManager.TryGetComponent(uid, out TransformComponent? xform))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (xform.GridUid != null)
|
||||
{
|
||||
return !Inverted;
|
||||
}
|
||||
|
||||
var transform = entManager.System<SharedTransformSystem>();
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
|
||||
var worldPos = transform.GetWorldPosition(xform);
|
||||
var gridRange = new Vector2(Range, Range);
|
||||
|
||||
foreach (var _ in mapManager.FindGridsIntersecting(xform.MapID, new Box2(worldPos - gridRange, worldPos + gridRange)))
|
||||
{
|
||||
return !Inverted;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
18
Content.Shared/Random/Rules/InSpace.cs
Normal file
18
Content.Shared/Random/Rules/InSpace.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
namespace Content.Shared.Random.Rules;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the attached entity is in space.
|
||||
/// </summary>
|
||||
public sealed partial class InSpaceRule : RulesRule
|
||||
{
|
||||
public override bool Check(EntityManager entManager, EntityUid uid)
|
||||
{
|
||||
if (!entManager.TryGetComponent(uid, out TransformComponent? xform) ||
|
||||
xform.GridUid != null)
|
||||
{
|
||||
return Inverted;
|
||||
}
|
||||
|
||||
return !Inverted;
|
||||
}
|
||||
}
|
||||
77
Content.Shared/Random/Rules/NearbyAccess.cs
Normal file
77
Content.Shared/Random/Rules/NearbyAccess.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using Content.Shared.Access;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Random.Rules;
|
||||
|
||||
/// <summary>
|
||||
/// Checks for an entity nearby with the specified access.
|
||||
/// </summary>
|
||||
public sealed partial class NearbyAccessRule : RulesRule
|
||||
{
|
||||
// This exists because of door electronics contained inside doors.
|
||||
/// <summary>
|
||||
/// Does the access entity need to be anchored.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool Anchored = true;
|
||||
|
||||
/// <summary>
|
||||
/// Count of entities that need to be nearby.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int Count = 1;
|
||||
|
||||
[DataField(required: true)]
|
||||
public List<ProtoId<AccessLevelPrototype>> Access = new();
|
||||
|
||||
[DataField]
|
||||
public float Range = 10f;
|
||||
|
||||
public override bool Check(EntityManager entManager, EntityUid uid)
|
||||
{
|
||||
var xformQuery = entManager.GetEntityQuery<TransformComponent>();
|
||||
|
||||
if (!xformQuery.TryGetComponent(uid, out var xform) ||
|
||||
xform.MapUid == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var transform = entManager.System<SharedTransformSystem>();
|
||||
var lookup = entManager.System<EntityLookupSystem>();
|
||||
var reader = entManager.System<AccessReaderSystem>();
|
||||
|
||||
var found = false;
|
||||
var worldPos = transform.GetWorldPosition(xform, xformQuery);
|
||||
var count = 0;
|
||||
|
||||
// TODO: Update this when we get the callback version
|
||||
var entities = new HashSet<Entity<AccessReaderComponent>>();
|
||||
lookup.GetEntitiesInRange(xform.MapID, worldPos, Range, entities);
|
||||
foreach (var comp in entities)
|
||||
{
|
||||
if (!reader.AreAccessTagsAllowed(Access, comp) ||
|
||||
Anchored &&
|
||||
(!xformQuery.TryGetComponent(comp, out var compXform) ||
|
||||
!compXform.Anchored))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
count++;
|
||||
|
||||
if (count < Count)
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
return Inverted;
|
||||
|
||||
return !Inverted;
|
||||
}
|
||||
}
|
||||
71
Content.Shared/Random/Rules/NearbyComponents.cs
Normal file
71
Content.Shared/Random/Rules/NearbyComponents.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Random.Rules;
|
||||
|
||||
public sealed partial class NearbyComponentsRule : RulesRule
|
||||
{
|
||||
/// <summary>
|
||||
/// Does the entity need to be anchored.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool Anchored;
|
||||
|
||||
[DataField]
|
||||
public int Count;
|
||||
|
||||
[DataField(required: true)]
|
||||
public ComponentRegistry Components = default!;
|
||||
|
||||
[DataField]
|
||||
public float Range = 10f;
|
||||
|
||||
public override bool Check(EntityManager entManager, EntityUid uid)
|
||||
{
|
||||
var inRange = new HashSet<Entity<IComponent>>();
|
||||
var xformQuery = entManager.GetEntityQuery<TransformComponent>();
|
||||
|
||||
if (!xformQuery.TryGetComponent(uid, out var xform) ||
|
||||
xform.MapUid == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var transform = entManager.System<SharedTransformSystem>();
|
||||
var lookup = entManager.System<EntityLookupSystem>();
|
||||
|
||||
var found = false;
|
||||
var worldPos = transform.GetWorldPosition(xform);
|
||||
var count = 0;
|
||||
|
||||
foreach (var compType in Components.Values)
|
||||
{
|
||||
inRange.Clear();
|
||||
lookup.GetEntitiesInRange(compType.Component.GetType(), xform.MapID, worldPos, Range, inRange);
|
||||
foreach (var comp in inRange)
|
||||
{
|
||||
if (Anchored &&
|
||||
(!xformQuery.TryGetComponent(comp, out var compXform) ||
|
||||
!compXform.Anchored))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
count++;
|
||||
|
||||
if (count < Count)
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (found)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
return Inverted;
|
||||
|
||||
return !Inverted;
|
||||
}
|
||||
}
|
||||
58
Content.Shared/Random/Rules/NearbyEntities.cs
Normal file
58
Content.Shared/Random/Rules/NearbyEntities.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using Content.Shared.Whitelist;
|
||||
|
||||
namespace Content.Shared.Random.Rules;
|
||||
|
||||
/// <summary>
|
||||
/// Checks for entities matching the whitelist in range.
|
||||
/// This is more expensive than <see cref="NearbyComponentsRule"/> so prefer that!
|
||||
/// </summary>
|
||||
public sealed partial class NearbyEntitiesRule : RulesRule
|
||||
{
|
||||
/// <summary>
|
||||
/// How many of the entity need to be nearby.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int Count = 1;
|
||||
|
||||
[DataField(required: true)]
|
||||
public EntityWhitelist Whitelist = new();
|
||||
|
||||
[DataField]
|
||||
public float Range = 10f;
|
||||
|
||||
public override bool Check(EntityManager entManager, EntityUid uid)
|
||||
{
|
||||
if (!entManager.TryGetComponent(uid, out TransformComponent? xform) ||
|
||||
xform.MapUid == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var transform = entManager.System<SharedTransformSystem>();
|
||||
var lookup = entManager.System<EntityLookupSystem>();
|
||||
var whitelistSystem = entManager.System<EntityWhitelistSystem>();
|
||||
|
||||
var found = false;
|
||||
var worldPos = transform.GetWorldPosition(xform);
|
||||
var count = 0;
|
||||
|
||||
foreach (var ent in lookup.GetEntitiesInRange(xform.MapID, worldPos, Range))
|
||||
{
|
||||
if (whitelistSystem.IsWhitelistFail(Whitelist, ent))
|
||||
continue;
|
||||
|
||||
count++;
|
||||
|
||||
if (count < Count)
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
return Inverted;
|
||||
|
||||
return !Inverted;
|
||||
}
|
||||
}
|
||||
79
Content.Shared/Random/Rules/NearbyTilesPercent.cs
Normal file
79
Content.Shared/Random/Rules/NearbyTilesPercent.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Random.Rules;
|
||||
|
||||
public sealed partial class NearbyTilesPercentRule : RulesRule
|
||||
{
|
||||
/// <summary>
|
||||
/// If there are anchored entities on the tile do we ignore the tile.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool IgnoreAnchored;
|
||||
|
||||
[DataField(required: true)]
|
||||
public float Percent;
|
||||
|
||||
[DataField(required: true)]
|
||||
public List<ProtoId<ContentTileDefinition>> Tiles = new();
|
||||
|
||||
[DataField]
|
||||
public float Range = 10f;
|
||||
|
||||
public override bool Check(EntityManager entManager, EntityUid uid)
|
||||
{
|
||||
if (!entManager.TryGetComponent(uid, out TransformComponent? xform) ||
|
||||
!entManager.TryGetComponent<MapGridComponent>(xform.GridUid, out var grid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var transform = entManager.System<SharedTransformSystem>();
|
||||
var tileDef = IoCManager.Resolve<ITileDefinitionManager>();
|
||||
|
||||
var physicsQuery = entManager.GetEntityQuery<PhysicsComponent>();
|
||||
var tileCount = 0;
|
||||
var matchingTileCount = 0;
|
||||
|
||||
foreach (var tile in grid.GetTilesIntersecting(new Circle(transform.GetWorldPosition(xform),
|
||||
Range)))
|
||||
{
|
||||
// Only consider collidable anchored (for reasons some subfloor stuff has physics but non-collidable)
|
||||
if (IgnoreAnchored)
|
||||
{
|
||||
var gridEnum = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
|
||||
var found = false;
|
||||
|
||||
while (gridEnum.MoveNext(out var ancUid))
|
||||
{
|
||||
if (!physicsQuery.TryGetComponent(ancUid, out var physics) ||
|
||||
!physics.CanCollide)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (found)
|
||||
continue;
|
||||
}
|
||||
|
||||
tileCount++;
|
||||
|
||||
if (!Tiles.Contains(tileDef[tile.Tile.TypeId].ID))
|
||||
continue;
|
||||
|
||||
matchingTileCount++;
|
||||
}
|
||||
|
||||
if (tileCount == 0 || matchingTileCount / (float) tileCount < Percent)
|
||||
return Inverted;
|
||||
|
||||
return !Inverted;
|
||||
}
|
||||
}
|
||||
19
Content.Shared/Random/Rules/OnMapGrid.cs
Normal file
19
Content.Shared/Random/Rules/OnMapGrid.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
namespace Content.Shared.Random.Rules;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if griduid and mapuid match (AKA on 'planet').
|
||||
/// </summary>
|
||||
public sealed partial class OnMapGridRule : RulesRule
|
||||
{
|
||||
public override bool Check(EntityManager entManager, EntityUid uid)
|
||||
{
|
||||
if (!entManager.TryGetComponent(uid, out TransformComponent? xform) ||
|
||||
xform.GridUid != xform.MapUid ||
|
||||
xform.MapUid == null)
|
||||
{
|
||||
return Inverted;
|
||||
}
|
||||
|
||||
return !Inverted;
|
||||
}
|
||||
}
|
||||
39
Content.Shared/Random/Rules/RulesSystem.cs
Normal file
39
Content.Shared/Random/Rules/RulesSystem.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Random.Rules;
|
||||
|
||||
/// <summary>
|
||||
/// Rules-based item selection. Can be used for any sort of conditional selection
|
||||
/// Every single condition needs to be true for this to be selected.
|
||||
/// e.g. "choose maintenance audio if 90% of tiles nearby are maintenance tiles"
|
||||
/// </summary>
|
||||
[Prototype("rules")]
|
||||
public sealed partial class RulesPrototype : IPrototype
|
||||
{
|
||||
[IdDataField] public string ID { get; } = string.Empty;
|
||||
|
||||
[DataField("rules", required: true)]
|
||||
public List<RulesRule> Rules = new();
|
||||
}
|
||||
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public abstract partial class RulesRule
|
||||
{
|
||||
[DataField]
|
||||
public bool Inverted;
|
||||
public abstract bool Check(EntityManager entManager, EntityUid uid);
|
||||
}
|
||||
|
||||
public sealed class RulesSystem : EntitySystem
|
||||
{
|
||||
public bool IsTrue(EntityUid uid, RulesPrototype rules)
|
||||
{
|
||||
foreach (var rule in rules.Rules)
|
||||
{
|
||||
if (!rule.Check(EntityManager, uid))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
using Content.Shared.Access;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||
|
||||
namespace Content.Shared.Random;
|
||||
|
||||
/// <summary>
|
||||
/// Rules-based item selection. Can be used for any sort of conditional selection
|
||||
/// Every single condition needs to be true for this to be selected.
|
||||
/// e.g. "choose maintenance audio if 90% of tiles nearby are maintenance tiles"
|
||||
/// </summary>
|
||||
[Prototype("rules")]
|
||||
public sealed partial class RulesPrototype : IPrototype
|
||||
{
|
||||
[IdDataField] public string ID { get; } = string.Empty;
|
||||
|
||||
[DataField("rules", required: true)]
|
||||
public List<RulesRule> Rules = new();
|
||||
}
|
||||
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public abstract partial class RulesRule
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the attached entity is in space.
|
||||
/// </summary>
|
||||
public sealed partial class InSpaceRule : RulesRule
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for entities matching the whitelist in range.
|
||||
/// This is more expensive than <see cref="NearbyComponentsRule"/> so prefer that!
|
||||
/// </summary>
|
||||
public sealed partial class NearbyEntitiesRule : RulesRule
|
||||
{
|
||||
/// <summary>
|
||||
/// How many of the entity need to be nearby.
|
||||
/// </summary>
|
||||
[DataField("count")]
|
||||
public int Count = 1;
|
||||
|
||||
[DataField("whitelist", required: true)]
|
||||
public EntityWhitelist Whitelist = new();
|
||||
|
||||
[DataField("range")]
|
||||
public float Range = 10f;
|
||||
}
|
||||
|
||||
public sealed partial class NearbyTilesPercentRule : RulesRule
|
||||
{
|
||||
/// <summary>
|
||||
/// If there are anchored entities on the tile do we ignore the tile.
|
||||
/// </summary>
|
||||
[DataField("ignoreAnchored")] public bool IgnoreAnchored;
|
||||
|
||||
[DataField("percent", required: true)]
|
||||
public float Percent;
|
||||
|
||||
[DataField("tiles", required: true, customTypeSerializer:typeof(PrototypeIdListSerializer<ContentTileDefinition>))]
|
||||
public List<string> Tiles = new();
|
||||
|
||||
[DataField("range")]
|
||||
public float Range = 10f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Always returns true. Used for fallbacks.
|
||||
/// </summary>
|
||||
public sealed partial class AlwaysTrueRule : RulesRule
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if on a grid or in range of one.
|
||||
/// </summary>
|
||||
public sealed partial class GridInRangeRule : RulesRule
|
||||
{
|
||||
[DataField("range")]
|
||||
public float Range = 10f;
|
||||
|
||||
[DataField("inverted")]
|
||||
public bool Inverted = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if griduid and mapuid match (AKA on 'planet').
|
||||
/// </summary>
|
||||
public sealed partial class OnMapGridRule : RulesRule
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for an entity nearby with the specified access.
|
||||
/// </summary>
|
||||
public sealed partial class NearbyAccessRule : RulesRule
|
||||
{
|
||||
// This exists because of doorelectronics contained inside doors.
|
||||
/// <summary>
|
||||
/// Does the access entity need to be anchored.
|
||||
/// </summary>
|
||||
[DataField("anchored")]
|
||||
public bool Anchored = true;
|
||||
|
||||
/// <summary>
|
||||
/// Count of entities that need to be nearby.
|
||||
/// </summary>
|
||||
[DataField("count")]
|
||||
public int Count = 1;
|
||||
|
||||
[DataField("access", required: true)]
|
||||
public List<ProtoId<AccessLevelPrototype>> Access = new();
|
||||
|
||||
[DataField("range")]
|
||||
public float Range = 10f;
|
||||
}
|
||||
|
||||
public sealed partial class NearbyComponentsRule : RulesRule
|
||||
{
|
||||
/// <summary>
|
||||
/// Does the entity need to be anchored.
|
||||
/// </summary>
|
||||
[DataField("anchored")]
|
||||
public bool Anchored;
|
||||
|
||||
[DataField("count")] public int Count;
|
||||
|
||||
[DataField("components", required: true)]
|
||||
public ComponentRegistry Components = default!;
|
||||
|
||||
[DataField("range")]
|
||||
public float Range = 10f;
|
||||
}
|
||||
@@ -1,247 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
namespace Content.Shared.Random;
|
||||
|
||||
public sealed class RulesSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
|
||||
[Dependency] private readonly AccessReaderSystem _reader = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
public bool IsTrue(EntityUid uid, RulesPrototype rules)
|
||||
{
|
||||
var inRange = new HashSet<Entity<IComponent>>();
|
||||
foreach (var rule in rules.Rules)
|
||||
{
|
||||
switch (rule)
|
||||
{
|
||||
case AlwaysTrueRule:
|
||||
break;
|
||||
case GridInRangeRule griddy:
|
||||
{
|
||||
if (!TryComp(uid, out TransformComponent? xform))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (xform.GridUid != null)
|
||||
{
|
||||
return !griddy.Inverted;
|
||||
}
|
||||
|
||||
var worldPos = _transform.GetWorldPosition(xform);
|
||||
var gridRange = new Vector2(griddy.Range, griddy.Range);
|
||||
|
||||
foreach (var _ in _mapManager.FindGridsIntersecting(
|
||||
xform.MapID,
|
||||
new Box2(worldPos - gridRange, worldPos + gridRange)))
|
||||
{
|
||||
return !griddy.Inverted;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case InSpaceRule:
|
||||
{
|
||||
if (!TryComp(uid, out TransformComponent? xform) ||
|
||||
xform.GridUid != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case NearbyAccessRule access:
|
||||
{
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
|
||||
if (!xformQuery.TryGetComponent(uid, out var xform) ||
|
||||
xform.MapUid == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var found = false;
|
||||
var worldPos = _transform.GetWorldPosition(xform, xformQuery);
|
||||
var count = 0;
|
||||
|
||||
// TODO: Update this when we get the callback version
|
||||
var entities = new HashSet<Entity<AccessReaderComponent>>();
|
||||
_lookup.GetEntitiesInRange(xform.MapID, worldPos, access.Range, entities);
|
||||
foreach (var comp in entities)
|
||||
{
|
||||
if (!_reader.AreAccessTagsAllowed(access.Access, comp) ||
|
||||
access.Anchored &&
|
||||
(!xformQuery.TryGetComponent(comp, out var compXform) ||
|
||||
!compXform.Anchored))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
count++;
|
||||
|
||||
if (count < access.Count)
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
return false;
|
||||
|
||||
break;
|
||||
}
|
||||
case NearbyComponentsRule nearbyComps:
|
||||
{
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
|
||||
if (!xformQuery.TryGetComponent(uid, out var xform) ||
|
||||
xform.MapUid == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var found = false;
|
||||
var worldPos = _transform.GetWorldPosition(xform);
|
||||
var count = 0;
|
||||
|
||||
foreach (var compType in nearbyComps.Components.Values)
|
||||
{
|
||||
inRange.Clear();
|
||||
_lookup.GetEntitiesInRange(compType.Component.GetType(), xform.MapID, worldPos, nearbyComps.Range, inRange);
|
||||
foreach (var comp in inRange)
|
||||
{
|
||||
if (nearbyComps.Anchored &&
|
||||
(!xformQuery.TryGetComponent(comp, out var compXform) ||
|
||||
!compXform.Anchored))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
count++;
|
||||
|
||||
if (count < nearbyComps.Count)
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (found)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
return false;
|
||||
|
||||
break;
|
||||
}
|
||||
case NearbyEntitiesRule entity:
|
||||
{
|
||||
if (!TryComp(uid, out TransformComponent? xform) ||
|
||||
xform.MapUid == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var found = false;
|
||||
var worldPos = _transform.GetWorldPosition(xform);
|
||||
var count = 0;
|
||||
|
||||
foreach (var ent in _lookup.GetEntitiesInRange(xform.MapID, worldPos, entity.Range))
|
||||
{
|
||||
if (_whitelistSystem.IsWhitelistFail(entity.Whitelist, ent))
|
||||
continue;
|
||||
|
||||
count++;
|
||||
|
||||
if (count < entity.Count)
|
||||
continue;
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
return false;
|
||||
|
||||
break;
|
||||
}
|
||||
case NearbyTilesPercentRule tiles:
|
||||
{
|
||||
if (!TryComp(uid, out TransformComponent? xform) ||
|
||||
!TryComp<MapGridComponent>(xform.GridUid, out var grid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
var tileCount = 0;
|
||||
var matchingTileCount = 0;
|
||||
|
||||
foreach (var tile in grid.GetTilesIntersecting(new Circle(_transform.GetWorldPosition(xform),
|
||||
tiles.Range)))
|
||||
{
|
||||
// Only consider collidable anchored (for reasons some subfloor stuff has physics but non-collidable)
|
||||
if (tiles.IgnoreAnchored)
|
||||
{
|
||||
var gridEnum = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
|
||||
var found = false;
|
||||
|
||||
while (gridEnum.MoveNext(out var ancUid))
|
||||
{
|
||||
if (!physicsQuery.TryGetComponent(ancUid, out var physics) ||
|
||||
!physics.CanCollide)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (found)
|
||||
continue;
|
||||
}
|
||||
|
||||
tileCount++;
|
||||
|
||||
if (!tiles.Tiles.Contains(_tileDef[tile.Tile.TypeId].ID))
|
||||
continue;
|
||||
|
||||
matchingTileCount++;
|
||||
}
|
||||
|
||||
if (tileCount == 0 || matchingTileCount / (float) tileCount < tiles.Percent)
|
||||
return false;
|
||||
|
||||
break;
|
||||
}
|
||||
case OnMapGridRule:
|
||||
{
|
||||
if (!TryComp(uid, out TransformComponent? xform) ||
|
||||
xform.GridUid != xform.MapUid ||
|
||||
xform.MapUid == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user