Ambient music rules refactor (#29921)

* refactor

* dutypo
This commit is contained in:
Ed
2024-07-14 16:58:48 +03:00
committed by GitHub
parent 7d9653fff7
commit 1c74ffb8e4
13 changed files with 414 additions and 388 deletions

View File

@@ -0,0 +1,39 @@
using Robust.Shared.Prototypes;
namespace Content.Shared.Random.Rules;
/// <summary>
/// Rules-based item selection. Can be used for any sort of conditional selection
/// Every single condition needs to be true for this to be selected.
/// e.g. "choose maintenance audio if 90% of tiles nearby are maintenance tiles"
/// </summary>
[Prototype("rules")]
public sealed partial class RulesPrototype : IPrototype
{
[IdDataField] public string ID { get; } = string.Empty;
[DataField("rules", required: true)]
public List<RulesRule> Rules = new();
}
[ImplicitDataDefinitionForInheritors]
public abstract partial class RulesRule
{
[DataField]
public bool Inverted;
public abstract bool Check(EntityManager entManager, EntityUid uid);
}
public sealed class RulesSystem : EntitySystem
{
public bool IsTrue(EntityUid uid, RulesPrototype rules)
{
foreach (var rule in rules.Rules)
{
if (!rule.Check(EntityManager, uid))
return false;
}
return true;
}
}