Refactor ExtinguisherCabinet->ItemCabinet and actually maps them in, adds EntityWhitelist (#4154)

* i probably shouldnt have done this in one commit

* map nonsense

* fix example code

* unnecessary

* test

* reviews

* little fix for open datafield

* add soul
This commit is contained in:
mirrorcult
2021-06-08 19:10:29 -07:00
committed by GitHub
parent 07494e4059
commit 1c7285825c
18 changed files with 795 additions and 191 deletions

View File

@@ -15,7 +15,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// <summary>
/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
/// </summary>
[Obsolete("Use AttackHandMessage instead")]
[Obsolete("Use InteractHandEvent instead")]
bool InteractHand(InteractHandEventArgs eventArgs);
}
@@ -32,7 +32,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
}
/// <summary>
/// Raised when a target entity is interacted with by a user with an empty hand.
/// Raised directed on a target entity when it is interacted with by a user with an empty hand.
/// </summary>
[PublicAPI]
public class InteractHandEvent : HandledEntityEventArgs