Refactor ExtinguisherCabinet->ItemCabinet and actually maps them in, adds EntityWhitelist (#4154)
* i probably shouldnt have done this in one commit * map nonsense * fix example code * unnecessary * test * reviews * little fix for open datafield * add soul
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@@ -15,7 +15,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// <summary>
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/// Called when a player directly interacts with an empty hand when user is in range of the target entity.
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/// </summary>
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[Obsolete("Use AttackHandMessage instead")]
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[Obsolete("Use InteractHandEvent instead")]
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bool InteractHand(InteractHandEventArgs eventArgs);
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}
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@@ -32,7 +32,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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}
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/// <summary>
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/// Raised when a target entity is interacted with by a user with an empty hand.
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/// Raised directed on a target entity when it is interacted with by a user with an empty hand.
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/// </summary>
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[PublicAPI]
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public class InteractHandEvent : HandledEntityEventArgs
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