Fires burn bright (#6516)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,7 +1,3 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Client.Atmos.Overlays;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.EntitySystems;
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@@ -9,9 +5,7 @@ using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.Utility;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Content.Client.Atmos.EntitySystems
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@@ -41,6 +35,8 @@ namespace Content.Client.Atmos.EntitySystems
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private readonly Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _tileData =
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new();
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public const int GasOverlayZIndex = 1;
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public override void Initialize()
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{
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base.Initialize();
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@@ -86,8 +82,8 @@ namespace Content.Client.Atmos.EntitySystems
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}
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var overlayManager = IoCManager.Resolve<IOverlayManager>();
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if(!overlayManager.HasOverlay<GasTileOverlay>())
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overlayManager.AddOverlay(new GasTileOverlay());
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overlayManager.AddOverlay(new GasTileOverlay());
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overlayManager.AddOverlay(new FireTileOverlay());
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}
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private void HandleGasOverlayMessage(GasOverlayMessage message)
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@@ -124,8 +120,8 @@ namespace Content.Client.Atmos.EntitySystems
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base.Shutdown();
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_mapManager.OnGridRemoved -= OnGridRemoved;
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var overlayManager = IoCManager.Resolve<IOverlayManager>();
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if(!overlayManager.HasOverlay<GasTileOverlay>())
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overlayManager.RemoveOverlay<GasTileOverlay>();
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overlayManager.RemoveOverlay<GasTileOverlay>();
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overlayManager.RemoveOverlay<FireTileOverlay>();
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}
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private void OnGridRemoved(MapId mapId, GridId gridId)
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@@ -155,6 +151,20 @@ namespace Content.Client.Atmos.EntitySystems
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return new GasOverlayEnumerator(overlays, this);
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}
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public FireOverlayEnumerator GetFireOverlays(GridId gridIndex, Vector2i indices)
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{
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if (!_tileData.TryGetValue(gridIndex, out var chunks))
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return default;
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var chunkIndex = GetGasChunkIndices(indices);
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if (!chunks.TryGetValue(chunkIndex, out var chunk))
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return default;
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var overlays = chunk.GetData(indices);
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return new FireOverlayEnumerator(overlays, this);
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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@@ -184,11 +194,10 @@ namespace Content.Client.Atmos.EntitySystems
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}
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}
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public struct GasOverlayEnumerator : IDisposable
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public struct GasOverlayEnumerator
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{
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private readonly GasTileOverlaySystem _system;
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private readonly GasData[]? _data;
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private byte _fireState;
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// TODO: Take Fire Temperature into account, when we code fire color
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private readonly int _length; // We cache the length so we can avoid a pointer dereference, for speed. Brrr.
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@@ -198,7 +207,6 @@ namespace Content.Client.Atmos.EntitySystems
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{
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// Gas can't be null, as the caller to this constructor already ensured it wasn't.
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_data = data.Gas;
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_fireState = data.FireState;
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_system = system;
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@@ -217,6 +225,25 @@ namespace Content.Client.Atmos.EntitySystems
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return true;
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}
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overlay = default;
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return false;
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}
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}
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public struct FireOverlayEnumerator
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{
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private readonly GasTileOverlaySystem _system;
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private byte _fireState;
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// TODO: Take Fire Temperature into account, when we code fire color
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public FireOverlayEnumerator(in GasOverlayData data, GasTileOverlaySystem system)
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{
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_fireState = data.FireState;
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_system = system;
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}
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public bool MoveNext(out (Texture Texture, Color Color) overlay)
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{
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if (_fireState != 0)
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{
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var state = _fireState - 1;
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@@ -232,10 +259,6 @@ namespace Content.Client.Atmos.EntitySystems
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overlay = default;
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return false;
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}
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public void Dispose()
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{
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}
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}
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}
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}
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57
Content.Client/Atmos/Overlays/FireTileOverlay.cs
Normal file
57
Content.Client/Atmos/Overlays/FireTileOverlay.cs
Normal file
@@ -0,0 +1,57 @@
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using Content.Client.Atmos.EntitySystems;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Map;
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namespace Content.Client.Atmos.Overlays
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{
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public sealed class FireTileOverlay : Overlay
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{
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private readonly GasTileOverlaySystem _gasTileOverlaySystem;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
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private readonly ShaderInstance _shader;
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public FireTileOverlay()
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{
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IoCManager.InjectDependencies(this);
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_gasTileOverlaySystem = EntitySystem.Get<GasTileOverlaySystem>();
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_shader = _prototypeManager.Index<ShaderPrototype>("unshaded").Instance().Duplicate();
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ZIndex = GasTileOverlaySystem.GasOverlayZIndex + 1;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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var drawHandle = args.WorldHandle;
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var mapId = args.Viewport.Eye!.Position.MapId;
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var worldBounds = args.WorldBounds;
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drawHandle.UseShader(_shader);
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foreach (var mapGrid in _mapManager.FindGridsIntersecting(mapId, worldBounds))
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{
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if (!_gasTileOverlaySystem.HasData(mapGrid.Index))
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continue;
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drawHandle.SetTransform(mapGrid.WorldMatrix);
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foreach (var tile in mapGrid.GetTilesIntersecting(worldBounds))
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{
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var enumerator = _gasTileOverlaySystem.GetFireOverlays(mapGrid.Index, tile.GridIndices);
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while (enumerator.MoveNext(out var tuple))
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{
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drawHandle.DrawTexture(tuple.Texture, new Vector2(tile.X, tile.Y), tuple.Color);
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}
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}
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}
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drawHandle.SetTransform(Matrix3.Identity);
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}
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}
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}
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@@ -8,7 +8,7 @@ using Robust.Shared.Maths;
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namespace Content.Client.Atmos.Overlays
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{
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public class GasTileOverlay : Overlay
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public sealed class GasTileOverlay : Overlay
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{
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private readonly GasTileOverlaySystem _gasTileOverlaySystem;
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@@ -21,6 +21,7 @@ namespace Content.Client.Atmos.Overlays
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IoCManager.InjectDependencies(this);
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_gasTileOverlaySystem = EntitySystem.Get<GasTileOverlaySystem>();
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ZIndex = GasTileOverlaySystem.GasOverlayZIndex;
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}
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protected override void Draw(in OverlayDrawArgs args)
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@@ -46,8 +47,6 @@ namespace Content.Client.Atmos.Overlays
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}
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}
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}
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drawHandle.SetTransform(Matrix3.Identity);
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}
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}
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}
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@@ -30,6 +30,7 @@ namespace Content.Client.Atmos.Visualizers
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sprite.LayerMapReserveBlank(FireVisualLayers.Fire);
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sprite.LayerSetVisible(FireVisualLayers.Fire, false);
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sprite.LayerSetShader(FireVisualLayers.Fire, "unshaded");
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}
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public override void OnChangeData(AppearanceComponent component)
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