movercontroller namespace (#31749)

This commit is contained in:
Errant
2024-09-12 22:01:36 +02:00
committed by GitHub
parent 4b8510894f
commit 1c6b9aaae7
3 changed files with 1015 additions and 1018 deletions

View File

@@ -8,8 +8,8 @@ using Robust.Shared.Physics.Components;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Timing; using Robust.Shared.Timing;
namespace Content.Client.Physics.Controllers namespace Content.Client.Physics.Controllers;
{
public sealed class MoverController : SharedMoverController public sealed class MoverController : SharedMoverController
{ {
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
@@ -136,4 +136,3 @@ namespace Content.Client.Physics.Controllers
return _timing is { IsFirstTimePredicted: true, InSimulation: true }; return _timing is { IsFirstTimePredicted: true, InSimulation: true };
} }
} }
}

View File

@@ -12,8 +12,8 @@ using DroneConsoleComponent = Content.Server.Shuttles.DroneConsoleComponent;
using DependencyAttribute = Robust.Shared.IoC.DependencyAttribute; using DependencyAttribute = Robust.Shared.IoC.DependencyAttribute;
using Robust.Shared.Map.Components; using Robust.Shared.Map.Components;
namespace Content.Server.Physics.Controllers namespace Content.Server.Physics.Controllers;
{
public sealed class MoverController : SharedMoverController public sealed class MoverController : SharedMoverController
{ {
[Dependency] private readonly ThrusterSystem _thruster = default!; [Dependency] private readonly ThrusterSystem _thruster = default!;
@@ -568,4 +568,3 @@ namespace Content.Server.Physics.Controllers
} }
} }
}

View File

@@ -24,8 +24,8 @@ using Robust.Shared.Timing;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent; using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
namespace Content.Shared.Movement.Systems namespace Content.Shared.Movement.Systems;
{
/// <summary> /// <summary>
/// Handles player and NPC mob movement. /// Handles player and NPC mob movement.
/// NPCs are handled server-side only. /// NPCs are handled server-side only.
@@ -512,4 +512,3 @@ namespace Content.Shared.Movement.Systems
return sound != null; return sound != null;
} }
} }
}