Rework emergency lights (#1830)

* Implement emergency lights reacting to lost power

* Add emergency light sprites
Remove shared emergency light component

* Remove unused import

* Remove EmergencyLight NetID

* Add rich description
Change comments
Add license
Implement ExposeData

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
This commit is contained in:
Julian Giebel
2020-08-22 12:06:29 +02:00
committed by GitHub
parent 72e50cce94
commit 1c21f2c3b0
8 changed files with 242 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
@@ -13,6 +13,7 @@ namespace Content.Client.GameObjects.Components
{
public override string Name => "EmergencyLight";
/// <inheritdoc/>
protected override void Startup()
{
base.Startup();