Rework emergency lights (#1830)
* Implement emergency lights reacting to lost power * Add emergency light sprites Remove shared emergency light component * Remove unused import * Remove EmergencyLight NetID * Add rich description Change comments Add license Implement ExposeData Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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@@ -13,6 +13,7 @@ namespace Content.Client.GameObjects.Components
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{
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public override string Name => "EmergencyLight";
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/// <inheritdoc/>
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protected override void Startup()
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{
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base.Startup();
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