Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks * ok that's good enough * convert solars/AME to flatpacks * mats, mats, we are the mats * basic mechanics are DONE * thing * final UI * sloth * rped jumpscare * rename
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@@ -1,6 +1,10 @@
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using System.Linq;
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using Content.Shared.Construction.Components;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Examine;
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using Content.Shared.Lathe;
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using Content.Shared.Materials;
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using Content.Shared.Stacks;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Construction
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@@ -11,6 +15,7 @@ namespace Content.Shared.Construction
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public sealed class MachinePartSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly SharedLatheSystem _lathe = default!;
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public override void Initialize()
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{
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@@ -61,5 +66,87 @@ namespace Content.Shared.Construction
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args.PushMarkup(Loc.GetString("machine-part-component-on-examine-type-text", ("type",
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Loc.GetString(_prototype.Index<MachinePartPrototype>(component.PartType).Name))));
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}
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public Dictionary<string, int> GetMachineBoardMaterialCost(Entity<MachineBoardComponent> entity, int coefficient = 1)
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{
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var (_, comp) = entity;
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var materials = new Dictionary<string, int>();
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foreach (var (partId, amount) in comp.Requirements)
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{
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var partProto = _prototype.Index<MachinePartPrototype>(partId);
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if (!_lathe.TryGetRecipesFromEntity(partProto.StockPartPrototype, out var recipes))
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continue;
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var partRecipe = recipes[0];
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if (recipes.Count > 1)
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partRecipe = recipes.MinBy(p => p.RequiredMaterials.Values.Sum());
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foreach (var (mat, matAmount) in partRecipe!.RequiredMaterials)
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{
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materials.TryAdd(mat, 0);
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materials[mat] += matAmount * amount * coefficient;
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}
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}
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foreach (var (stackId, amount) in comp.MaterialIdRequirements)
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{
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var stackProto = _prototype.Index<StackPrototype>(stackId);
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if (_prototype.TryIndex(stackProto.Spawn, out var defaultProto) &&
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defaultProto.TryGetComponent<PhysicalCompositionComponent>(out var physComp))
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{
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foreach (var (mat, matAmount) in physComp.MaterialComposition)
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{
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materials.TryAdd(mat, 0);
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materials[mat] += matAmount * amount * coefficient;
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}
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}
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else if (_lathe.TryGetRecipesFromEntity(stackProto.Spawn, out var recipes))
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{
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var partRecipe = recipes[0];
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if (recipes.Count > 1)
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partRecipe = recipes.MinBy(p => p.RequiredMaterials.Values.Sum());
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foreach (var (mat, matAmount) in partRecipe!.RequiredMaterials)
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{
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materials.TryAdd(mat, 0);
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materials[mat] += matAmount * amount * coefficient;
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}
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}
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}
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var genericPartInfo = comp.ComponentRequirements.Values.Concat(comp.ComponentRequirements.Values);
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foreach (var info in genericPartInfo)
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{
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var amount = info.Amount;
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var defaultProtoId = info.DefaultPrototype;
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if (_lathe.TryGetRecipesFromEntity(defaultProtoId, out var recipes))
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{
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var partRecipe = recipes[0];
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if (recipes.Count > 1)
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partRecipe = recipes.MinBy(p => p.RequiredMaterials.Values.Sum());
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foreach (var (mat, matAmount) in partRecipe!.RequiredMaterials)
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{
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materials.TryAdd(mat, 0);
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materials[mat] += matAmount * amount * coefficient;
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}
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}
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else if (_prototype.TryIndex(defaultProtoId, out var defaultProto) &&
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defaultProto.TryGetComponent<PhysicalCompositionComponent>(out var physComp))
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{
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foreach (var (mat, matAmount) in physComp.MaterialComposition)
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{
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materials.TryAdd(mat, 0);
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materials[mat] += matAmount * amount * coefficient;
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}
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}
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}
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return materials;
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}
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}
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}
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