Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks * ok that's good enough * convert solars/AME to flatpacks * mats, mats, we are the mats * basic mechanics are DONE * thing * final UI * sloth * rped jumpscare * rename
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using Content.Shared.Construction.Components;
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using JetBrains.Annotations;
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namespace Content.Client.Construction.UI
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{
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[UsedImplicitly]
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public sealed class FlatpackCreatorBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private FlatpackCreatorMenu? _menu;
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public FlatpackCreatorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new FlatpackCreatorMenu(Owner);
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_menu.OnClose += Close;
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_menu.PackButtonPressed += () =>
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{
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SendMessage(new FlatpackCreatorStartPackBuiMessage());
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};
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_menu.OpenCentered();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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}
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