Fix typos calling salvage specialists a 'salvage technician' (#25657)
fix typos calling salvage specialists a 'salvage technician
This commit is contained in:
@@ -46,12 +46,12 @@
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- "As a Nuclear Operative, remember that stealth is an option. It'll be hard for the captain to fight back if he gets caught off guard by what he thinks is just a regular passenger!"
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- "As an antagonist, be mindful of the power of destroying telecommunications. It'll be a lot harder for people to call you out if they can't do so effectively!"
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- "You can examine your headset to see which radio channels you have available and how to speak in them."
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- "As a Salvage Technician, always carry a GPS on you and take note of the station's coordinates in case your salvage is lost to space."
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- "As a Salvage Technician, you can use your proto-kinetic accelerator to move yourself in space when in a pinch. Just be wary that it isn't very effective."
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- "As a Salvage Technician, never forget to mine ore! Ore can be sold to cargo for a pretty penny, be used for construction, and also be used by Scientists for fancy technology."
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- "As a Salvage Technician, try asking science for a tethergun. It can be used to grab items off of salvage wrecks extremely efficiently!"
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- "As a Salvage Technician, try asking science for a grappling hook. It can be used to propel yourself onto wrecks, or if stuck in space you don't have to rely on the proto-kinetic accelerator."
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- "As a Salvage Technician, consider cooperating with the Cargo Technicians. They can order you a wide variety of useful items, including ones that may be hard to get otherwise, such laser guns and shuttle building materials."
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- "As a Salvage Specialist, always carry a GPS on you and take note of the station's coordinates in case your salvage is lost to space."
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- "As a Salvage Specialist, you can use your proto-kinetic accelerator to move yourself in space when in a pinch. Just be wary that it isn't very effective."
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- "As a Salvage Specialist, never forget to mine ore! Ore can be sold to cargo for a pretty penny, be used for construction, and also be used by Scientists for fancy technology."
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- "As a Salvage Specialist, try asking science for a tethergun. It can be used to grab items off of salvage wrecks extremely efficiently!"
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- "As a Salvage Specialist, try asking science for a grappling hook. It can be used to propel yourself onto wrecks, or if stuck in space you don't have to rely on the proto-kinetic accelerator."
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- "As a Salvage Specialist, consider cooperating with the Cargo Technicians. They can order you a wide variety of useful items, including ones that may be hard to get otherwise, such laser guns and shuttle building materials."
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- "As a Cargo Technician, consider asking science for a Ripley APLU. When paired with a hydraulic clamp, you can grab valuable maintenance objects like fuel tanks much more easily, and make deliveries in a swift manner."
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- "As a Cargo Technician, try to maintain a surplus of materials. They are extremely useful for Scientists and Station Engineers to have immediate access to."
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- "As a Cargo Technician, if you have a surplus of cash try gambling! Sometimes you gain more money than you begin with."
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@@ -28,7 +28,7 @@
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components:
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- type: Sprite
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state: hop
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- type: entity
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parent: BaseFigurine
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id: ToyFigurinePassenger
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@@ -37,7 +37,7 @@
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components:
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- type: Sprite
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state: passenger
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- type: entity
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parent: BaseFigurine
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id: ToyFigurineGreytider
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@@ -159,8 +159,8 @@
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- type: entity
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parent: BaseFigurine
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id: ToyFigurineSalvage
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name: salvage technican figure
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description: A figurine depicting a Salvage Technician holding a survival knife.
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name: salvage specialist figure
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description: A figurine depicting a Salvage Specialist holding a survival knife.
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components:
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- type: Sprite
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state: salvage
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@@ -317,7 +317,7 @@
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components:
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- type: Sprite
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state: nukie
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- type: entity
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parent: BaseFigurine
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id: ToyFigurineNukieElite
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@@ -335,7 +335,7 @@
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components:
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- type: Sprite
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state: nukie_commander
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- type: entity
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parent: BaseFigurine
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id: ToyFigurineFootsoldier
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@@ -344,7 +344,7 @@
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components:
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- type: Sprite
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state: footsoldier
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- type: entity
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parent: BaseFigurine
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id: ToyFigurineWizard
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@@ -353,7 +353,7 @@
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components:
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- type: Sprite
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state: wizard
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- type: entity
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parent: BaseFigurine
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id: ToyFigurineWizardFake
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@@ -373,7 +373,7 @@
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components:
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- type: Sprite
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state: spacedragon
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- type: entity
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parent: BaseFigurine
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id: ToyFigurineQueen
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@@ -409,7 +409,7 @@
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components:
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- type: Sprite
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state: mouse
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- type: entity
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parent: BaseFigurine
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id: ToyFigurineSlime
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@@ -427,7 +427,7 @@
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components:
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- type: Sprite
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state: hamlet
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#TODO: Convert these to the new figurine sprite template and rename their sprite name.
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#Yes, these are humanoids, but they need to be updated first.
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