Fix typos calling salvage specialists a 'salvage technician' (#25657)

fix typos calling salvage specialists a 'salvage technician
This commit is contained in:
YuNii
2024-02-27 21:59:21 +01:00
committed by GitHub
parent 963c9f6fbc
commit 1c015d1fd5
3 changed files with 18 additions and 18 deletions

View File

@@ -46,12 +46,12 @@
- "As a Nuclear Operative, remember that stealth is an option. It'll be hard for the captain to fight back if he gets caught off guard by what he thinks is just a regular passenger!"
- "As an antagonist, be mindful of the power of destroying telecommunications. It'll be a lot harder for people to call you out if they can't do so effectively!"
- "You can examine your headset to see which radio channels you have available and how to speak in them."
- "As a Salvage Technician, always carry a GPS on you and take note of the station's coordinates in case your salvage is lost to space."
- "As a Salvage Technician, you can use your proto-kinetic accelerator to move yourself in space when in a pinch. Just be wary that it isn't very effective."
- "As a Salvage Technician, never forget to mine ore! Ore can be sold to cargo for a pretty penny, be used for construction, and also be used by Scientists for fancy technology."
- "As a Salvage Technician, try asking science for a tethergun. It can be used to grab items off of salvage wrecks extremely efficiently!"
- "As a Salvage Technician, try asking science for a grappling hook. It can be used to propel yourself onto wrecks, or if stuck in space you don't have to rely on the proto-kinetic accelerator."
- "As a Salvage Technician, consider cooperating with the Cargo Technicians. They can order you a wide variety of useful items, including ones that may be hard to get otherwise, such laser guns and shuttle building materials."
- "As a Salvage Specialist, always carry a GPS on you and take note of the station's coordinates in case your salvage is lost to space."
- "As a Salvage Specialist, you can use your proto-kinetic accelerator to move yourself in space when in a pinch. Just be wary that it isn't very effective."
- "As a Salvage Specialist, never forget to mine ore! Ore can be sold to cargo for a pretty penny, be used for construction, and also be used by Scientists for fancy technology."
- "As a Salvage Specialist, try asking science for a tethergun. It can be used to grab items off of salvage wrecks extremely efficiently!"
- "As a Salvage Specialist, try asking science for a grappling hook. It can be used to propel yourself onto wrecks, or if stuck in space you don't have to rely on the proto-kinetic accelerator."
- "As a Salvage Specialist, consider cooperating with the Cargo Technicians. They can order you a wide variety of useful items, including ones that may be hard to get otherwise, such laser guns and shuttle building materials."
- "As a Cargo Technician, consider asking science for a Ripley APLU. When paired with a hydraulic clamp, you can grab valuable maintenance objects like fuel tanks much more easily, and make deliveries in a swift manner."
- "As a Cargo Technician, try to maintain a surplus of materials. They are extremely useful for Scientists and Station Engineers to have immediate access to."
- "As a Cargo Technician, if you have a surplus of cash try gambling! Sometimes you gain more money than you begin with."

View File

@@ -28,7 +28,7 @@
components:
- type: Sprite
state: hop
- type: entity
parent: BaseFigurine
id: ToyFigurinePassenger
@@ -37,7 +37,7 @@
components:
- type: Sprite
state: passenger
- type: entity
parent: BaseFigurine
id: ToyFigurineGreytider
@@ -159,8 +159,8 @@
- type: entity
parent: BaseFigurine
id: ToyFigurineSalvage
name: salvage technican figure
description: A figurine depicting a Salvage Technician holding a survival knife.
name: salvage specialist figure
description: A figurine depicting a Salvage Specialist holding a survival knife.
components:
- type: Sprite
state: salvage
@@ -317,7 +317,7 @@
components:
- type: Sprite
state: nukie
- type: entity
parent: BaseFigurine
id: ToyFigurineNukieElite
@@ -335,7 +335,7 @@
components:
- type: Sprite
state: nukie_commander
- type: entity
parent: BaseFigurine
id: ToyFigurineFootsoldier
@@ -344,7 +344,7 @@
components:
- type: Sprite
state: footsoldier
- type: entity
parent: BaseFigurine
id: ToyFigurineWizard
@@ -353,7 +353,7 @@
components:
- type: Sprite
state: wizard
- type: entity
parent: BaseFigurine
id: ToyFigurineWizardFake
@@ -373,7 +373,7 @@
components:
- type: Sprite
state: spacedragon
- type: entity
parent: BaseFigurine
id: ToyFigurineQueen
@@ -409,7 +409,7 @@
components:
- type: Sprite
state: mouse
- type: entity
parent: BaseFigurine
id: ToyFigurineSlime
@@ -427,7 +427,7 @@
components:
- type: Sprite
state: hamlet
#TODO: Convert these to the new figurine sprite template and rename their sprite name.
#Yes, these are humanoids, but they need to be updated first.