Firelock temperature and pressure warning lights (#28339)

* Add temperature and pressure lights to firelocks

* Replace sprites with new pressure and temperature light versions

* Remove obsolete deny and locked sprites

* Add SpriteSync for warning light animation synchronization

* Teal lights

* Partial animation implementation

* fixup! Teal lights

* Temperature lights

* Adjusted firelock light heights and added final warning light sprites

* Fix colors

* Testing colors

* Update light sprites

* updated sprites

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
ShadowCommander
2025-04-21 15:39:28 -07:00
committed by GitHub
parent 17813825da
commit 1bfa303f36
27 changed files with 199 additions and 15 deletions

View File

@@ -3,6 +3,7 @@ using Content.Shared.Doors.Components;
using Content.Shared.Examine;
using Content.Shared.Popups;
using Content.Shared.Prying.Components;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.Doors.Systems;
@@ -27,7 +28,7 @@ public abstract class SharedFirelockSystem : EntitySystem
// Visuals
SubscribeLocalEvent<FirelockComponent, MapInitEvent>(UpdateVisuals);
SubscribeLocalEvent<FirelockComponent, ComponentStartup>(UpdateVisuals);
SubscribeLocalEvent<FirelockComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<FirelockComponent, ExaminedEvent>(OnExamined);
}
@@ -104,6 +105,11 @@ public abstract class SharedFirelockSystem : EntitySystem
#region Visuals
protected virtual void OnComponentStartup(Entity<FirelockComponent> ent, ref ComponentStartup args)
{
UpdateVisuals(ent.Owner,ent.Comp, args);
}
private void UpdateVisuals(EntityUid uid, FirelockComponent component, EntityEventArgs args) => UpdateVisuals(uid, component);
private void UpdateVisuals(EntityUid uid,
@@ -142,3 +148,22 @@ public abstract class SharedFirelockSystem : EntitySystem
}
}
}
[Serializable, NetSerializable]
public enum FirelockVisuals : byte
{
PressureWarning,
TemperatureWarning,
}
[Serializable, NetSerializable]
public enum FirelockVisualLayersPressure : byte
{
Base
}
[Serializable, NetSerializable]
public enum FirelockVisualLayersTemperature : byte
{
Base
}