Firelock temperature and pressure warning lights (#28339)

* Add temperature and pressure lights to firelocks

* Replace sprites with new pressure and temperature light versions

* Remove obsolete deny and locked sprites

* Add SpriteSync for warning light animation synchronization

* Teal lights

* Partial animation implementation

* fixup! Teal lights

* Temperature lights

* Adjusted firelock light heights and added final warning light sprites

* Fix colors

* Testing colors

* Update light sprites

* updated sprites

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
This commit is contained in:
ShadowCommander
2025-04-21 15:39:28 -07:00
committed by GitHub
parent 17813825da
commit 1bfa303f36
27 changed files with 199 additions and 15 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
namespace Content.Client.Doors;
@@ -14,6 +15,30 @@ public sealed class FirelockSystem : SharedFirelockSystem
SubscribeLocalEvent<FirelockComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
protected override void OnComponentStartup(Entity<FirelockComponent> ent, ref ComponentStartup args)
{
base.OnComponentStartup(ent, ref args);
if(!TryComp<DoorComponent>(ent.Owner, out var door))
return;
door.ClosedSpriteStates.Add((DoorVisualLayers.BaseUnlit, ent.Comp.WarningLightSpriteState));
door.OpenSpriteStates.Add((DoorVisualLayers.BaseUnlit, ent.Comp.WarningLightSpriteState));
((Animation)door.OpeningAnimation).AnimationTracks.Add(new AnimationTrackSpriteFlick()
{
LayerKey = DoorVisualLayers.BaseUnlit,
KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(ent.Comp.OpeningLightSpriteState, 0f) },
}
);
((Animation)door.ClosingAnimation).AnimationTracks.Add(new AnimationTrackSpriteFlick()
{
LayerKey = DoorVisualLayers.BaseUnlit,
KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(ent.Comp.ClosingLightSpriteState, 0f) },
}
);
}
private void OnAppearanceChange(EntityUid uid, FirelockComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)