Borg type switching. (#32586)

* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
This commit is contained in:
Pieter-Jan Briers
2024-11-14 18:08:35 +01:00
committed by GitHub
parent 669bc148f9
commit 1bebb3390c
49 changed files with 1337 additions and 1534 deletions

View File

@@ -58,6 +58,7 @@ public sealed class ClientClothingSystem : ClothingSystem
base.Initialize(); base.Initialize();
SubscribeLocalEvent<ClothingComponent, GetEquipmentVisualsEvent>(OnGetVisuals); SubscribeLocalEvent<ClothingComponent, GetEquipmentVisualsEvent>(OnGetVisuals);
SubscribeLocalEvent<ClothingComponent, InventoryTemplateUpdated>(OnInventoryTemplateUpdated);
SubscribeLocalEvent<InventoryComponent, VisualsChangedEvent>(OnVisualsChanged); SubscribeLocalEvent<InventoryComponent, VisualsChangedEvent>(OnVisualsChanged);
SubscribeLocalEvent<SpriteComponent, DidUnequipEvent>(OnDidUnequip); SubscribeLocalEvent<SpriteComponent, DidUnequipEvent>(OnDidUnequip);
@@ -70,11 +71,7 @@ public sealed class ClientClothingSystem : ClothingSystem
if (args.Sprite == null) if (args.Sprite == null)
return; return;
var enumerator = _inventorySystem.GetSlotEnumerator((uid, component)); UpdateAllSlots(uid, component);
while (enumerator.NextItem(out var item, out var slot))
{
RenderEquipment(uid, item, slot.Name, component);
}
// No clothing equipped -> make sure the layer is hidden, though this should already be handled by on-unequip. // No clothing equipped -> make sure the layer is hidden, though this should already be handled by on-unequip.
if (args.Sprite.LayerMapTryGet(HumanoidVisualLayers.StencilMask, out var layer)) if (args.Sprite.LayerMapTryGet(HumanoidVisualLayers.StencilMask, out var layer))
@@ -84,6 +81,23 @@ public sealed class ClientClothingSystem : ClothingSystem
} }
} }
private void OnInventoryTemplateUpdated(Entity<ClothingComponent> ent, ref InventoryTemplateUpdated args)
{
UpdateAllSlots(ent.Owner, clothing: ent.Comp);
}
private void UpdateAllSlots(
EntityUid uid,
InventoryComponent? inventoryComponent = null,
ClothingComponent? clothing = null)
{
var enumerator = _inventorySystem.GetSlotEnumerator((uid, inventoryComponent));
while (enumerator.NextItem(out var item, out var slot))
{
RenderEquipment(uid, item, slot.Name, inventoryComponent, clothingComponent: clothing);
}
}
private void OnGetVisuals(EntityUid uid, ClothingComponent item, GetEquipmentVisualsEvent args) private void OnGetVisuals(EntityUid uid, ClothingComponent item, GetEquipmentVisualsEvent args)
{ {
if (!TryComp(args.Equipee, out InventoryComponent? inventory)) if (!TryComp(args.Equipee, out InventoryComponent? inventory))

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@@ -235,9 +235,23 @@ namespace Content.Client.Inventory
EntityManager.RaisePredictiveEvent(new InteractInventorySlotEvent(GetNetEntity(item.Value), altInteract: true)); EntityManager.RaisePredictiveEvent(new InteractInventorySlotEvent(GetNetEntity(item.Value), altInteract: true));
} }
protected override void UpdateInventoryTemplate(Entity<InventoryComponent> ent)
{
base.UpdateInventoryTemplate(ent);
if (TryComp(ent, out InventorySlotsComponent? inventorySlots))
{
foreach (var slot in ent.Comp.Slots)
{
if (inventorySlots.SlotData.TryGetValue(slot.Name, out var slotData))
slotData.SlotDef = slot;
}
}
}
public sealed class SlotData public sealed class SlotData
{ {
public readonly SlotDefinition SlotDef; public SlotDefinition SlotDef;
public EntityUid? HeldEntity => Container?.ContainedEntity; public EntityUid? HeldEntity => Container?.ContainedEntity;
public bool Blocked; public bool Blocked;
public bool Highlighted; public bool Highlighted;

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@@ -14,6 +14,7 @@ public abstract class EquipmentHudSystem<T> : EntitySystem where T : IComponent
{ {
[Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly IPlayerManager _player = default!;
[ViewVariables]
protected bool IsActive; protected bool IsActive;
protected virtual SlotFlags TargetSlots => ~SlotFlags.POCKET; protected virtual SlotFlags TargetSlots => ~SlotFlags.POCKET;
@@ -102,7 +103,7 @@ public abstract class EquipmentHudSystem<T> : EntitySystem where T : IComponent
args.Components.Add(component); args.Components.Add(component);
} }
private void RefreshOverlay(EntityUid uid) protected void RefreshOverlay(EntityUid uid)
{ {
if (uid != _player.LocalSession?.AttachedEntity) if (uid != _player.LocalSession?.AttachedEntity)
return; return;

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@@ -21,9 +21,16 @@ public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComp
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<ShowHealthBarsComponent, AfterAutoHandleStateEvent>(OnHandleState);
_overlay = new(EntityManager, _prototype); _overlay = new(EntityManager, _prototype);
} }
private void OnHandleState(Entity<ShowHealthBarsComponent> ent, ref AfterAutoHandleStateEvent args)
{
RefreshOverlay(ent);
}
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthBarsComponent> component) protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthBarsComponent> component)
{ {
base.UpdateInternal(component); base.UpdateInternal(component);

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@@ -17,6 +17,7 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
{ {
[Dependency] private readonly IPrototypeManager _prototypeMan = default!; [Dependency] private readonly IPrototypeManager _prototypeMan = default!;
[ViewVariables]
public HashSet<string> DamageContainers = new(); public HashSet<string> DamageContainers = new();
public override void Initialize() public override void Initialize()
@@ -24,6 +25,7 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
base.Initialize(); base.Initialize();
SubscribeLocalEvent<DamageableComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent); SubscribeLocalEvent<DamageableComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
SubscribeLocalEvent<ShowHealthIconsComponent, AfterAutoHandleStateEvent>(OnHandleState);
} }
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthIconsComponent> component) protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthIconsComponent> component)
@@ -43,6 +45,11 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
DamageContainers.Clear(); DamageContainers.Clear();
} }
private void OnHandleState(Entity<ShowHealthIconsComponent> ent, ref AfterAutoHandleStateEvent args)
{
RefreshOverlay(ent);
}
private void OnGetStatusIconsEvent(Entity<DamageableComponent> entity, ref GetStatusIconsEvent args) private void OnGetStatusIconsEvent(Entity<DamageableComponent> entity, ref GetStatusIconsEvent args)
{ {
if (!IsActive) if (!IsActive)

View File

@@ -131,7 +131,8 @@ public sealed partial class BorgMenu : FancyWindow
_modules.Clear(); _modules.Clear();
foreach (var module in chassis.ModuleContainer.ContainedEntities) foreach (var module in chassis.ModuleContainer.ContainedEntities)
{ {
var control = new BorgModuleControl(module, _entity); var moduleComponent = _entity.GetComponent<BorgModuleComponent>(module);
var control = new BorgModuleControl(module, _entity, !moduleComponent.DefaultModule);
control.RemoveButtonPressed += () => control.RemoveButtonPressed += () =>
{ {
RemoveModuleButtonPressed?.Invoke(module); RemoveModuleButtonPressed?.Invoke(module);

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@@ -9,7 +9,7 @@ public sealed partial class BorgModuleControl : PanelContainer
{ {
public Action? RemoveButtonPressed; public Action? RemoveButtonPressed;
public BorgModuleControl(EntityUid entity, IEntityManager entityManager) public BorgModuleControl(EntityUid entity, IEntityManager entityManager, bool canRemove)
{ {
RobustXamlLoader.Load(this); RobustXamlLoader.Load(this);
@@ -20,6 +20,7 @@ public sealed partial class BorgModuleControl : PanelContainer
{ {
RemoveButtonPressed?.Invoke(); RemoveButtonPressed?.Invoke();
}; };
RemoveButton.Visible = canRemove;
} }
} }

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@@ -0,0 +1,43 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
Title="{Loc 'borg-select-type-menu-title'}"
SetSize="550 300">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal" VerticalExpand="True">
<!-- Left pane: selection of borg type -->
<BoxContainer Orientation="Vertical" MinWidth="200" Margin="2 0">
<Label Text="{Loc 'borg-select-type-menu-available'}" StyleClasses="LabelHeading" />
<ScrollContainer HScrollEnabled="False" VerticalExpand="True">
<BoxContainer Name="SelectionsContainer" Orientation="Vertical" />
</ScrollContainer>
</BoxContainer>
<customControls:VSeparator />
<!-- Right pane: information about selected borg module, confirm button. -->
<BoxContainer Orientation="Vertical" HorizontalExpand="True" Margin="2 0">
<Label Text="{Loc 'borg-select-type-menu-information'}" StyleClasses="LabelHeading" />
<Control VerticalExpand="True">
<controls:Placeholder Name="InfoPlaceholder" PlaceholderText="{Loc 'borg-select-type-menu-select-type'}" />
<BoxContainer Name="InfoContents" Orientation="Vertical" Visible="False">
<BoxContainer Orientation="Horizontal" Margin="0 0 0 4">
<EntityPrototypeView Name="ChassisView" Scale="2,2" />
<Label Name="NameLabel" HorizontalExpand="True" />
</BoxContainer>
<RichTextLabel Name="DescriptionLabel" VerticalExpand="True" VerticalAlignment="Top" />
</BoxContainer>
</Control>
<controls:ConfirmButton Name="ConfirmTypeButton" Text="{Loc 'borg-select-type-menu-confirm'}"
Disabled="True" HorizontalAlignment="Right"
MinWidth="200" />
</BoxContainer>
</BoxContainer>
<controls:StripeBack Margin="0 0 0 4">
<Label Text="{Loc 'borg-select-type-menu-bottom-text'}" HorizontalAlignment="Center" StyleClasses="LabelSubText" Margin="4 4 0 4"/>
</controls:StripeBack>
</BoxContainer>
</controls:FancyWindow>

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@@ -0,0 +1,81 @@
using System.Linq;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Shared.Guidebook;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Silicons.Borgs;
/// <summary>
/// Menu used by borgs to select their type.
/// </summary>
/// <seealso cref="BorgSelectTypeUserInterface"/>
/// <seealso cref="BorgSwitchableTypeComponent"/>
[GenerateTypedNameReferences]
public sealed partial class BorgSelectTypeMenu : FancyWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private BorgTypePrototype? _selectedBorgType;
public event Action<ProtoId<BorgTypePrototype>>? ConfirmedBorgType;
[ValidatePrototypeId<GuideEntryPrototype>]
private static readonly List<ProtoId<GuideEntryPrototype>> GuidebookEntries = new() { "Cyborgs", "Robotics" };
public BorgSelectTypeMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
var group = new ButtonGroup();
foreach (var borgType in _prototypeManager.EnumeratePrototypes<BorgTypePrototype>().OrderBy(PrototypeName))
{
var button = new Button
{
Text = PrototypeName(borgType),
Group = group,
};
button.OnPressed += _ =>
{
_selectedBorgType = borgType;
UpdateInformation(borgType);
};
SelectionsContainer.AddChild(button);
}
ConfirmTypeButton.OnPressed += ConfirmButtonPressed;
HelpGuidebookIds = GuidebookEntries;
}
private void UpdateInformation(BorgTypePrototype prototype)
{
_selectedBorgType = prototype;
InfoContents.Visible = true;
InfoPlaceholder.Visible = false;
ConfirmTypeButton.Disabled = false;
NameLabel.Text = PrototypeName(prototype);
DescriptionLabel.Text = Loc.GetString($"borg-type-{prototype.ID}-desc");
ChassisView.SetPrototype(prototype.DummyPrototype);
}
private void ConfirmButtonPressed(BaseButton.ButtonEventArgs obj)
{
if (_selectedBorgType == null)
return;
ConfirmedBorgType?.Invoke(_selectedBorgType);
}
private static string PrototypeName(BorgTypePrototype prototype)
{
return Loc.GetString($"borg-type-{prototype.ID}-name");
}
}

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@@ -0,0 +1,30 @@
using Content.Shared.Silicons.Borgs.Components;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
namespace Content.Client.Silicons.Borgs;
/// <summary>
/// User interface used by borgs to select their type.
/// </summary>
/// <seealso cref="BorgSelectTypeMenu"/>
/// <seealso cref="BorgSwitchableTypeComponent"/>
/// <seealso cref="BorgSwitchableTypeUiKey"/>
[UsedImplicitly]
public sealed class BorgSelectTypeUserInterface : BoundUserInterface
{
[ViewVariables]
private BorgSelectTypeMenu? _menu;
public BorgSelectTypeUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<BorgSelectTypeMenu>();
_menu.ConfirmedBorgType += prototype => SendMessage(new BorgSelectTypeMessage(prototype));
}
}

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@@ -0,0 +1,81 @@
using Content.Shared.Movement.Components;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Silicons.Borgs;
/// <summary>
/// Client side logic for borg type switching. Sets up primarily client-side visual information.
/// </summary>
/// <seealso cref="SharedBorgSwitchableTypeSystem"/>
/// <seealso cref="BorgSwitchableTypeComponent"/>
public sealed class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeSystem
{
[Dependency] private readonly BorgSystem _borgSystem = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BorgSwitchableTypeComponent, AfterAutoHandleStateEvent>(AfterStateHandler);
SubscribeLocalEvent<BorgSwitchableTypeComponent, ComponentStartup>(OnComponentStartup);
}
private void OnComponentStartup(Entity<BorgSwitchableTypeComponent> ent, ref ComponentStartup args)
{
UpdateEntityAppearance(ent);
}
private void AfterStateHandler(Entity<BorgSwitchableTypeComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateEntityAppearance(ent);
}
protected override void UpdateEntityAppearance(
Entity<BorgSwitchableTypeComponent> entity,
BorgTypePrototype prototype)
{
if (TryComp(entity, out SpriteComponent? sprite))
{
sprite.LayerSetState(BorgVisualLayers.Body, prototype.SpriteBodyState);
sprite.LayerSetState(BorgVisualLayers.LightStatus, prototype.SpriteToggleLightState);
}
if (TryComp(entity, out BorgChassisComponent? chassis))
{
_borgSystem.SetMindStates(
(entity.Owner, chassis),
prototype.SpriteHasMindState,
prototype.SpriteNoMindState);
if (TryComp(entity, out AppearanceComponent? appearance))
{
// Queue update so state changes apply.
_appearance.QueueUpdate(entity, appearance);
}
}
if (prototype.SpriteBodyMovementState is { } movementState)
{
var spriteMovement = EnsureComp<SpriteMovementComponent>(entity);
spriteMovement.NoMovementLayers.Clear();
spriteMovement.NoMovementLayers["movement"] = new PrototypeLayerData
{
State = prototype.SpriteBodyState,
};
spriteMovement.MovementLayers.Clear();
spriteMovement.MovementLayers["movement"] = new PrototypeLayerData
{
State = movementState,
};
}
else
{
RemComp<SpriteMovementComponent>(entity);
}
base.UpdateEntityAppearance(entity, prototype);
}
}

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@@ -92,4 +92,18 @@ public sealed class BorgSystem : SharedBorgSystem
sprite.LayerSetState(MMIVisualLayers.Base, state); sprite.LayerSetState(MMIVisualLayers.Base, state);
} }
} }
/// <summary>
/// Sets the sprite states used for the borg "is there a mind or not" indication.
/// </summary>
/// <param name="borg">The entity and component to modify.</param>
/// <param name="hasMindState">The state to use if the borg has a mind.</param>
/// <param name="noMindState">The state to use if the borg has no mind.</param>
/// <seealso cref="BorgChassisComponent.HasMindState"/>
/// <seealso cref="BorgChassisComponent.NoMindState"/>
public void SetMindStates(Entity<BorgChassisComponent> borg, string hasMindState, string noMindState)
{
borg.Comp.HasMindState = hasMindState;
borg.Comp.NoMindState = noMindState;
}
} }

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@@ -0,0 +1,82 @@
using Content.Server.Inventory;
using Content.Server.Radio.Components;
using Content.Shared.Inventory;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Silicons.Borgs;
/// <summary>
/// Server-side logic for borg type switching. Handles more heavyweight and server-specific switching logic.
/// </summary>
public sealed class BorgSwitchableTypeSystem : SharedBorgSwitchableTypeSystem
{
[Dependency] private readonly BorgSystem _borgSystem = default!;
[Dependency] private readonly ServerInventorySystem _inventorySystem = default!;
protected override void SelectBorgModule(Entity<BorgSwitchableTypeComponent> ent, ProtoId<BorgTypePrototype> borgType)
{
var prototype = Prototypes.Index(borgType);
// Assign radio channels
string[] radioChannels = [.. ent.Comp.InherentRadioChannels, .. prototype.RadioChannels];
if (TryComp(ent, out IntrinsicRadioTransmitterComponent? transmitter))
transmitter.Channels = [.. radioChannels];
if (TryComp(ent, out ActiveRadioComponent? activeRadio))
activeRadio.Channels = [.. radioChannels];
// Borg transponder for the robotics console
if (TryComp(ent, out BorgTransponderComponent? transponder))
{
_borgSystem.SetTransponderSprite(
(ent.Owner, transponder),
new SpriteSpecifier.Rsi(new ResPath("Mobs/Silicon/chassis.rsi"), prototype.SpriteBodyState));
_borgSystem.SetTransponderName(
(ent.Owner, transponder),
Loc.GetString($"borg-type-{borgType}-transponder"));
}
// Configure modules
if (TryComp(ent, out BorgChassisComponent? chassis))
{
var chassisEnt = (ent.Owner, chassis);
_borgSystem.SetMaxModules(
chassisEnt,
prototype.ExtraModuleCount + prototype.DefaultModules.Length);
_borgSystem.SetModuleWhitelist(chassisEnt, prototype.ModuleWhitelist);
foreach (var module in prototype.DefaultModules)
{
var moduleEntity = Spawn(module);
var borgModule = Comp<BorgModuleComponent>(moduleEntity);
_borgSystem.SetBorgModuleDefault((moduleEntity, borgModule), true);
_borgSystem.InsertModule(chassisEnt, moduleEntity);
}
}
// Configure special components
if (Prototypes.TryIndex(ent.Comp.SelectedBorgType, out var previousPrototype))
{
if (previousPrototype.AddComponents is { } removeComponents)
EntityManager.RemoveComponents(ent, removeComponents);
}
if (prototype.AddComponents is { } addComponents)
{
EntityManager.AddComponents(ent, addComponents);
}
// Configure inventory template (used for hat spacing)
if (TryComp(ent, out InventoryComponent? inventory))
{
_inventorySystem.SetTemplateId((ent.Owner, inventory), prototype.InventoryTemplateId);
}
base.SelectBorgModule(ent, borgType);
}
}

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@@ -2,6 +2,7 @@ using System.Linq;
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Interaction.Components; using Content.Shared.Interaction.Components;
using Content.Shared.Silicons.Borgs.Components; using Content.Shared.Silicons.Borgs.Components;
using Content.Shared.Whitelist;
using Robust.Shared.Containers; using Robust.Shared.Containers;
namespace Content.Server.Silicons.Borgs; namespace Content.Server.Silicons.Borgs;
@@ -300,6 +301,24 @@ public sealed partial class BorgSystem
return true; return true;
} }
/// <summary>
/// Check if a module can be removed from a borg.
/// </summary>
/// <param name="borg">The borg that the module is being removed from.</param>
/// <param name="module">The module to remove from the borg.</param>
/// <param name="user">The user attempting to remove the module.</param>
/// <returns>True if the module can be removed.</returns>
public bool CanRemoveModule(
Entity<BorgChassisComponent> borg,
Entity<BorgModuleComponent> module,
EntityUid? user = null)
{
if (module.Comp.DefaultModule)
return false;
return true;
}
/// <summary> /// <summary>
/// Installs and activates all modules currently inside the borg's module container /// Installs and activates all modules currently inside the borg's module container
/// </summary> /// </summary>
@@ -369,4 +388,24 @@ public sealed partial class BorgSystem
var ev = new BorgModuleUninstalledEvent(uid); var ev = new BorgModuleUninstalledEvent(uid);
RaiseLocalEvent(module, ref ev); RaiseLocalEvent(module, ref ev);
} }
/// <summary>
/// Sets <see cref="BorgChassisComponent.MaxModules"/>.
/// </summary>
/// <param name="ent">The borg to modify.</param>
/// <param name="maxModules">The new max module count.</param>
public void SetMaxModules(Entity<BorgChassisComponent> ent, int maxModules)
{
ent.Comp.MaxModules = maxModules;
}
/// <summary>
/// Sets <see cref="BorgChassisComponent.ModuleWhitelist"/>.
/// </summary>
/// <param name="ent">The borg to modify.</param>
/// <param name="whitelist">The new module whitelist.</param>
public void SetModuleWhitelist(Entity<BorgChassisComponent> ent, EntityWhitelist? whitelist)
{
ent.Comp.ModuleWhitelist = whitelist;
}
} }

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@@ -8,6 +8,7 @@ using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components; using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems; using Content.Server.DeviceNetwork.Systems;
using Content.Server.Explosion.Components; using Content.Server.Explosion.Components;
using Robust.Shared.Utility;
namespace Content.Server.Silicons.Borgs; namespace Content.Server.Silicons.Borgs;
@@ -134,4 +135,20 @@ public sealed partial class BorgSystem
return false; return false;
} }
/// <summary>
/// Sets <see cref="BorgTransponderComponent.Sprite"/>.
/// </summary>
public void SetTransponderSprite(Entity<BorgTransponderComponent> ent, SpriteSpecifier sprite)
{
ent.Comp.Sprite = sprite;
}
/// <summary>
/// Sets <see cref="BorgTransponderComponent.Name"/>.
/// </summary>
public void SetTransponderName(Entity<BorgTransponderComponent> ent, string name)
{
ent.Comp.Name = name;
}
} }

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@@ -82,6 +82,9 @@ public sealed partial class BorgSystem
if (!component.ModuleContainer.Contains(module)) if (!component.ModuleContainer.Contains(module))
return; return;
if (!CanRemoveModule((uid, component), (module, Comp<BorgModuleComponent>(module)), args.Actor))
return;
_adminLog.Add(LogType.Action, LogImpact.Medium, _adminLog.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(args.Actor):player} removed module {ToPrettyString(module)} from borg {ToPrettyString(uid)}"); $"{ToPrettyString(args.Actor):player} removed module {ToPrettyString(module)} from borg {ToPrettyString(uid)}");
_container.Remove(module, component.ModuleContainer); _container.Remove(module, component.ModuleContainer);

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@@ -129,7 +129,7 @@ public sealed partial class BorgSystem : SharedBorgSystem
if (module != null && CanInsertModule(uid, used, component, module, args.User)) if (module != null && CanInsertModule(uid, used, component, module, args.User))
{ {
_container.Insert(used, component.ModuleContainer); InsertModule((uid, component), used);
_adminLog.Add(LogType.Action, LogImpact.Low, _adminLog.Add(LogType.Action, LogImpact.Low,
$"{ToPrettyString(args.User):player} installed module {ToPrettyString(used)} into borg {ToPrettyString(uid)}"); $"{ToPrettyString(args.User):player} installed module {ToPrettyString(used)} into borg {ToPrettyString(uid)}");
args.Handled = true; args.Handled = true;
@@ -137,6 +137,19 @@ public sealed partial class BorgSystem : SharedBorgSystem
} }
} }
/// <summary>
/// Inserts a new module into a borg, the same as if a player inserted it manually.
/// </summary>
/// <para>
/// This does not run checks to see if the borg is actually allowed to be inserted, such as whitelists.
/// </para>
/// <param name="ent">The borg to insert into.</param>
/// <param name="module">The module to insert.</param>
public void InsertModule(Entity<BorgChassisComponent> ent, EntityUid module)
{
_container.Insert(module, ent.Comp.ModuleContainer);
}
// todo: consider transferring over the ghost role? managing that might suck. // todo: consider transferring over the ghost role? managing that might suck.
protected override void OnInserted(EntityUid uid, BorgChassisComponent component, EntInsertedIntoContainerMessage args) protected override void OnInserted(EntityUid uid, BorgChassisComponent component, EntInsertedIntoContainerMessage args)
{ {

View File

@@ -159,4 +159,26 @@ public sealed class InteractionPopupSystem : EntitySystem
_audio.PlayEntity(sfx, Filter.Empty().FromEntities(target), target, false); _audio.PlayEntity(sfx, Filter.Empty().FromEntities(target), target, false);
} }
} }
/// <summary>
/// Sets <see cref="InteractionPopupComponent.InteractSuccessString"/>.
/// </summary>
/// <para>
/// This field is not networked automatically, so this method must be called on both sides of the network.
/// </para>
public void SetInteractSuccessString(Entity<InteractionPopupComponent> ent, string str)
{
ent.Comp.InteractSuccessString = str;
}
/// <summary>
/// Sets <see cref="InteractionPopupComponent.InteractFailureString"/>.
/// </summary>
/// <para>
/// This field is not networked automatically, so this method must be called on both sides of the network.
/// </para>
public void SetInteractFailureString(Entity<InteractionPopupComponent> ent, string str)
{
ent.Comp.InteractFailureString = str;
}
} }

View File

@@ -7,10 +7,12 @@ namespace Content.Shared.Inventory;
[RegisterComponent, NetworkedComponent] [RegisterComponent, NetworkedComponent]
[Access(typeof(InventorySystem))] [Access(typeof(InventorySystem))]
[AutoGenerateComponentState(true)]
public sealed partial class InventoryComponent : Component public sealed partial class InventoryComponent : Component
{ {
[DataField("templateId", customTypeSerializer: typeof(PrototypeIdSerializer<InventoryTemplatePrototype>))] [DataField("templateId", customTypeSerializer: typeof(PrototypeIdSerializer<InventoryTemplatePrototype>))]
public string TemplateId { get; private set; } = "human"; [AutoNetworkedField]
public string TemplateId { get; set; } = "human";
[DataField("speciesId")] public string? SpeciesId { get; set; } [DataField("speciesId")] public string? SpeciesId { get; set; }
@@ -32,3 +34,9 @@ public sealed partial class InventoryComponent : Component
[DataField] [DataField]
public Dictionary<string, DisplacementData> MaleDisplacements = new(); public Dictionary<string, DisplacementData> MaleDisplacements = new();
} }
/// <summary>
/// Raised if the <see cref="InventoryComponent.TemplateId"/> of an inventory changed.
/// </summary>
[ByRefEvent]
public struct InventoryTemplateUpdated;

View File

@@ -1,4 +1,5 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Inventory.Events; using Content.Shared.Inventory.Events;
using Content.Shared.Storage; using Content.Shared.Storage;
using Robust.Shared.Containers; using Robust.Shared.Containers;
@@ -19,6 +20,8 @@ public partial class InventorySystem : EntitySystem
_vvm.GetTypeHandler<InventoryComponent>() _vvm.GetTypeHandler<InventoryComponent>()
.AddHandler(HandleViewVariablesSlots, ListViewVariablesSlots); .AddHandler(HandleViewVariablesSlots, ListViewVariablesSlots);
SubscribeLocalEvent<InventoryComponent, AfterAutoHandleStateEvent>(AfterAutoState);
} }
private void ShutdownSlots() private void ShutdownSlots()
@@ -68,6 +71,27 @@ public partial class InventorySystem : EntitySystem
} }
} }
private void AfterAutoState(Entity<InventoryComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateInventoryTemplate(ent);
}
protected virtual void UpdateInventoryTemplate(Entity<InventoryComponent> ent)
{
if (ent.Comp.LifeStage < ComponentLifeStage.Initialized)
return;
if (!_prototypeManager.TryIndex(ent.Comp.TemplateId, out InventoryTemplatePrototype? invTemplate))
return;
DebugTools.Assert(ent.Comp.Slots.Length == invTemplate.Slots.Length);
ent.Comp.Slots = invTemplate.Slots;
var ev = new InventoryTemplateUpdated();
RaiseLocalEvent(ent, ref ev);
}
private void OnOpenSlotStorage(OpenSlotStorageNetworkMessage ev, EntitySessionEventArgs args) private void OnOpenSlotStorage(OpenSlotStorageNetworkMessage ev, EntitySessionEventArgs args)
{ {
if (args.SenderSession.AttachedEntity is not { Valid: true } uid) if (args.SenderSession.AttachedEntity is not { Valid: true } uid)
@@ -170,6 +194,31 @@ public partial class InventorySystem : EntitySystem
} }
} }
/// <summary>
/// Change the inventory template ID an entity is using. The new template must be compatible.
/// </summary>
/// <remarks>
/// <para>
/// For an inventory template to be compatible with another, it must have exactly the same slot names.
/// All other changes are rejected.
/// </para>
/// </remarks>
/// <param name="ent">The entity to update.</param>
/// <param name="newTemplate">The ID of the new inventory template prototype.</param>
/// <exception cref="ArgumentException">
/// Thrown if the new template is not compatible with the existing one.
/// </exception>
public void SetTemplateId(Entity<InventoryComponent> ent, ProtoId<InventoryTemplatePrototype> newTemplate)
{
var newPrototype = _prototypeManager.Index(newTemplate);
if (!newPrototype.Slots.Select(x => x.Name).SequenceEqual(ent.Comp.Slots.Select(x => x.Name)))
throw new ArgumentException("Incompatible inventory template!");
ent.Comp.TemplateId = newTemplate;
Dirty(ent);
}
/// <summary> /// <summary>
/// Enumerator for iterating over an inventory's slot containers. Also has methods that skip empty containers. /// Enumerator for iterating over an inventory's slot containers. Also has methods that skip empty containers.
/// It should be safe to add or remove items while enumerating. /// It should be safe to add or remove items while enumerating.

View File

@@ -9,12 +9,14 @@ namespace Content.Shared.Overlays;
/// This component allows you to see health bars above damageable mobs. /// This component allows you to see health bars above damageable mobs.
/// </summary> /// </summary>
[RegisterComponent, NetworkedComponent] [RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState(true)]
public sealed partial class ShowHealthBarsComponent : Component public sealed partial class ShowHealthBarsComponent : Component
{ {
/// <summary> /// <summary>
/// Displays health bars of the damage containers. /// Displays health bars of the damage containers.
/// </summary> /// </summary>
[DataField] [DataField]
[AutoNetworkedField]
public List<ProtoId<DamageContainerPrototype>> DamageContainers = new() public List<ProtoId<DamageContainerPrototype>> DamageContainers = new()
{ {
"Biological" "Biological"

View File

@@ -8,12 +8,14 @@ namespace Content.Shared.Overlays;
/// This component allows you to see health status icons above damageable mobs. /// This component allows you to see health status icons above damageable mobs.
/// </summary> /// </summary>
[RegisterComponent, NetworkedComponent] [RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState(true)]
public sealed partial class ShowHealthIconsComponent : Component public sealed partial class ShowHealthIconsComponent : Component
{ {
/// <summary> /// <summary>
/// Displays health status icons of the damage containers. /// Displays health status icons of the damage containers.
/// </summary> /// </summary>
[DataField] [DataField]
[AutoNetworkedField]
public List<ProtoId<DamageContainerPrototype>> DamageContainers = new() public List<ProtoId<DamageContainerPrototype>> DamageContainers = new()
{ {
"Biological" "Biological"

View File

@@ -0,0 +1,155 @@
using Content.Shared.Interaction.Components;
using Content.Shared.Inventory;
using Content.Shared.Radio;
using Content.Shared.Silicons.Borgs.Components;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Shared.Silicons.Borgs;
/// <summary>
/// Information for a borg type that can be selected by <see cref="BorgSwitchableTypeComponent"/>.
/// </summary>
/// <seealso cref="SharedBorgSwitchableTypeSystem"/>
[Prototype]
public sealed partial class BorgTypePrototype : IPrototype
{
[ValidatePrototypeId<SoundCollectionPrototype>]
private static readonly ProtoId<SoundCollectionPrototype> DefaultFootsteps = new("FootstepBorg");
[IdDataField]
public required string ID { get; init; }
//
// Description info (name/desc) is configured via localization strings directly.
//
/// <summary>
/// The prototype displayed in the selection menu for this type.
/// </summary>
[DataField]
public required EntProtoId DummyPrototype { get; init; }
//
// Functional information
//
/// <summary>
/// The amount of free module slots this borg type has.
/// </summary>
/// <remarks>
/// This count is on top of the modules specified in <see cref="DefaultModules"/>.
/// </remarks>
/// <seealso cref="BorgChassisComponent.ModuleCount"/>
[DataField]
public int ExtraModuleCount { get; set; } = 0;
/// <summary>
/// The whitelist for borg modules that can be inserted into this borg type.
/// </summary>
/// <seealso cref="BorgChassisComponent.ModuleWhitelist"/>
[DataField]
public EntityWhitelist? ModuleWhitelist { get; set; }
/// <summary>
/// Inventory template used by this borg.
/// </summary>
/// <remarks>
/// This template must be compatible with the normal borg templates,
/// so in practice it can only be used to differentiate the visual position of the slots on the character sprites.
/// </remarks>
/// <seealso cref="InventorySystem.SetTemplateId"/>
[DataField]
public ProtoId<InventoryTemplatePrototype> InventoryTemplateId { get; set; } = "borgShort";
/// <summary>
/// Radio channels that this borg will gain access to from this module.
/// </summary>
/// <remarks>
/// These channels are provided on top of the ones specified in
/// <see cref="BorgSwitchableTypeComponent.InherentRadioChannels"/>.
/// </remarks>
[DataField]
public ProtoId<RadioChannelPrototype>[] RadioChannels = [];
/// <summary>
/// Borg module types that are always available to borgs of this type.
/// </summary>
/// <remarks>
/// These modules still work like modules, although they cannot be removed from the borg.
/// </remarks>
/// <seealso cref="BorgModuleComponent.DefaultModule"/>
[DataField]
public EntProtoId[] DefaultModules = [];
/// <summary>
/// Additional components to add to the borg entity when this type is selected.
/// </summary>
[DataField]
public ComponentRegistry? AddComponents { get; set; }
//
// Visual information
//
/// <summary>
/// The sprite state for the main borg body.
/// </summary>
[DataField]
public string SpriteBodyState { get; set; } = "robot";
/// <summary>
/// An optional movement sprite state for the main borg body.
/// </summary>
[DataField]
public string? SpriteBodyMovementState { get; set; }
/// <summary>
/// Sprite state used to indicate that the borg has a mind in it.
/// </summary>
/// <seealso cref="BorgChassisComponent.HasMindState"/>
[DataField]
public string SpriteHasMindState { get; set; } = "robot_e";
/// <summary>
/// Sprite state used to indicate that the borg has no mind in it.
/// </summary>
/// <seealso cref="BorgChassisComponent.NoMindState"/>
[DataField]
public string SpriteNoMindState { get; set; } = "robot_e_r";
/// <summary>
/// Sprite state used when the borg's flashlight is on.
/// </summary>
[DataField]
public string SpriteToggleLightState { get; set; } = "robot_l";
//
// Minor information
//
/// <summary>
/// String to use on petting success.
/// </summary>
/// <seealso cref="InteractionPopupComponent"/>
[DataField]
public string PetSuccessString { get; set; } = "petting-success-generic-cyborg";
/// <summary>
/// String to use on petting failure.
/// </summary>
/// <seealso cref="InteractionPopupComponent"/>
[DataField]
public string PetFailureString { get; set; } = "petting-failure-generic-cyborg";
//
// Sounds
//
/// <summary>
/// Sound specifier for footstep sounds created by this borg.
/// </summary>
[DataField]
public SoundSpecifier FootstepCollection { get; set; } = new SoundCollectionSpecifier(DefaultFootsteps);
}

View File

@@ -89,5 +89,18 @@ public enum BorgVisuals : byte
[Serializable, NetSerializable] [Serializable, NetSerializable]
public enum BorgVisualLayers : byte public enum BorgVisualLayers : byte
{ {
Light /// <summary>
/// Main borg body layer.
/// </summary>
Body,
/// <summary>
/// Layer for the borg's mind state.
/// </summary>
Light,
/// <summary>
/// Layer for the borg flashlight status.
/// </summary>
LightStatus,
} }

View File

@@ -7,6 +7,7 @@ namespace Content.Shared.Silicons.Borgs.Components;
/// to give them unique abilities and attributes. /// to give them unique abilities and attributes.
/// </summary> /// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))] [RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
[AutoGenerateComponentState]
public sealed partial class BorgModuleComponent : Component public sealed partial class BorgModuleComponent : Component
{ {
/// <summary> /// <summary>
@@ -16,6 +17,13 @@ public sealed partial class BorgModuleComponent : Component
public EntityUid? InstalledEntity; public EntityUid? InstalledEntity;
public bool Installed => InstalledEntity != null; public bool Installed => InstalledEntity != null;
/// <summary>
/// If true, this is a "default" module that cannot be removed from a borg.
/// </summary>
[DataField]
[AutoNetworkedField]
public bool DefaultModule;
} }
/// <summary> /// <summary>

View File

@@ -0,0 +1,72 @@
using Content.Shared.Actions;
using Content.Shared.Radio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Silicons.Borgs.Components;
/// <summary>
/// Component for borgs that can switch their "type" after being created.
/// </summary>
/// <remarks>
/// <para>
/// This is used by all NT borgs, on construction and round-start spawn.
/// Borgs are effectively useless until they have made their choice of type.
/// Borg type selections are currently irreversible.
/// </para>
/// <para>
/// Available types are specified in <see cref="BorgTypePrototype"/>s.
/// </para>
/// </remarks>
/// <seealso cref="SharedBorgSwitchableTypeSystem"/>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState(raiseAfterAutoHandleState: true)]
[Access(typeof(SharedBorgSwitchableTypeSystem))]
public sealed partial class BorgSwitchableTypeComponent : Component
{
/// <summary>
/// Action entity used by players to select their type.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? SelectTypeAction;
/// <summary>
/// The currently selected borg type, if any.
/// </summary>
/// <remarks>
/// This can be set in a prototype to immediately apply a borg type, and not have switching support.
/// </remarks>
[DataField, AutoNetworkedField]
public ProtoId<BorgTypePrototype>? SelectedBorgType;
/// <summary>
/// Radio channels that the borg will always have. These are added on top of the selected type's radio channels.
/// </summary>
[DataField]
public ProtoId<RadioChannelPrototype>[] InherentRadioChannels = [];
}
/// <summary>
/// Action event used to open the selection menu of a <see cref="BorgSwitchableTypeComponent"/>.
/// </summary>
public sealed partial class BorgToggleSelectTypeEvent : InstantActionEvent;
/// <summary>
/// UI message used by a borg to select their type with <see cref="BorgSwitchableTypeComponent"/>.
/// </summary>
/// <param name="prototype">The borg type prototype that the user selected.</param>
[Serializable, NetSerializable]
public sealed class BorgSelectTypeMessage(ProtoId<BorgTypePrototype> prototype) : BoundUserInterfaceMessage
{
public ProtoId<BorgTypePrototype> Prototype = prototype;
}
/// <summary>
/// UI key used by the selection menu for <see cref="BorgSwitchableTypeComponent"/>.
/// </summary>
[NetSerializable, Serializable]
public enum BorgSwitchableTypeUiKey : byte
{
SelectBorgType,
}

View File

@@ -0,0 +1,125 @@
using Content.Shared.Actions;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Shared.Silicons.Borgs;
/// <summary>
/// Implements borg type switching.
/// </summary>
/// <seealso cref="BorgSwitchableTypeComponent"/>
public abstract class SharedBorgSwitchableTypeSystem : EntitySystem
{
// TODO: Allow borgs to be reset to default configuration.
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedUserInterfaceSystem _userInterface = default!;
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
[Dependency] private readonly InteractionPopupSystem _interactionPopup = default!;
[ValidatePrototypeId<EntityPrototype>]
public const string ActionId = "ActionSelectBorgType";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BorgSwitchableTypeComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<BorgSwitchableTypeComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<BorgSwitchableTypeComponent, BorgToggleSelectTypeEvent>(OnSelectBorgTypeAction);
Subs.BuiEvents<BorgSwitchableTypeComponent>(BorgSwitchableTypeUiKey.SelectBorgType,
sub =>
{
sub.Event<BorgSelectTypeMessage>(SelectTypeMessageHandler);
});
}
//
// UI-adjacent code
//
private void OnMapInit(Entity<BorgSwitchableTypeComponent> ent, ref MapInitEvent args)
{
_actionsSystem.AddAction(ent, ref ent.Comp.SelectTypeAction, ActionId);
Dirty(ent);
if (ent.Comp.SelectedBorgType != null)
{
SelectBorgModule(ent, ent.Comp.SelectedBorgType.Value);
}
}
private void OnShutdown(Entity<BorgSwitchableTypeComponent> ent, ref ComponentShutdown args)
{
_actionsSystem.RemoveAction(ent, ent.Comp.SelectTypeAction);
}
private void OnSelectBorgTypeAction(Entity<BorgSwitchableTypeComponent> ent, ref BorgToggleSelectTypeEvent args)
{
if (args.Handled || !TryComp<ActorComponent>(ent, out var actor))
return;
args.Handled = true;
_userInterface.TryToggleUi((ent.Owner, null), BorgSwitchableTypeUiKey.SelectBorgType, actor.PlayerSession);
}
private void SelectTypeMessageHandler(Entity<BorgSwitchableTypeComponent> ent, ref BorgSelectTypeMessage args)
{
if (ent.Comp.SelectedBorgType != null)
return;
if (!Prototypes.HasIndex(args.Prototype))
return;
SelectBorgModule(ent, args.Prototype);
}
//
// Implementation
//
protected virtual void SelectBorgModule(
Entity<BorgSwitchableTypeComponent> ent,
ProtoId<BorgTypePrototype> borgType)
{
ent.Comp.SelectedBorgType = borgType;
_actionsSystem.RemoveAction(ent, ent.Comp.SelectTypeAction);
ent.Comp.SelectTypeAction = null;
Dirty(ent);
_userInterface.CloseUi((ent.Owner, null), BorgSwitchableTypeUiKey.SelectBorgType);
UpdateEntityAppearance(ent);
}
protected void UpdateEntityAppearance(Entity<BorgSwitchableTypeComponent> entity)
{
if (!Prototypes.TryIndex(entity.Comp.SelectedBorgType, out var proto))
return;
UpdateEntityAppearance(entity, proto);
}
protected virtual void UpdateEntityAppearance(
Entity<BorgSwitchableTypeComponent> entity,
BorgTypePrototype prototype)
{
if (TryComp(entity, out InteractionPopupComponent? popup))
{
_interactionPopup.SetInteractSuccessString((entity.Owner, popup), prototype.PetSuccessString);
_interactionPopup.SetInteractFailureString((entity.Owner, popup), prototype.PetFailureString);
}
if (TryComp(entity, out FootstepModifierComponent? footstepModifier))
{
footstepModifier.FootstepSoundCollection = prototype.FootstepCollection;
}
}
}

View File

@@ -124,4 +124,13 @@ public abstract partial class SharedBorgSystem : EntitySystem
var sprintDif = movement.BaseWalkSpeed / movement.BaseSprintSpeed; var sprintDif = movement.BaseWalkSpeed / movement.BaseSprintSpeed;
args.ModifySpeed(1f, sprintDif); args.ModifySpeed(1f, sprintDif);
} }
/// <summary>
/// Sets <see cref="BorgModuleComponent.DefaultModule"/>.
/// </summary>
public void SetBorgModuleDefault(Entity<BorgModuleComponent> ent, bool newDefault)
{
ent.Comp.DefaultModule = newDefault;
Dirty(ent);
}
} }

View File

@@ -25,3 +25,40 @@ borg-transponder-disabling-popup = Your transponder begins to lock you out of th
borg-transponder-destroying-popup = The self destruct of {$name} starts beeping! borg-transponder-destroying-popup = The self destruct of {$name} starts beeping!
borg-transponder-emagged-disabled-popup = Your transponder's lights go out! borg-transponder-emagged-disabled-popup = Your transponder's lights go out!
borg-transponder-emagged-destroyed-popup = Your transponder's fuse blows! borg-transponder-emagged-destroyed-popup = Your transponder's fuse blows!
## Borg type selection UI.
borg-select-type-menu-title = Select Chassis Type
borg-select-type-menu-bottom-text = Chassis selection is irreversible
borg-select-type-menu-available = Available types
borg-select-type-menu-information = Information
borg-select-type-menu-select-type = Select type to view information
borg-select-type-menu-confirm = Confirm selection
borg-select-type-menu-guidebook = Guidebook
## Borg type information
borg-type-generic-name = Generic
borg-type-generic-desc = Jack of all trades, master of none. Do various random station tasks, or maybe help out the science department that built you.
borg-type-generic-transponder = generic cyborg
borg-type-engineering-name = Engineering
borg-type-engineering-desc = Assist the engineering team in station construction, repairing damage, or fixing electrical and atmospheric issues.
borg-type-engineering-transponder = engineering cyborg
borg-type-mining-name = Salvage
borg-type-mining-desc = Join salvage and help them mine for materials, scavenge wrecks, and fight off hostile wildlife.
borg-type-mining-transponder = salvage cyborg
borg-type-janitor-name = Janitor
borg-type-janitor-desc = Keep the station nice and tidy, clean up spills, collect and properly dispose of trash left around by lazy crewmembers.
borg-type-janitor-transponder = janitor cyborg
borg-type-medical-name = Medical
borg-type-medical-desc = Provide medical attention to crew who need it, either in medbay or in hazardous areas conventional paramedics cannot reach.
borg-type-medical-transponder = medical cyborg
borg-type-service-name = Service
borg-type-service-desc = Help out with a wide range of crew services, ranging from serving snacks and drinks to botany to entertainment.
borg-type-service-transponder = service cyborg

View File

@@ -10,3 +10,15 @@
state: state-laws state: state-laws
event: !type:ToggleLawsScreenEvent event: !type:ToggleLawsScreenEvent
useDelay: 0.5 useDelay: 0.5
- type: entity
id: ActionSelectBorgType
name: Select Cyborg Type
components:
- type: InstantAction
itemIconStyle: NoItem
icon:
sprite: Interface/Actions/actions_borg.rsi
state: select-type
event: !type:BorgToggleSelectTypeEvent
useDelay: 0.5

View File

@@ -28,82 +28,105 @@
- Robotics - Robotics
- type: entity - type: entity
id: BaseBorgArmLeft id: LeftArmBorg
parent: PartSilicon parent: PartSilicon
name: cyborg left arm name: cyborg left arm
abstract: true
components: components:
- type: BodyPart - type: BodyPart
partType: Hand partType: Hand
symmetry: Left symmetry: Left
- type: Sprite
state: borg_l_arm
- type: Icon
state: borg_l_arm
- type: Tag - type: Tag
tags: tags:
- Trash - Trash
- BorgArm - BorgArm
- BorgLArm
- type: entity - type: entity
id: BaseBorgArmRight id: RightArmBorg
parent: PartSilicon parent: PartSilicon
name: cyborg right arm name: cyborg right arm
abstract: true
components: components:
- type: BodyPart - type: BodyPart
partType: Hand partType: Hand
symmetry: Right symmetry: Right
- type: Sprite
state: borg_r_arm
- type: Icon
state: borg_r_arm
- type: Tag - type: Tag
tags: tags:
- Trash - Trash
- BorgArm - BorgArm
- BorgRArm
- type: entity - type: entity
id: BaseBorgLegLeft id: LeftLegBorg
parent: PartSilicon parent: PartSilicon
name: cyborg left leg name: cyborg left leg
abstract: true
components: components:
- type: BodyPart - type: BodyPart
partType: Leg partType: Leg
symmetry: Left symmetry: Left
- type: Sprite
state: borg_l_leg
- type: Icon
state: borg_l_leg
- type: Tag - type: Tag
tags: tags:
- Trash - Trash
- BorgLeg - BorgLeg
- BorgLLeg
- type: entity - type: entity
id: BaseBorgLegRight id: RightLegBorg
parent: PartSilicon parent: PartSilicon
name: cyborg right leg name: cyborg right leg
abstract: true
components: components:
- type: BodyPart - type: BodyPart
partType: Leg partType: Leg
symmetry: Right symmetry: Right
- type: Sprite
state: borg_r_leg
- type: Icon
state: borg_r_leg
- type: Tag - type: Tag
tags: tags:
- Trash - Trash
- BorgLeg - BorgLeg
- BorgRLeg
- type: entity - type: entity
id: BaseBorgHead id: LightHeadBorg
parent: PartSilicon parent: PartSilicon
name: cyborg head name: cyborg head
abstract: true
components: components:
- type: BodyPart - type: BodyPart
partType: Head partType: Head
- type: Sprite
state: borg_head
- type: Icon
state: borg_head
- type: Tag - type: Tag
tags: tags:
- Trash - Trash
- BorgHead - BorgHead
- type: entity - type: entity
id: BaseBorgTorso id: TorsoBorg
parent: PartSilicon parent: PartSilicon
name: cyborg torso name: cyborg torso
abstract: true
components: components:
- type: BodyPart - type: BodyPart
partType: Torso partType: Torso
- type: Sprite
state: borg_chest
- type: Icon
state: borg_chest
- type: Tag - type: Tag
tags: tags:
- Trash - Trash
- BorgTorso

View File

@@ -69,6 +69,9 @@
type: BorgBoundUserInterface type: BorgBoundUserInterface
enum.StrippingUiKey.Key: enum.StrippingUiKey.Key:
type: StrippableBoundUserInterface type: StrippableBoundUserInterface
# Only used for NT borgs that can switch type, defined here to avoid copy-pasting the rest of this component.
enum.BorgSwitchableTypeUiKey.SelectBorgType:
type: BorgSelectTypeUserInterface
- type: ActivatableUI - type: ActivatableUI
key: enum.BorgUiKey.Key key: enum.BorgUiKey.Key
- type: SiliconLawBound - type: SiliconLawBound
@@ -157,6 +160,7 @@
collection: FootstepBorg collection: FootstepBorg
- type: Construction - type: Construction
graph: Cyborg graph: Cyborg
node: cyborg
containers: containers:
- part-container - part-container
- cell_slot - cell_slot
@@ -285,6 +289,9 @@
- type: AccessReader - type: AccessReader
access: [["Command"], ["Research"]] access: [["Command"], ["Research"]]
- type: ShowJobIcons - type: ShowJobIcons
- type: InteractionPopup
interactSuccessSound:
path: /Audio/Ambience/Objects/periodic_beep.ogg
- type: entity - type: entity
id: BaseBorgChassisSyndicate id: BaseBorgChassisSyndicate

View File

@@ -1,23 +1,22 @@
- type: entity - type: entity
id: BorgChassisGeneric id: BorgChassisSelectable
parent: BaseBorgChassisNT parent: BaseBorgChassisNT
components: components:
- type: Sprite - type: Sprite
layers: layers:
- state: robot - state: robot
map: ["enum.BorgVisualLayers.Body", "movement"]
- state: robot_e_r - state: robot_e_r
map: ["enum.BorgVisualLayers.Light"] map: ["enum.BorgVisualLayers.Light"]
shader: unshaded shader: unshaded
visible: false visible: false
- state: robot_l - state: robot_l
shader: unshaded shader: unshaded
map: ["light"] map: ["light","enum.BorgVisualLayers.LightStatus"]
visible: false visible: false
- type: BorgChassis - type: BorgChassis
maxModules: 6 # Default borg can take no modules until selected type.
moduleWhitelist: maxModules: 0
tags:
- BorgModuleGeneric
hasMindState: robot_e hasMindState: robot_e
noMindState: robot_e_r noMindState: robot_e_r
- type: BorgTransponder - type: BorgTransponder
@@ -25,308 +24,62 @@
sprite: Mobs/Silicon/chassis.rsi sprite: Mobs/Silicon/chassis.rsi
state: robot state: robot
name: cyborg name: cyborg
- type: Construction
node: cyborg
- type: Speech
speechVerb: Robotic
- type: InteractionPopup - type: InteractionPopup
interactSuccessString: petting-success-generic-cyborg interactSuccessString: petting-success-generic-cyborg
interactFailureString: petting-failure-generic-cyborg interactFailureString: petting-failure-generic-cyborg
interactSuccessSound: - type: BorgSwitchableType
path: /Audio/Ambience/Objects/periodic_beep.ogg inherentRadioChannels:
- Common
- Binary
- type: entity
id: BorgChassisGeneric
parent: BorgChassisSelectable
name: generic cyborg
suffix: type picked
components:
- type: BorgSwitchableType
selectedBorgType: generic
- type: entity - type: entity
id: BorgChassisMining id: BorgChassisMining
parent: BaseBorgChassisNT parent: BorgChassisSelectable
name: salvage cyborg name: salvage cyborg
components: components:
- type: Sprite - type: BorgSwitchableType
layers: selectedBorgType: mining
- state: miner
map: ["movement"]
- state: miner_e_r
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: miner_l
shader: unshaded
map: ["light"]
visible: false
- type: SpriteMovement
movementLayers:
movement:
state: miner_moving
noMovementLayers:
movement:
state: miner
- type: BorgChassis
maxModules: 4
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleCargo
hasMindState: miner_e
noMindState: miner_e_r
- type: BorgTransponder
sprite:
sprite: Mobs/Silicon/chassis.rsi
state: miner
name: salvage cyborg
- type: Construction
node: mining
- type: IntrinsicRadioTransmitter
channels:
- Supply
- Binary
- Common
- Science
- type: ActiveRadio
channels:
- Supply
- Binary
- Common
- Science
- type: AccessReader
access: [["Cargo"], ["Salvage"], ["Command"], ["Research"]]
- type: Inventory
templateId: borgTall
- type: InteractionPopup
interactSuccessString: petting-success-salvage-cyborg
interactFailureString: petting-failure-salvage-cyborg
interactSuccessSound:
path: /Audio/Ambience/Objects/periodic_beep.ogg
- type: entity - type: entity
id: BorgChassisEngineer id: BorgChassisEngineer
parent: BaseBorgChassisNT parent: BorgChassisSelectable
name: engineer cyborg name: engineer cyborg
components: components:
- type: Sprite - type: BorgSwitchableType
layers: selectedBorgType: engineering
- state: engineer
- state: engineer_e_r
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: engineer_l
shader: unshaded
map: ["light"]
visible: false
- type: BorgChassis
maxModules: 4
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleEngineering
hasMindState: engineer_e
noMindState: engineer_e_r
- type: BorgTransponder
sprite:
sprite: Mobs/Silicon/chassis.rsi
state: engineer
name: engineer cyborg
- type: Construction
node: engineer
- type: IntrinsicRadioTransmitter
channels:
- Engineering
- Binary
- Common
- Science
- type: ActiveRadio
channels:
- Engineering
- Binary
- Common
- Science
- type: AccessReader
access: [["Engineering"], ["Command"], ["Research"]]
- type: Inventory
templateId: borgShort
- type: InteractionPopup
interactSuccessString: petting-success-engineer-cyborg
interactFailureString: petting-failure-engineer-cyborg
interactSuccessSound:
path: /Audio/Ambience/Objects/periodic_beep.ogg
- type: entity - type: entity
id: BorgChassisJanitor id: BorgChassisJanitor
parent: BaseBorgChassisNT parent: BorgChassisSelectable
name: janitor cyborg name: janitor cyborg
components: components:
- type: Sprite - type: BorgSwitchableType
layers: selectedBorgType: janitor
- state: janitor
map: ["movement"]
- state: janitor_e_r
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: janitor_l
shader: unshaded
map: ["light"]
visible: false
- type: SpriteMovement
movementLayers:
movement:
state: janitor_moving
noMovementLayers:
movement:
state: janitor
- type: BorgChassis
maxModules: 4
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleJanitor
hasMindState: janitor_e
noMindState: janitor_e_r
- type: BorgTransponder
sprite:
sprite: Mobs/Silicon/chassis.rsi
state: janitor
name: janitor cyborg
- type: Construction
node: janitor
- type: IntrinsicRadioTransmitter
channels:
- Service
- Binary
- Common
- Science
- type: ActiveRadio
channels:
- Service
- Binary
- Common
- Science
- type: AccessReader
access: [["Service"], ["Command"], ["Research"]]
- type: Inventory
templateId: borgShort
- type: InteractionPopup
interactSuccessString: petting-success-janitor-cyborg
interactFailureString: petting-failure-janitor-cyborg
interactSuccessSound:
path: /Audio/Ambience/Objects/periodic_beep.ogg
- type: entity - type: entity
id: BorgChassisMedical id: BorgChassisMedical
parent: [BaseBorgChassisNT, ShowMedicalIcons] parent: BorgChassisSelectable
name: medical cyborg name: medical cyborg
components: components:
- type: Sprite - type: BorgSwitchableType
layers: selectedBorgType: medical
- state: medical
map: ["movement"]
- state: medical_e_r
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: medical_l
shader: unshaded
map: ["light"]
visible: false
- type: SpriteMovement
movementLayers:
movement:
state: medical_moving
noMovementLayers:
movement:
state: medical
- type: BorgChassis
maxModules: 4
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleMedical
hasMindState: medical_e
noMindState: medical_e_r
- type: BorgTransponder
sprite:
sprite: Mobs/Silicon/chassis.rsi
state: medical
name: medical cyborg
- type: Construction
node: medical
- type: IntrinsicRadioTransmitter
channels:
- Medical
- Binary
- Common
- Science
- type: ActiveRadio
channels:
- Medical
- Binary
- Common
- Science
- type: AccessReader
access: [["Medical"], ["Command"], ["Research"]]
- type: Inventory
templateId: borgDutch
- type: FootstepModifier
footstepSoundCollection:
collection: FootstepHoverBorg
- type: SolutionScanner
- type: InteractionPopup
interactSuccessString: petting-success-medical-cyborg
interactFailureString: petting-failure-medical-cyborg
interactSuccessSound:
path: /Audio/Ambience/Objects/periodic_beep.ogg
- type: entity - type: entity
id: BorgChassisService id: BorgChassisService
parent: BaseBorgChassisNT parent: BorgChassisSelectable
name: service cyborg name: service cyborg
components: components:
- type: Sprite - type: BorgSwitchableType
layers: selectedBorgType: service
- state: service
- state: service_e_r
map: ["enum.BorgVisualLayers.Light"]
shader: unshaded
visible: false
- state: service_l
shader: unshaded
map: ["light"]
visible: false
- type: BorgChassis
maxModules: 4
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleService
hasMindState: service_e
noMindState: service_e_r
- type: BorgTransponder
sprite:
sprite: Mobs/Silicon/chassis.rsi
state: service
name: service cyborg
- type: Construction
node: service
- type: IntrinsicRadioTransmitter
channels:
- Service
- Binary
- Common
- Science
- type: ActiveRadio
channels:
- Service
- Binary
- Common
- Science
- type: AccessReader
access: [["Service"], ["Command"], ["Research"]]
- type: Inventory
templateId: borgTall
- type: InteractionPopup
interactSuccessString: petting-success-service-cyborg
interactFailureString: petting-failure-service-cyborg
interactSuccessSound:
path: /Audio/Ambience/Objects/periodic_beep.ogg
- type: entity - type: entity
id: BorgChassisSyndicateAssault id: BorgChassisSyndicateAssault
@@ -354,8 +107,6 @@
- BorgModuleSyndicateAssault - BorgModuleSyndicateAssault
hasMindState: synd_sec_e hasMindState: synd_sec_e
noMindState: synd_sec noMindState: synd_sec
- type: Construction
node: syndicateassault
- type: InteractionPopup - type: InteractionPopup
interactSuccessString: petting-success-syndicate-cyborg interactSuccessString: petting-success-syndicate-cyborg
interactFailureString: petting-failure-syndicate-cyborg interactFailureString: petting-failure-syndicate-cyborg
@@ -388,8 +139,6 @@
- BorgModuleSyndicate - BorgModuleSyndicate
hasMindState: synd_medical_e hasMindState: synd_medical_e
noMindState: synd_medical noMindState: synd_medical
- type: Construction
node: syndicatemedical
- type: ShowHealthBars - type: ShowHealthBars
- type: InteractionPopup - type: InteractionPopup
interactSuccessString: petting-success-syndicate-cyborg interactSuccessString: petting-success-syndicate-cyborg
@@ -429,8 +178,6 @@
- BorgModuleSyndicate - BorgModuleSyndicate
hasMindState: synd_engi_e hasMindState: synd_engi_e
noMindState: synd_engi noMindState: synd_engi
- type: Construction
node: syndicatesaboteur
- type: ShowHealthBars - type: ShowHealthBars
damageContainers: damageContainers:
- Inorganic - Inorganic

View File

@@ -429,28 +429,9 @@
map: ["base"] map: ["base"]
# Borgs # Borgs
- type: entity
id: PlayerBorgGeneric
parent: BorgChassisGeneric
suffix: Battery, Tools
components:
- type: ContainerFill
containers:
borg_brain:
- PositronicBrain
borg_module:
- BorgModuleTool
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellMedium
- type: RandomMetadata
nameSegments: [names_borg]
- type: entity - type: entity
id: PlayerBorgBattery id: PlayerBorgBattery
parent: BorgChassisGeneric parent: BorgChassisSelectable
suffix: Battery suffix: Battery
components: components:
- type: ContainerFill - type: ContainerFill

View File

@@ -1,503 +0,0 @@
# generic parts
- type: entity
id: LeftArmBorg
parent: BaseBorgArmLeft
components:
- type: Sprite
state: borg_l_arm
- type: Icon
state: borg_l_arm
- type: Tag
tags:
- Trash
- BorgArm
- BorgGenericLArm
- type: entity
id: RightArmBorg
parent: BaseBorgArmRight
components:
- type: Sprite
state: borg_r_arm
- type: Icon
state: borg_r_arm
- type: Tag
tags:
- Trash
- BorgArm
- BorgGenericRArm
- type: entity
id: LeftLegBorg
parent: BaseBorgLegLeft
components:
- type: Sprite
state: borg_l_leg
- type: Icon
state: borg_l_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgGenericLLeg
- type: entity
id: RightLegBorg
parent: BaseBorgLegRight
components:
- type: Sprite
state: borg_r_leg
- type: Icon
state: borg_r_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgGenericRLeg
- type: entity
id: LightHeadBorg
parent: BaseBorgHead
components:
- type: Sprite
state: borg_head
- type: Icon
state: borg_head
- type: Tag
tags:
- Trash
- BorgHead
- BorgGenericHead
- type: entity
id: TorsoBorg
parent: BaseBorgTorso
components:
- type: Sprite
state: borg_chest
- type: Icon
state: borg_chest
- type: Tag
tags:
- Trash
- BorgGenericTorso
# engineer parts
- type: entity
id: LeftArmBorgEngineer
parent: BaseBorgArmLeft
name: engineer cyborg left arm
components:
- type: Sprite
state: engineer_l_arm
- type: Icon
state: engineer_l_arm
- type: Tag
tags:
- Trash
- BorgArm
- BorgEngineerLArm
- type: entity
id: RightArmBorgEngineer
parent: BaseBorgArmRight
name: engineer cyborg right arm
components:
- type: Sprite
state: engineer_r_arm
- type: Icon
state: engineer_r_arm
- type: Tag
tags:
- Trash
- BorgArm
- BorgEngineerRArm
- type: entity
id: LeftLegBorgEngineer
parent: BaseBorgLegLeft
name: engineer cyborg left leg
components:
- type: Sprite
state: engineer_l_leg
- type: Icon
state: engineer_l_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgEngineerLLeg
- type: entity
id: RightLegBorgEngineer
parent: BaseBorgLegRight
name: engineer cyborg right leg
components:
- type: Sprite
state: engineer_r_leg
- type: Icon
state: engineer_r_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgEngineerRLeg
- type: entity
id: HeadBorgEngineer
parent: BaseBorgHead
name: engineer cyborg head
components:
- type: Sprite
state: engineer_head
- type: Icon
state: engineer_head
- type: Tag
tags:
- Trash
- BorgHead
- BorgEngineerHead
- type: entity
id: TorsoBorgEngineer
parent: BaseBorgTorso
name: engineer cyborg torso
components:
- type: Sprite
state: engineer_chest
- type: Icon
state: engineer_chest
- type: Tag
tags:
- Trash
- BorgEngineerTorso
# janitor parts
- type: entity
id: LeftLegBorgJanitor
parent: BaseBorgLegLeft
name: janitor cyborg left leg
components:
- type: Sprite
state: janitor_l_leg
- type: Icon
state: janitor_l_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgJanitorLLeg
- type: entity
id: RightLegBorgJanitor
parent: BaseBorgLegRight
name: janitor cyborg right leg
components:
- type: Sprite
state: janitor_r_leg
- type: Icon
state: janitor_r_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgJanitorRLeg
- type: entity
id: HeadBorgJanitor
parent: BaseBorgHead
name: janitor cyborg head
components:
- type: Sprite
state: janitor_head
- type: Icon
state: janitor_head
- type: Tag
tags:
- Trash
- BorgHead
- BorgJanitorHead
- type: entity
id: TorsoBorgJanitor
parent: BaseBorgTorso
name: janitor cyborg torso
components:
- type: Sprite
state: janitor_chest
- type: Icon
state: janitor_chest
- type: Tag
tags:
- Trash
- BorgJanitorTorso
# medical parts
- type: entity
id: LeftArmBorgMedical
parent: BaseBorgArmLeft
name: medical cyborg left arm
components:
- type: Sprite
state: medical_l_arm
- type: Icon
state: medical_l_arm
- type: Tag
tags:
- Trash
- BorgArm
- BorgMedicalLArm
- type: entity
id: RightArmBorgMedical
parent: BaseBorgArmRight
name: medical cyborg right arm
components:
- type: Sprite
state: medical_r_arm
- type: Icon
state: medical_r_arm
- type: Tag
tags:
- Trash
- BorgArm
- BorgMedicalRArm
- type: entity
id: LeftLegBorgMedical
parent: BaseBorgLegLeft
name: medical cyborg left leg
components:
- type: Sprite
state: medical_l_leg
- type: Icon
state: medical_l_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgMedicalLLeg
- type: entity
id: RightLegBorgMedical
parent: BaseBorgLegRight
name: medical cyborg right leg
components:
- type: Sprite
state: medical_r_leg
- type: Icon
state: medical_r_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgMedicalRLeg
- type: entity
id: HeadBorgMedical
parent: BaseBorgHead
name: medical cyborg head
components:
- type: Sprite
state: medical_head
- type: Icon
state: medical_head
- type: Tag
tags:
- Trash
- BorgHead
- BorgMedicalHead
- type: entity
id: TorsoBorgMedical
parent: BaseBorgTorso
name: medical cyborg torso
components:
- type: Sprite
state: medical_chest
- type: Icon
state: medical_chest
- type: Tag
tags:
- Trash
- BorgMedicalTorso
# mining parts
- type: entity
id: LeftArmBorgMining
parent: BaseBorgArmLeft
name: mining cyborg left arm
components:
- type: Sprite
state: mining_l_arm
- type: Icon
state: mining_l_arm
- type: Tag
tags:
- Trash
- BorgArm
- BorgMiningLArm
- type: entity
id: RightArmBorgMining
parent: BaseBorgArmRight
name: mining cyborg right arm
components:
- type: Sprite
state: mining_r_arm
- type: Icon
state: mining_r_arm
- type: Tag
tags:
- Trash
- BorgArm
- BorgMiningRArm
- type: entity
id: LeftLegBorgMining
parent: BaseBorgLegLeft
name: mining cyborg left leg
components:
- type: Sprite
state: mining_l_leg
- type: Icon
state: mining_l_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgMiningLLeg
- type: entity
id: RightLegBorgMining
parent: BaseBorgLegRight
name: mining cyborg right leg
components:
- type: Sprite
state: mining_r_leg
- type: Icon
state: mining_r_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgMiningRLeg
- type: entity
id: HeadBorgMining
parent: BaseBorgHead
name: mining cyborg head
components:
- type: Sprite
state: mining_head
- type: Icon
state: mining_head
- type: Tag
tags:
- Trash
- BorgHead
- BorgMiningHead
- type: entity
id: TorsoBorgMining
parent: BaseBorgTorso
name: mining cyborg torso
components:
- type: Sprite
state: mining_chest
- type: Icon
state: mining_chest
- type: Tag
tags:
- Trash
- BorgMiningTorso
# service parts
- type: entity
id: LeftArmBorgService
parent: BaseBorgArmLeft
name: service cyborg left arm
components:
- type: Sprite
state: service_l_arm
- type: Icon
state: service_l_arm
- type: Tag
tags:
- Trash
- BorgArm
- BorgServiceLArm
- type: entity
id: RightArmBorgService
parent: BaseBorgArmRight
name: service cyborg right arm
components:
- type: Sprite
state: service_r_arm
- type: Icon
state: service_r_arm
- type: Tag
tags:
- Trash
- BorgArm
- BorgServiceRArm
- type: entity
id: LeftLegBorgService
parent: BaseBorgLegLeft
name: service cyborg left leg
components:
- type: Sprite
state: service_l_leg
- type: Icon
state: service_l_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgServiceLLeg
- type: entity
id: RightLegBorgService
parent: BaseBorgLegRight
name: service cyborg right leg
components:
- type: Sprite
state: service_r_leg
- type: Icon
state: service_r_leg
- type: Tag
tags:
- Trash
- BorgLeg
- BorgServiceRLeg
- type: entity
id: HeadBorgService
parent: BaseBorgHead
name: service cyborg head
components:
- type: Sprite
state: service_head
- type: Icon
state: service_head
- type: Tag
tags:
- Trash
- BorgHead
- BorgServiceHead
- type: entity
id: TorsoBorgService
parent: BaseBorgTorso
name: service cyborg torso
components:
- type: Sprite
state: service_chest
- type: Icon
state: service_chest
- type: Tag
tags:
- Trash
- BorgServiceTorso

View File

@@ -33,139 +33,27 @@
borg_l_arm+o: borg_l_arm+o:
whitelist: whitelist:
tags: tags:
- BorgGenericLArm - BorgLArm
borg_r_arm+o: borg_r_arm+o:
whitelist: whitelist:
tags: tags:
- BorgGenericRArm - BorgRArm
borg_l_leg+o: borg_l_leg+o:
whitelist: whitelist:
tags: tags:
- BorgGenericLLeg - BorgLLeg
borg_r_leg+o: borg_r_leg+o:
whitelist: whitelist:
tags: tags:
- BorgGenericRLeg - BorgRLeg
borg_head+o: borg_head+o:
whitelist: whitelist:
tags: tags:
- BorgGenericHead - BorgHead
borg_chest+o: borg_chest+o:
whitelist: whitelist:
tags: tags:
- BorgGenericTorso - BorgTorso
service_l_arm+o:
whitelist:
tags:
- BorgServiceLArm
service_r_arm+o:
whitelist:
tags:
- BorgServiceRArm
service_l_leg+o:
whitelist:
tags:
- BorgServiceLLeg
service_r_leg+o:
whitelist:
tags:
- BorgServiceRLeg
service_head+o:
whitelist:
tags:
- BorgServiceHead
service_chest+o:
whitelist:
tags:
- BorgServiceTorso
engineer_l_arm+o:
whitelist:
tags:
- BorgEngineerLArm
engineer_r_arm+o:
whitelist:
tags:
- BorgEngineerRArm
engineer_l_leg+o:
whitelist:
tags:
- BorgEngineerLLeg
engineer_r_leg+o:
whitelist:
tags:
- BorgEngineerRLeg
engineer_head+o:
whitelist:
tags:
- BorgEngineerHead
engineer_chest+o:
whitelist:
tags:
- BorgEngineerTorso
mining_l_arm+o:
whitelist:
tags:
- BorgMiningLArm
mining_r_arm+o:
whitelist:
tags:
- BorgMiningRArm
mining_l_leg+o:
whitelist:
tags:
- BorgMiningLLeg
mining_r_leg+o:
whitelist:
tags:
- BorgMiningRLeg
mining_head+o:
whitelist:
tags:
- BorgMiningHead
mining_chest+o:
whitelist:
tags:
- BorgMiningTorso
medical_l_arm+o:
whitelist:
tags:
- BorgMedicalLArm
medical_r_arm+o:
whitelist:
tags:
- BorgMedicalRArm
medical_l_leg+o:
whitelist:
tags:
- BorgMedicalLLeg
medical_r_leg+o:
whitelist:
tags:
- BorgMedicalRLeg
medical_head+o:
whitelist:
tags:
- BorgMedicalHead
medical_chest+o:
whitelist:
tags:
- BorgMedicalTorso
janitor_l_leg+o:
whitelist:
tags:
- BorgJanitorLLeg
janitor_r_leg+o:
whitelist:
tags:
- BorgJanitorRLeg
janitor_head+o:
whitelist:
tags:
- BorgJanitorHead
janitor_chest+o:
whitelist:
tags:
- BorgJanitorTorso
- type: ContainerContainer - type: ContainerContainer
containers: containers:
part-container: !type:Container part-container: !type:Container
@@ -173,45 +61,12 @@
- type: PartAssembly - type: PartAssembly
parts: parts:
generic: generic:
- BorgGenericLArm - BorgLArm
- BorgGenericRArm - BorgRArm
- BorgGenericLLeg - BorgLLeg
- BorgGenericRLeg - BorgRLeg
- BorgGenericHead - BorgHead
- BorgGenericTorso - BorgTorso
service:
- BorgServiceLArm
- BorgServiceRArm
- BorgServiceLLeg
- BorgServiceRLeg
- BorgServiceHead
- BorgServiceTorso
engineer:
- BorgEngineerLArm
- BorgEngineerRArm
- BorgEngineerLLeg
- BorgEngineerRLeg
- BorgEngineerHead
- BorgEngineerTorso
medical:
- BorgMedicalLArm
- BorgMedicalRArm
- BorgMedicalLLeg
- BorgMedicalRLeg
- BorgMedicalHead
- BorgMedicalTorso
janitor:
- BorgJanitorLLeg
- BorgJanitorRLeg
- BorgJanitorHead
- BorgJanitorTorso
mining:
- BorgMiningLArm
- BorgMiningRArm
- BorgMiningLLeg
- BorgMiningRLeg
- BorgMiningHead
- BorgMiningTorso
- type: Construction - type: Construction
graph: Cyborg graph: Cyborg
node: start node: start

View File

@@ -572,11 +572,6 @@
- BorgModuleFireExtinguisher - BorgModuleFireExtinguisher
- BorgModuleRadiationDetection - BorgModuleRadiationDetection
- BorgModuleTool - BorgModuleTool
- BorgModuleAppraisal
- BorgModuleConstruction
- BorgModuleService
- BorgModuleTreatment
- BorgModuleCleaning
- CyborgEndoskeleton - CyborgEndoskeleton
- LeftArmBorg - LeftArmBorg
- RightArmBorg - RightArmBorg
@@ -584,50 +579,15 @@
- RightLegBorg - RightLegBorg
- LightHeadBorg - LightHeadBorg
- TorsoBorg - TorsoBorg
- LeftArmBorgEngineer
- RightArmBorgEngineer
- LeftLegBorgEngineer
- RightLegBorgEngineer
- HeadBorgEngineer
- TorsoBorgEngineer
- LeftLegBorgJanitor
- RightLegBorgJanitor
- HeadBorgJanitor
- TorsoBorgJanitor
- LeftArmBorgMedical
- RightArmBorgMedical
- LeftLegBorgMedical
- RightLegBorgMedical
- HeadBorgMedical
- TorsoBorgMedical
- LeftArmBorgMining
- RightArmBorgMining
- LeftLegBorgMining
- RightLegBorgMining
- HeadBorgMining
- TorsoBorgMining
- LeftArmBorgService
- RightArmBorgService
- LeftLegBorgService
- RightLegBorgService
- HeadBorgService
- TorsoBorgService
dynamicRecipes: dynamicRecipes:
- ProximitySensor - ProximitySensor
- BorgModuleLightReplacer
- BorgModuleAdvancedCleaning - BorgModuleAdvancedCleaning
- BorgModuleMining
- BorgModuleGrapplingGun
- BorgModuleAdvancedTool - BorgModuleAdvancedTool
- BorgModuleGPS - BorgModuleGPS
- BorgModuleRCD
- BorgModuleArtifact - BorgModuleArtifact
- BorgModuleAnomaly - BorgModuleAnomaly
- BorgModuleGardening - BorgModuleGardening
- BorgModuleHarvesting - BorgModuleHarvesting
- BorgModuleMusique
- BorgModuleClowning
- BorgModuleDiagnosis
- BorgModuleDefibrillator - BorgModuleDefibrillator
- BorgModuleAdvancedTreatment - BorgModuleAdvancedTreatment
- RipleyHarness - RipleyHarness

View File

@@ -26,8 +26,7 @@
- name: head - name: head
slotTexture: head slotTexture: head
slotFlags: HEAD slotFlags: HEAD
slotGroup: MainHotbar uiWindowPos: 1,0
uiWindowPos: 0,0
strippingWindowPos: 0,0 strippingWindowPos: 0,0
displayName: Head displayName: Head
offset: 0.015625, 0 offset: 0.015625, 0

View File

@@ -5,18 +5,6 @@
- node: start - node: start
entity: CyborgEndoskeleton entity: CyborgEndoskeleton
edges: edges:
# empty the parts via prying
- to: start
conditions:
- !type:ContainerNotEmpty
container: part-container
steps:
- tool: Prying
doAfter: 0.5
completed:
- !type:EmptyAllContainers
- to: cyborg - to: cyborg
steps: steps:
- assemblyId: generic - assemblyId: generic
@@ -44,164 +32,5 @@
- tool: Screwing - tool: Screwing
doAfter: 0.5 doAfter: 0.5
- to: engineer
steps:
- assemblyId: engineer
guideString: borg-construction-guide-string
- material: Cable
amount: 1
doAfter: 1
store: part-container
- component: Flash
name: flash
store: part-container
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- component: Flash
name: second flash
store: part-container
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- tool: Screwing
doAfter: 0.5
- to: janitor
steps:
- assemblyId: janitor
guideString: borg-construction-guide-string
- material: Cable
amount: 1
doAfter: 1
store: part-container
- component: Flash
name: flash
store: part-container
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- component: Flash
name: second flash
store: part-container
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- tool: Screwing
doAfter: 0.5
- to: medical
steps:
- assemblyId: medical
guideString: borg-construction-guide-string
- material: Cable
amount: 1
doAfter: 1
store: part-container
- component: Flash
name: flash
store: part-container
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- component: Flash
name: second flash
store: part-container
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- tool: Screwing
doAfter: 0.5
- to: mining
steps:
- assemblyId: mining
guideString: borg-construction-guide-string
- material: Cable
amount: 1
doAfter: 1
store: part-container
- component: Flash
name: flash
store: part-container
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- component: Flash
name: second flash
store: part-container
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- tool: Screwing
doAfter: 0.5
- to: service
steps:
- assemblyId: service
guideString: borg-construction-guide-string
- material: Cable
amount: 1
doAfter: 1
store: part-container
- component: Flash
name: flash
store: part-container
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- component: Flash
name: second flash
store: part-container
icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
- tool: Screwing
doAfter: 0.5
- node: cyborg - node: cyborg
entity: BorgChassisGeneric entity: BorgChassisSelectable
- node: engineer
entity: BorgChassisEngineer
- node: janitor
entity: BorgChassisJanitor
- node: mining
entity: BorgChassisMining
- node: medical
entity: BorgChassisMedical
- node: service
entity: BorgChassisService
- node: syndicateassault
entity: BorgChassisSyndicateAssault
- node: syndicatemedical
entity: BorgChassisSyndicateMedical
- node: syndicatesaboteur
entity: BorgChassisSyndicateSaboteur

View File

@@ -61,8 +61,6 @@
materials: materials:
Steel: 1500 Steel: 1500
# Generic
- type: latheRecipe - type: latheRecipe
parent: BaseBorgLimbRecipe parent: BaseBorgLimbRecipe
id: LeftArmBorg id: LeftArmBorg
@@ -93,162 +91,6 @@
id: TorsoBorg id: TorsoBorg
result: TorsoBorg result: TorsoBorg
# Engineer
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: LeftArmBorgEngineer
result: LeftArmBorgEngineer
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: RightArmBorgEngineer
result: RightArmBorgEngineer
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: LeftLegBorgEngineer
result: LeftLegBorgEngineer
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: RightLegBorgEngineer
result: RightLegBorgEngineer
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: HeadBorgEngineer
result: HeadBorgEngineer
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: TorsoBorgEngineer
result: TorsoBorgEngineer
# Medical
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: LeftArmBorgMedical
result: LeftArmBorgMedical
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: RightArmBorgMedical
result: RightArmBorgMedical
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: LeftLegBorgMedical
result: LeftLegBorgMedical
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: RightLegBorgMedical
result: RightLegBorgMedical
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: HeadBorgMedical
result: HeadBorgMedical
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: TorsoBorgMedical
result: TorsoBorgMedical
# Mining
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: LeftArmBorgMining
result: LeftArmBorgMining
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: RightArmBorgMining
result: RightArmBorgMining
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: LeftLegBorgMining
result: LeftLegBorgMining
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: RightLegBorgMining
result: RightLegBorgMining
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: HeadBorgMining
result: HeadBorgMining
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: TorsoBorgMining
result: TorsoBorgMining
# Service
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: LeftArmBorgService
result: LeftArmBorgService
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: RightArmBorgService
result: RightArmBorgService
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: LeftLegBorgService
result: LeftLegBorgService
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: RightLegBorgService
result: RightLegBorgService
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: HeadBorgService
result: HeadBorgService
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: TorsoBorgService
result: TorsoBorgService
# Janitor
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: LeftLegBorgJanitor
result: LeftLegBorgJanitor
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: RightLegBorgJanitor
result: RightLegBorgJanitor
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: HeadBorgJanitor
result: HeadBorgJanitor
materials:
Steel: 500
Glass: 200
- type: latheRecipe
parent: BaseBorgLimbRecipe
id: TorsoBorgJanitor
result: TorsoBorgJanitor
materials:
Steel: 500
Glass: 200
# Parts # Parts
- type: latheRecipe - type: latheRecipe
@@ -304,23 +146,6 @@
id: BorgModuleTool id: BorgModuleTool
result: BorgModuleTool result: BorgModuleTool
# Mining Modules
- type: latheRecipe
parent: BaseBorgModuleRecipe
id: BorgModuleAppraisal
result: BorgModuleAppraisal
- type: latheRecipe
parent: BaseBorgModuleRecipe
id: BorgModuleMining
result: BorgModuleMining
- type: latheRecipe
parent: BaseGoldBorgModuleRecipe
id: BorgModuleGrapplingGun
result: BorgModuleGrapplingGun
# Engineering Modules # Engineering Modules
- type: latheRecipe - type: latheRecipe
@@ -328,28 +153,8 @@
id: BorgModuleAdvancedTool id: BorgModuleAdvancedTool
result: BorgModuleAdvancedTool result: BorgModuleAdvancedTool
- type: latheRecipe
parent: BaseBorgModuleRecipe
id: BorgModuleConstruction
result: BorgModuleConstruction
- type: latheRecipe
parent: BaseGoldBorgModuleRecipe
id: BorgModuleRCD
result: BorgModuleRCD
# Janitor Modules # Janitor Modules
- type: latheRecipe
parent: BaseBorgModuleRecipe
id: BorgModuleLightReplacer
result: BorgModuleLightReplacer
- type: latheRecipe
parent: BaseBorgModuleRecipe
id: BorgModuleCleaning
result: BorgModuleCleaning
- type: latheRecipe - type: latheRecipe
parent: BaseGoldBorgModuleRecipe parent: BaseGoldBorgModuleRecipe
id: BorgModuleAdvancedCleaning id: BorgModuleAdvancedCleaning
@@ -357,16 +162,6 @@
# Medical Modules # Medical Modules
- type: latheRecipe
parent: BaseBorgModuleRecipe
id: BorgModuleDiagnosis
result: BorgModuleDiagnosis
- type: latheRecipe
parent: BaseBorgModuleRecipe
id: BorgModuleTreatment
result: BorgModuleTreatment
- type: latheRecipe - type: latheRecipe
parent: BaseGoldBorgModuleRecipe parent: BaseGoldBorgModuleRecipe
id: BorgModuleAdvancedTreatment id: BorgModuleAdvancedTreatment
@@ -391,16 +186,6 @@
# Service Modules # Service Modules
- type: latheRecipe
parent: BaseBorgModuleRecipe
id: BorgModuleService
result: BorgModuleService
- type: latheRecipe
parent: BaseBorgModuleRecipe
id: BorgModuleMusique
result: BorgModuleMusique
- type: latheRecipe - type: latheRecipe
parent: BaseBorgModuleRecipe parent: BaseBorgModuleRecipe
id: BorgModuleGardening id: BorgModuleGardening
@@ -410,8 +195,3 @@
parent: BaseBorgModuleRecipe parent: BaseBorgModuleRecipe
id: BorgModuleHarvesting id: BorgModuleHarvesting
result: BorgModuleHarvesting result: BorgModuleHarvesting
- type: latheRecipe
parent: BaseBorgModuleRecipe
id: BorgModuleClowning
result: BorgModuleClowning

View File

@@ -66,8 +66,6 @@
recipeUnlocks: recipeUnlocks:
- ComputerTelevisionCircuitboard - ComputerTelevisionCircuitboard
- SynthesizerInstrument - SynthesizerInstrument
- BorgModuleMusique
- BorgModuleClowning
- DawInstrumentMachineCircuitboard - DawInstrumentMachineCircuitboard
- MassMediaCircuitboard - MassMediaCircuitboard
- JukeboxCircuitBoard - JukeboxCircuitBoard
@@ -82,7 +80,6 @@
tier: 1 tier: 1
cost: 5000 cost: 5000
recipeUnlocks: recipeUnlocks:
- BorgModuleLightReplacer
- BorgModuleAdvancedCleaning - BorgModuleAdvancedCleaning
- type: technology - type: technology

View File

@@ -12,8 +12,6 @@
recipeUnlocks: recipeUnlocks:
- MiningDrill - MiningDrill
- MineralScannerEmpty - MineralScannerEmpty
- BorgModuleMining
- BorgModuleGrapplingGun
- OreProcessorIndustrialMachineCircuitboard - OreProcessorIndustrialMachineCircuitboard
- ClothingMaskWeldingGas - ClothingMaskWeldingGas
@@ -168,7 +166,6 @@
- PowerDrill - PowerDrill
- JawsOfLife - JawsOfLife
- BorgModuleAdvancedTool - BorgModuleAdvancedTool
- BorgModuleRCD
- type: technology - type: technology
id: MassExcavation id: MassExcavation

View File

@@ -25,5 +25,5 @@
canBeAntag: false canBeAntag: false
icon: JobIconBorg icon: JobIconBorg
supervisors: job-supervisors-rd supervisors: job-supervisors-rd
jobEntity: PlayerBorgGeneric jobEntity: PlayerBorgBattery
applyTraits: false applyTraits: false

View File

@@ -0,0 +1,218 @@
# Generic borg
- type: borgType
id: generic
# Description
dummyPrototype: BorgChassisGeneric
# Functional
extraModuleCount: 5
moduleWhitelist:
tags:
- BorgModuleGeneric
defaultModules:
- BorgModuleTool
radioChannels:
- Science
# Visual
inventoryTemplateId: borgShort
spriteBodyState: robot
spriteHasMindState: robot_e
spriteNoMindState: robot_e_r
spriteToggleLightState: robot_l
# Pet
petSuccessString: petting-success-generic-cyborg
petFailureString: petting-failure-generic-cyborg
# Engineering borg
- type: borgType
id: engineering
# Description
dummyPrototype: BorgChassisEngineer
# Functional
extraModuleCount: 3
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleEngineering
defaultModules:
- BorgModuleTool
- BorgModuleConstruction
- BorgModuleRCD
- BorgModuleCable
radioChannels:
- Engineering
- Science
# Visual
inventoryTemplateId: borgShort
spriteBodyState: engineer
spriteHasMindState: engineer_e
spriteNoMindState: engineer_e_r
spriteToggleLightState: engineer_l
# Pet
petSuccessString: petting-success-engineer-cyborg
petFailureString: petting-failure-engineer-cyborg
# Salvage borg
- type: borgType
id: mining
# Description
dummyPrototype: BorgChassisMining
# Functional
extraModuleCount: 3
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleCargo
defaultModules:
- BorgModuleGrapplingGun
- BorgModuleMining
- BorgModuleAppraisal
radioChannels:
- Supply
- Science
# Visual
inventoryTemplateId: borgTall
spriteBodyState: miner
spriteBodyMovementState: miner_moving
spriteHasMindState: miner_e
spriteNoMindState: miner_e_r
spriteToggleLightState: miner_l
# Pet
petSuccessString: petting-success-salvage-cyborg
petFailureString: petting-failure-salvage-cyborg
# Janitor borg
- type: borgType
id: janitor
# Description
dummyPrototype: BorgChassisJanitor
# Functional
extraModuleCount: 3
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleJanitor
defaultModules:
- BorgModuleLightReplacer
- BorgModuleCleaning
radioChannels:
- Science
- Service
# Visual
inventoryTemplateId: borgShort
spriteBodyState: janitor
spriteBodyMovementState: janitor_moving
spriteHasMindState: janitor_e
spriteNoMindState: janitor_e_r
spriteToggleLightState: janitor_l
# Pet
petSuccessString: petting-success-janitor-cyborg
petFailureString: petting-failure-janitor-cyborg
# Medical borg
- type: borgType
id: medical
# Description
dummyPrototype: BorgChassisMedical
# Functional
extraModuleCount: 3
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleMedical
defaultModules:
- BorgModuleTreatment
radioChannels:
- Science
- Medical
addComponents:
- type: SolutionScanner
- type: ShowHealthBars
damageContainers:
- Biological
- type: ShowHealthIcons
damageContainers:
- Biological
# Visual
inventoryTemplateId: borgDutch
spriteBodyState: medical
spriteBodyMovementState: medical_moving
spriteHasMindState: medical_e
spriteNoMindState: medical_e_r
spriteToggleLightState: medical_l
# Pet
petSuccessString: petting-success-medical-cyborg
petFailureString: petting-failure-medical-cyborg
# Sounds
footstepCollection:
collection: FootstepHoverBorg
# Service borg
- type: borgType
id: service
# Description
dummyPrototype: BorgChassisService
# Functional
extraModuleCount: 3
moduleWhitelist:
tags:
- BorgModuleGeneric
- BorgModuleService
defaultModules:
- BorgModuleMusique
- BorgModuleService
- BorgModuleClowning
radioChannels:
- Science
- Service
# Visual
inventoryTemplateId: borgTall
spriteBodyState: service
spriteHasMindState: service_e
spriteNoMindState: service_e_r
spriteToggleLightState: service_l
# Pet
petSuccessString: petting-success-service-cyborg
petFailureString: petting-failure-service-cyborg

View File

@@ -75,96 +75,27 @@
- type: Tag - type: Tag
id: BorgArm id: BorgArm
- type: Tag
id: BorgEngineerHead
- type: Tag
id: BorgEngineerLArm
- type: Tag
id: BorgEngineerLLeg
- type: Tag
id: BorgEngineerRArm
- type: Tag
id: BorgEngineerRLeg
- type: Tag
id: BorgEngineerTorso
- type: Tag
id: BorgGenericHead
- type: Tag
id: BorgGenericLArm
- type: Tag
id: BorgGenericLLeg
- type: Tag
id: BorgGenericRArm
- type: Tag
id: BorgGenericRLeg
- type: Tag
id: BorgGenericTorso
- type: Tag - type: Tag
id: BorgHead id: BorgHead
- type: Tag - type: Tag
id: BorgJanitorHead id: BorgLArm
- type: Tag - type: Tag
id: BorgJanitorLLeg id: BorgLLeg
- type: Tag - type: Tag
id: BorgJanitorRLeg id: BorgRArm
- type: Tag - type: Tag
id: BorgJanitorTorso id: BorgRLeg
- type: Tag
id: BorgTorso
- type: Tag - type: Tag
id: BorgLeg id: BorgLeg
- type: Tag
id: BorgMedicalHead
- type: Tag
id: BorgMedicalLArm
- type: Tag
id: BorgMedicalLLeg
- type: Tag
id: BorgMedicalRArm
- type: Tag
id: BorgMedicalRLeg
- type: Tag
id: BorgMedicalTorso
- type: Tag
id: BorgMiningHead
- type: Tag
id: BorgMiningLArm
- type: Tag
id: BorgMiningLLeg
- type: Tag
id: BorgMiningRArm
- type: Tag
id: BorgMiningRLeg
- type: Tag
id: BorgMiningTorso
- type: Tag - type: Tag
id: BorgModuleCargo id: BorgModuleCargo
@@ -189,24 +120,6 @@
- type: Tag - type: Tag
id: BorgModuleSyndicateAssault id: BorgModuleSyndicateAssault
- type: Tag
id: BorgServiceHead
- type: Tag
id: BorgServiceLArm
- type: Tag
id: BorgServiceLLeg
- type: Tag
id: BorgServiceRArm
- type: Tag
id: BorgServiceRLeg
- type: Tag
id: BorgServiceTorso
- type: Tag - type: Tag
id: Bot id: Bot

View File

@@ -18,28 +18,28 @@
</Box> </Box>
Both brains can be fabricated without requiring any additional research. Both brains can be fabricated without requiring any additional research.
## Chassis ## Cyborg types
While all cyborgs share the same endoskeleton, not all share the same chassis. The chassis determines what modules the cyborg can have, along with the [color=#a4885c]departmental radio channel[/color] they correspond to. By default, they will always have access to [color=#D381C9]Science[/color] and [color=green]station-wide[/color] frequencies, along with having [color=#a4885c]all-access[/color]. Once created, a cyborg needs to specialize its chassis to a duty on the station. This determines what modules it starts with, which additional modules can be installed, and what [color=#a4885c]departmental radio channel[/color] it has access to. All cyborgs have access to the [color=#D381C9]Science[/color] and [color=green]station-wide[/color] radio channels. All cyborg types have [color=#a4885c]all-access[/color].
<Box> <Box>
<GuideEntityEmbed Entity="BorgChassisGeneric" Caption="Generic"/> <GuideEntityEmbed Entity="BorgChassisGeneric" Caption="Generic"/>
<GuideEntityEmbed Entity="BorgChassisEngineer" Caption="Engineering"/> <GuideEntityEmbed Entity="BorgChassisEngineer" Caption="Engineering"/>
<GuideEntityEmbed Entity="BorgChassisMining" Caption="Mining"/> <GuideEntityEmbed Entity="BorgChassisMining" Caption="Salvage"/>
<GuideEntityEmbed Entity="BorgChassisJanitor" Caption="Janitor"/> <GuideEntityEmbed Entity="BorgChassisJanitor" Caption="Janitor"/>
<GuideEntityEmbed Entity="BorgChassisService" Caption="Service"/> <GuideEntityEmbed Entity="BorgChassisService" Caption="Service"/>
<GuideEntityEmbed Entity="BorgChassisMedical" Caption="Medical"/> <GuideEntityEmbed Entity="BorgChassisMedical" Caption="Medical"/>
</Box> </Box>
<Box> <Box>
[italic]Examples of various cyborg chassis[/italic] [italic]Examples of various cyborg types[/italic]
</Box> </Box>
If you wish to change the chassis of an already existing cyborg, you have to construct a whole new one, limbs and frame included. The brain, power cell and modules [italic](if it can fit in the new chassis,)[/italic] can be carried over from the old chassis, if desired. Once a cyborg chassis has been specialized, it cannot be changed. To change types, a new chassis must be constructed. The brain, power cell, and any modules [italic](if they are compatible with the new chassis)[/italic] can be carried over from the old chassis if desired.
## Modules ## Modules
<Box> <Box>
<GuideEntityEmbed Entity="BorgModuleTool" Caption="Tool Cyborg Module"/> <GuideEntityEmbed Entity="BorgModuleTool" Caption="Tool Cyborg Module"/>
</Box> </Box>
A cyborg isn't able to do much without [color=#a4885c]modules[/color]. These printed circuit boards are specific to cyborgs and grant additional functionality to them. They are printed at the [color=#a4885c]Exosuit Fabricator[/color]. Cyborgs do not have hands, and therefore cannot pick things up like most other players. Instead, their equipment is provided by various [color=#a4885c]modules[/color]. Every cyborg type starts with its own specific set of modules, but additional modules can be inserted as upgrades. These additional modules can be printed at the [color=#a4885c]Exosuit Fabricator[/color].
[color=#a4885c]Generic[/color] modules add versatility. They can be fitted into any chassis, granting useful tools such as crowbars, GPS, and the ability to interact with cables. [bold]The generic borg chassis can fit up to 6 modules in total.[/bold] [color=#a4885c]Generic[/color] modules add versatility. They can be fitted into any chassis, granting useful tools such as crowbars, GPS, and the ability to interact with cables. [bold]The generic cyborg chassis can fit up to five additional modules.[/bold]
<Box> <Box>
<GuideEntityEmbed Entity="BorgModuleCable" Caption="Cable"/> <GuideEntityEmbed Entity="BorgModuleCable" Caption="Cable"/>
<GuideEntityEmbed Entity="BorgModuleGPS" Caption="GPS"/> <GuideEntityEmbed Entity="BorgModuleGPS" Caption="GPS"/>
@@ -49,7 +49,7 @@
[italic]Examples of generic modules[/italic] [italic]Examples of generic modules[/italic]
</Box> </Box>
For more specific needs, [color=#a4885c]specialized[/color] modules are available, granting capabilities like scanning anomalies, constructing walls, reviving crew mates, or cleaning a space lube spill. These modules are typically colored with the same palette as the department [italic](or occupation)[/italic] they relate to. These modules [italic](with exception to [color=#D381C9]science[/color] modules, which can fit any chassis,)[/italic] can only be fitted in their associated borg chassis. [bold]The specialized borg chassis, being the engineering, janitorial, service, medical, and mining chassis, can fit up to 4 modules.[/bold] For more specific needs, [color=#a4885c]specialized[/color] modules are available, granting capabilities like scanning anomalies, constructing walls, reviving crew mates, or cleaning a space lube spill. These modules are typically colored with the same palette as the department [italic](or occupation)[/italic] they relate to. These modules [italic](with exception to [color=#D381C9]science[/color] modules, which can fit any chassis,)[/italic] can only be fitted in their associated borg chassis. [bold]The specialized borg chassis, being the engineering, janitorial, service, medical, and mining chassis, can fit up to three additional modules.[/bold]
<Box> <Box>
<GuideEntityEmbed Entity="BorgModuleAnomaly" Caption="Anomaly"/> <GuideEntityEmbed Entity="BorgModuleAnomaly" Caption="Anomaly"/>
<GuideEntityEmbed Entity="BorgModuleRCD" Caption="RCD"/> <GuideEntityEmbed Entity="BorgModuleRCD" Caption="RCD"/>

View File

@@ -102,6 +102,9 @@
}, },
{ {
"name":"syndicate-martyr-module" "name":"syndicate-martyr-module"
},
{
"name": "select-type"
} }
] ]
} }

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After

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@@ -440,3 +440,38 @@ BlueprintFlare: null
# 2024-10-04 # 2024-10-04
BaseAdvancedPen: Pen BaseAdvancedPen: Pen
# 2024-10-09
# Removal of separate borg chassis parts, replace them with generic borg parts.
LeftArmBorgEngineer: LeftArmBorg
RightArmBorgEngineer: RightArmBorg
LeftLegBorgEngineer: LeftLegBorg
RightLegBorgEngineer: RightLegBorg
HeadBorgEngineer: LightHeadBorg
TorsoBorgEngineer: TorsoBorg
LeftArmBorgMedical: LeftArmBorg
RightArmBorgMedical: RightArmBorg
LeftLegBorgMedical: LeftLegBorg
RightLegBorgMedical: RightLegBorg
HeadBorgMedical: LightHeadBorg
TorsoBorgMedical: TorsoBorg
LeftArmBorgMining: LeftArmBorg
RightArmBorgMining: RightArmBorg
LeftLegBorgMining: LeftLegBorg
RightLegBorgMining: RightLegBorg
HeadBorgMining: LightHeadBorg
TorsoBorgMining: TorsoBorg
LeftArmBorgService: LeftArmBorg
RightArmBorgService: RightArmBorg
LeftLegBorgService: LeftLegBorg
RightLegBorgService: RightLegBorg
HeadBorgService: LightHeadBorg
TorsoBorgService: TorsoBorg
LeftLegBorgJanitor: LeftLegBorg
RightLegBorgJanitor: RightLegBorg
HeadBorgJanitor: LightHeadBorg
TorsoBorgJanitor: TorsoBorg