Spell sounds are no longer global, also tweaked volumes (#8961)
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@@ -17,8 +17,7 @@ public sealed class KnockSpellEvent : InstantActionEvent
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/// <summary>
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/// Volume control for the spell.
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/// -6f is default because the base soundfile is really loud
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/// </summary>
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[DataField("knockVolume")]
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public float KnockVolume = -6f;
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public float KnockVolume = 5f;
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}
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@@ -7,4 +7,11 @@ public sealed class TeleportSpellEvent : WorldTargetActionEvent
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{
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[DataField("blinkSound")]
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public SoundSpecifier BlinkSound = new SoundPathSpecifier("/Audio/Magic/blink.ogg");
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/// <summary>
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/// Volume control for the spell.
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/// </summary>
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[DataField("blinkVolume")]
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public float BlinkVolume = 5f;
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}
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@@ -215,7 +215,7 @@ public sealed class MagicSystem : EntitySystem
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transform.WorldPosition = args.Target.Position;
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transform.AttachToGridOrMap();
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SoundSystem.Play(args.BlinkSound.GetSound(), Filter.Pvs(args.Target));
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SoundSystem.Play(args.BlinkSound.GetSound(), Filter.Pvs(args.Target), args.Performer, AudioParams.Default.WithVolume(args.BlinkVolume));
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args.Handled = true;
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}
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@@ -232,7 +232,7 @@ public sealed class MagicSystem : EntitySystem
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var transform = Transform(args.Performer);
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var coords = transform.Coordinates;
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SoundSystem.Play(args.KnockSound.GetSound(), Filter.Pvs(coords), AudioParams.Default.WithVolume(args.KnockVolume));
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SoundSystem.Play(args.KnockSound.GetSound(), Filter.Pvs(coords), args.Performer, AudioParams.Default.WithVolume(args.KnockVolume));
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//Look for doors and don't open them if they're already open.
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foreach (var entity in _lookup.GetEntitiesInRange(coords, args.Range))
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