Remove lobby preload (#15670)
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@@ -34,7 +34,6 @@ namespace Content.Client.GameTicking.Managers
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[ViewVariables] public bool DisallowedLateJoin { get; private set; }
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[ViewVariables] public bool DisallowedLateJoin { get; private set; }
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[ViewVariables] public string? ServerInfoBlob { get; private set; }
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[ViewVariables] public string? ServerInfoBlob { get; private set; }
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[ViewVariables] public TimeSpan StartTime { get; private set; }
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[ViewVariables] public TimeSpan StartTime { get; private set; }
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[ViewVariables] public TimeSpan PreloadTime { get; private set; }
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[ViewVariables] public TimeSpan RoundStartTimeSpan { get; private set; }
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[ViewVariables] public TimeSpan RoundStartTimeSpan { get; private set; }
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[ViewVariables] public new bool Paused { get; private set; }
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[ViewVariables] public new bool Paused { get; private set; }
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@@ -90,7 +89,6 @@ namespace Content.Client.GameTicking.Managers
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private void LobbyStatus(TickerLobbyStatusEvent message)
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private void LobbyStatus(TickerLobbyStatusEvent message)
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{
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{
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StartTime = message.StartTime;
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StartTime = message.StartTime;
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PreloadTime = message.PreloadTime;
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RoundStartTimeSpan = message.RoundStartTimeSpan;
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RoundStartTimeSpan = message.RoundStartTimeSpan;
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IsGameStarted = message.IsRoundStarted;
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IsGameStarted = message.IsRoundStarted;
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AreWeReady = message.YouAreReady;
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AreWeReady = message.YouAreReady;
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@@ -136,15 +136,17 @@ namespace Content.Client.Lobby
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return;
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return;
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}
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}
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_lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-not-started");
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string text;
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string text;
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if (_gameTicker.Paused)
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if (_gameTicker.Paused)
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{
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{
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text = Loc.GetString("lobby-state-paused");
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text = Loc.GetString("lobby-state-paused");
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}
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}
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else if ((_gameTicker.StartTime - _gameTicker.PreloadTime) < _gameTiming.CurTime)
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else if (_gameTicker.StartTime < _gameTiming.CurTime)
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{
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{
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text = Loc.GetString("lobby-state-preloading");
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_lobby!.StartTime.Text = Loc.GetString("lobby-state-soon");
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return;
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}
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}
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else
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else
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{
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{
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@@ -160,7 +162,6 @@ namespace Content.Client.Lobby
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}
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}
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}
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}
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_lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-not-started");
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_lobby!.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
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_lobby!.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
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}
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}
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@@ -45,7 +45,6 @@ namespace Content.Shared.GameTicking
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public bool YouAreReady { get; }
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public bool YouAreReady { get; }
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// UTC.
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// UTC.
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public TimeSpan StartTime { get; }
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public TimeSpan StartTime { get; }
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public TimeSpan PreloadTime { get; }
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public TimeSpan RoundStartTimeSpan { get; }
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public TimeSpan RoundStartTimeSpan { get; }
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public bool Paused { get; }
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public bool Paused { get; }
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@@ -56,7 +55,6 @@ namespace Content.Shared.GameTicking
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LobbyBackground = lobbyBackground;
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LobbyBackground = lobbyBackground;
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YouAreReady = youAreReady;
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YouAreReady = youAreReady;
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StartTime = startTime;
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StartTime = startTime;
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PreloadTime = preloadTime;
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RoundStartTimeSpan = roundStartTimeSpan;
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RoundStartTimeSpan = roundStartTimeSpan;
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Paused = paused;
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Paused = paused;
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}
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}
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@@ -1,8 +1,8 @@
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lobby-state-paused = Paused
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lobby-state-paused = Paused
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lobby-state-preloading = Soon
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lobby-state-soon = Round starting soon
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lobby-state-right-now-question = Right Now?
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lobby-state-right-now-question = Right Now?
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lobby-state-right-now-confirmation = Right Now
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lobby-state-right-now-confirmation = Right Now
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lobby-state-round-start-countdown-text = Round Starts In: {$timeLeft}
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lobby-state-round-start-countdown-text = Round starts In: {$timeLeft}
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lobby-state-ready-button-join-state = Join
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lobby-state-ready-button-join-state = Join
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lobby-state-ready-button-ready-up-state = Ready Up
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lobby-state-ready-button-ready-up-state = Ready Up
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lobby-state-player-status-not-ready = Not Ready
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lobby-state-player-status-not-ready = Not Ready
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